
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 1.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 26.7Kreviews | 92% | — | $1.9M |
| $29.99 | 8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a must play game mainly because of the main character, but fighting system also very good
the game has my kind of sence of humor
Кровища - имбище, всё как надо
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 5.5K | 91% | $11.99 | |
| $1.9M | 4.8K | 86% | $14.99 | |
| $1.9M | 9.9K | 93% | $9.99 | |
| $1.9M | 6.4K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 28.2K | 87% | $2.99 | |
| $743.1K | 3.8K | 90% | $9.99 | |
| $205.9K | 4.4K | 78% | $1.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $405.5K | 3.5K | 96% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 26 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Italian, Hungarian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 3.4Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽
Looks alright Runs alright Decently entertaining Goes 90% off quite often a solid 7/10
游戏挺精致 但毕竟13年且不是大厂游戏玩着头晕 细节方面做的不错 但是如果是奔着刀本身去的不用看了
++
stupid, racist, ugly, clunky, boring, uninspired
25년 7월에 접한 2013년 출시작품 쉐.워 소감 인공지형지물은 그래픽적 표현이 지금봐도 상당히 괜찮음 자연지형지물이 좀 무성의하게 짜부라진 느낌이긴 함 1인칭에서 검을 메인무기로 내세워 전투를 표현해내는 게임이 드문데 이걸 채용한 특징적 겜이며 칼로 써는 맛은 괜찮은 편. 탄약이 부족할시 방어스킬켜고 한손으로 카타나 난도질은 배수진의 수단으로서 훌륭한 보루임 투박한 카타나를 들고 설치다가 6챕터에서 새 검을 얻었을때의 검 이펙트에 살짝 심쿵 새로운 느낌의 시작 가장 인상적인 시스템중 하나인 '대쉬'가 슈슉~ 이동기와 전투시 회피기로서 시원시원하게 훌륭한 몫을 해주는데 적두명만 에워싸도 움직이지를 못하는 븅딱력은 한숨만 나옴 점프해도 못나옴 한놈이상 죽여서 길을 뚫어야하는 개답답함 새로운 무기를 하나씩 차근차근 얻어나가게되고 돈/기의정수/카르마 3가지로 분류된 강화나 능력을 얻어나가는 성장시스템과 꼼곰히 뒤지면 얻을 수 있는 자원들과 공략없인 못얻는 몇가지의 자원들로의 분류등 이런 형식의 게임이 가지는 문법을 착실하고 잘 구현해놓아 장르취향인 유저들에게 만족감을 높게 제공해줌 적들의 유형도 새로운 것들이 차근차근 출현하게되는데 모션과 그래픽적 표현이 전체적으로 잘 빠진 느낌에 비해 구리게 표현되어 전투가 핵심인 게임인데 정신없이 썰고 터트리고 난후의 여운은 좀 허무한편 17챕터로 이루어져 수집요소등을 뒤적이며 진행하다보면 볼륨이 부족한 느낌은 전혀 못느끼게되는 편 2016의 둠과 비교될수밖에 없는데 이 작품도 확실히 잘만들긴했는데 둠에 비해 2회차 욕구가 들지않는거보면 뭔가 뭔가 부족한 느낌인건지 장르적 취향이 살짝 벗어난건지? 인간을 썰고 터트리는걸 좋아하는 개인적인 취향탓인지 악마들을 썰어내는건 상대적으로 재미가 좀 떨어지긴하는데 둠2016도 악마들 상대인거 생각해보면 확실히 1인칭 시점의 전투타격감등을 이드소프트가 잘 만든 탓일지도 한글판으로 감사하게 진행 (윈xp호환으로 실행해야함)하면서도 엔딩까지 스토리가 뭔 내용인지를 모르겠는건 내 머리탓인가? 2편이 둠처럼 2016에 출시되었던데 비한글화라 구매가 망설여짐 보다 발전하고 더 복잡해진 시스템이란 얘길 들었는데 1편보다 더 재미있을거 같은데 나름의 세계관을 풀어내는 스토리에 대한 이해도가 떨어진 상태로는 전투 원툴로 밀기엔 아까운 시리즈라 많이 아쉬운 상태 총평. 리뷰영상보고 장르적 취향이 맞는 유저에겐 25년도 기준에도 강력추천
Senão fosse por uma má otimização e alguns bugs, poderia considerar facilmente esse game tão excelente quanto os clássicos dos ano 90.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.