
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.57/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 5.7Kreviews | 69% | — | $1.3M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+
这游戏太好玩了,影子武士系列中最喜欢的一代。我觉得3代并不一定要走2代的路线,因为并不是所有人都喜欢刷宝,3代无疑是全方位借鉴了doom系列,我是非常建议所有FPS厂商都学习doom的。这一代的中国风元素是最多的,画面很美,但有点糊,前2部只是东方美学,更多的是日本元素。游戏的跑酷挺好玩的,不知道为什么这么多人反感。缺点就是流程太短了,五六个小时就可以一周目通关,对不起这个价格,30元以下才适合入手。
전작에서 일궈놓은 유산을 엿바꿔먹은 한심한 게임
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流程短,武器少,玩法上和二代大相径庭 好评给汉化,很有梗
este tambien me mama mucho
Хороший клон Doom Eternal со своими уникальными механиками. На максимальном уровне сложности приходится использовать все механики игры, что радует. Вообщем отличный, мясной и быстрый шутан. Вот только коротковата игра.
j’ai fait les deux premier et pour ce troisième opus je lai trouver très jolie graphiquement et plus technique même si sa reste un jeu bourrin a la base les dialogue sont amusant et l’histoire et parfaite je m'amuse bien j’espère un jours voir sortir le 4eme opus on verra bien bien sur je conseil ce jeu
四宫一
твердая десятка за енотью письку бегимн стрелямн все что надо
I don't need to resort to bad faith arguments to tell you that [b]Shadow Warrior 3: Definitive Edition[/b] is a good game. I have enjoyed every single [b]Shadow Warrior[/b] game via [b]Buy Shadow Warrior Trilogy BUNDLE (?)[/b], from the first game via [b]Shadow Warrior: Classic Redux[/b] to this one. It is interesting how each game plays differently. [b]Shadow Warrior 3[/b] takes modern [b]Doom[/b] inspiration with fast paced arena shooting. This game definitely has a "we have [b]Doom Eternal[/b] at home" vibe. I think it does a decent job at replicating its inspiration, where it still offers some fun. The combat is fast and frantic, with a lot of enemies to dodge and slice. The sound effects and impact are satisfying. The game even has its own version of glory kills, where you extract your enemy’s gore tool by spending Finisher Gauge points, which is usually a temporary weapon. While unique, I do have a complaint, in that some of the animations are a tad long and feel like pacebreakers. I also noticed that most of the arenas are not very spacious. [b]Doom (2016)[/b] gave you a lot of wiggle room in its arenas, and offered some verticality as well. Only some of the later arenas in this game felt adequately sized, but still pale in comparison. The game has platforming sections in-between, offering reprieve from shooting. It’s not terribly difficult or challenging, offering more of a spectacle than a proper test of skill. You could also grapple during combat, so that’s moderately neat. The story is okay. I think only [b]Shadow Warrior (2013)[/b] took its story somewhat seriously and with some sincerity. At least this game’s Lo Wang isn’t a prick like in [b]Shadow Warrior 2[/b], which the game seems to acknowledge. The humor is on the cringy side, with only a few funny bits here and there. Also, no fortune cookies that offered some hilarious fortunes, which were present in previous reboot games. Laaaaaaame! I do have to warn you that there are some bugs. It’s actually buggier than I thought when going back for 100%. On my initial playthrough, I had two bugs. The first time, I had a fight start, but the enemies didn’t react, resulting in a reset. The second time, I completely missed a trigger for the fight, and also had to reset. I didn’t lose any progress thankfully. When going for 100%, one of the issues I noticed is that the enemies slowed down in one level for a while, which made the combat way easier, though it resolved itself when after I died. I also noticed enemies standing in place and not doing much. Maybe that was the case before, and I only then started paying attention, but yeah. Also, sometimes the music doesn’t work, again, it fixes itself after dying. Not the most polished game in terms of technical issues. [b]Shadow Warrior 3[/b]’s biggest sin is that I think it’s a good game, maybe even great, with engaging FPS action, but it is hard to sell. Even $40 tag might be a bit much. The game is on the short side, taking about 5 hours to beat the main story, then it took me about 4 more for the remaining achievements, and add on top 40 minutes of playing Survival Mode arenas. Then there’s some technical faults. Still, I do think this game is worth checking out on sale, or better yet, get the entire trilogy bundle. You’ll probably like one of the games if you’re a fan of FPS… or all of them like me.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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