
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 1.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 26.7Kreviews | 92% | — | $1.9M |
| $29.99 | 8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне понравилось, хотелось бы побольше мяса и крови )))
Lo wang with the large wan-
Pretty darn good. But also a bit repetitive, and some very naughty issues. In level 13 there is a way to get soft lock if you get back to a previous location whithin the level after falling from stairs. Hopefully I did quick save before there because you can never be too careful. But the biggest flaws of this game are the specific abilities keyboard input combination, I double click on a key then click on the left or right on my mouse and this doesn't always work. So I have to retry again, and again. But these double click on a key are actually the ones we use for the movement of the player which means when we fight we often stop moving to be able to perform the specific action, and it doesn't always work. And this is madness when I use the specific action for healing, because I have to stop moving to be able to start the healing but I miss this specific action like 70% of the time, making fights a nightmare. Not only I have to deal damage, but also move, but also look at my character, and click on the keys for the combo, and dodge enemies attack by dashing with shift, then stop to move so that I can heal, but I can't do it on the first time, so again fighting against my keyboard, fighting against the ennemies... There is nothing worse than having to fight against your own keyboard. I'm suppose to not even have to look or think about the keys, but when the heal is only working after the 4th attempt, and you're barely alive for some luck you didn't got finished by the ennemies... Anyway. A lot of frustration from these. Also there is a bug or a feature, don't know, when you dash while getting downstairs, you fly in the air and 95% of the time you instantly die when touching the ground after that, even if the fall is really tiny. Finally, the seal statues that keeps doors closed... well this mechanic is way way too much present overall, it got on my nerves a few times. Without taking into account all the flaws, it's overall a good game & experience, but I doubt I'll ever get back to it in the future tho.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 26 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Italian, Hungarian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 3.4Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра по ощущениям ужасно долгая. Мочилова надоедают уже с середины игры. Кайф был только в прокачке, а так скучно
还行吧,主要是只有Windows xp版本带中文,但是这游戏本来就是很血腥,Window xp版本画质又很低,玩起来就有点恶心。友情提示:请不要在吃肉或者吃饭的时候玩。
Çiftleşen tavşanlar için bile alınır
definitivamente divertido de jogar principalmente se tu curte doom, o jogo em si não tem tanta variação de armas e fica um pouco repetitivo, mas caso vc jogue numa dificuldade + alta, por mais que repetitivo, o jogo ainda vai ser punitivo e desafiador. as boss fights do jogo são legais, porém novamente repetitivas, é a msm coisa de abrir e bater em um ponto fraco varias vezes recomendo o jogo? definitivamente sim, o jogo em si é divertido de jogar, bem caótico mas se vc n curte algo só desafiador e procura uma alta variedade, n é um jogo bom pra isso. nota 7/10 as 17 horas de jogo valeram a pena
Стильный боевик в стиле старой школы. P.S: Одиночная кампания за берсерка из Killing Floor :) 8/10
good slice and gun game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 5.5K | 91% | $11.99 | |
| $1.9M | 4.8K | 86% | $14.99 | |
| $1.9M | 9.9K | 93% | $9.99 | |
| $1.9M | 6.4K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 28.2K | 87% | $2.99 | |
| $743.1K | 3.8K | 90% | $9.99 | |
| $205.9K | 4.4K | 78% | $1.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $405.5K | 3.5K | 96% | $5.99 |