
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 1.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 26.7Kreviews | 92% | — | $1.9M |
| $29.99 | 8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I haven't played this game much yet, but from what I've played so far all I can say is that I REALLY like this game. It looks good, combat feels good, and there is some funny humor in it too. Get this game while its on sale and I bet you wont regret it!
very good game
不仅有砍杀还有剧情
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 5.5K | 91% | $11.99 | |
| $1.9M | 4.8K | 86% | $14.99 | |
| $1.9M | 9.9K | 93% | $9.99 | |
| $1.9M | 6.4K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 28.2K | 87% | $2.99 | |
| $743.1K | 3.8K | 90% | $9.99 | |
| $205.9K | 4.4K | 78% | $1.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $405.5K | 3.5K | 96% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 26 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Italian, Hungarian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 3.4Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мегаприемлемо
Very fun. Slap stick comedy. Not like games in 2025 that Suck.
Awesome game
我重新修改了这篇评测 [b] 名称:影子武士/影武者 [/b] [i] 《影子武士》是由波兰游戏工作室Flying Wild Hog打造的一款火爆的快餐向FPS游戏。本作虽然是系列首款作品,但其实是1997年发售同名游戏的重制版。游戏在第一人称射击中融合了动作砍杀要素,在早年间还属于比较创新的突破。由此获得了一定的名气。 [/i] [h1] 剧情叙事 [/h1] 游戏剧情属于略显俗套的"英雄斩魔"套路,讲述主角『王洛』为追寻“大宝剑”,怒怼神魔和黑帮的日天故事……主角“隔壁老王”是个中日混血雇佣兵,这痞子满嘴骚话为血腥的复仇故事注入了荒诞色彩,整个流程非常欢脱。 主线剧情虽然简单粗暴,但配角『火侍』的暗线剧情却意外出彩,游戏还留了个开放式结局,比开篇展现的更有深度,算是个不错的暴力美学故事。 [h1] 艺术风格 [/h1] 次重制版在艺术表达上删除了1997版中那些令人不适的种族刻板印象和低俗内容。 游戏以东方武士故事为背景,呈现了大量东方文化元素,日式庭院、霓虹神社等场景华丽唯美,色彩绚烂,但场景泛光使用过度,敌人全是泛亚妖怪大杂烩,看久了审美疲劳…… 游戏基本只停留在符号堆砌的层面:内核上缺乏更深层次的武术意境、哲学层面的文化内涵。主角虽然有着东方的名字和外貌,其言行举止却完全西化,充满西方YY东方的经典刻板印象……个人觉得不是缺点,算是一种特色,使游戏颇有种《杀死比尔》的奇妙既视感。 [h1] 游玩体验 [/h1] 《影子武士》的最大特色是在大多数射击游戏都在追求更精准的枪械体验时,这款游戏却让玩家爱上了一把武士刀。妖魔蜂拥!血浆爆裂!残肢断臂!火光冲天!……第一人称射击结合近战砍杀带来了前所未有的爽快感……当然也带来了3D眩晕……现代杀手怒撕上古妖魔的反差感更让游戏激发出暴力美学的解压感。 游戏中可以进行一些技能升级,包括用来防御的能量护盾,还是能够麻痹敌人的特殊能力,还能搓招,完全可以当格斗游戏来玩。 游戏关卡设计较为平庸:缺乏明确指引的迷宫式地图让玩家频频迷失方向、技能设计深度有限、BOSS战千篇一律、中后期堆怪严重,模型换皮敷衍……游戏为线性流程,时长约十几小时,找钥匙占一半。有个生存模式但非常鸡肋,总体还是适合作为快餐向的爆米花体验。 [b] Tips: [/b] ·选择XP模式开始游戏才有中文。 ·购买该游戏会附赠《内脏清洁工》。
игра хорошая но была бы она на пару часов короче было бы еще лучше
I'm currently back in my shooter phase and have tried the new Doom, Far Cry, and other shooters. Yes, the other games are good. I like them. But then I tried Shadow Warrior. And what can I say? This beautiful gem in the gaming universe keeps me entertained after a long, mediocre gaming season. The pacing is perfect. The soundtrack is good and stays in the background, not too epic, too loud, or intrusive. The level design is very atmospheric and beautiful. The combat is fun and fluid, especially with the katana. But the other weapons are fun too. I also like the humor. The game is over 10 years old, but in my opinion, it impresses in every way. I can't say more than that. Give it a try. I haven't noticed any technical issues like game-breaking bugs, glitches, or crashes. (Maybe I got a little lucky.) This is my game of the year. I already know I'll play through it several times. Buy it and have fun. =)
Очень недооценённый и крутой шутер с прокачкой навыков и тупыми шутачками от гг, всё как мы любим
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.