
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 5.7Kreviews | 69% | — | $1.3M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A heavily underrated FPS that might be as good as the first one with the best gunplay in the franchise. However, this might be the worst game in the trilogy due to its optimization and performance, although 2 might beat it due to the RNG in that game. But there is fun to be had and this in my opinion is a good way to end the reboot trilogy. Problem is this game is too damn buggy which makes it unplayable when the frame rate tanks! I've had this game on my radar ALL last year. It's like you took the gameplay pace of Doom Eternal and then mashed it with the lighthearted nature of Shadow Warrior. Also, it may just be me, but the COLORS in this game are what sell me more than anything. In every gameplay video, and it's especially good to see it in actual review videos, the color palette usage is really vivid. I am excited. Still recommend the first game since its still the best game in the rebooted trilogy. Weird to me that everyone is bashing this game for being "repetitive" considering that shooter games are inherently repetitious — you shoot the same enemies with the same guns over and over again, doesn't seem like this one is any different. Also another weird criticism is that this game is being criticized for "copying" DOOM Eternal gameplay even though DOOM 2016 had taken inspiration from Serious Sam 3 and Shadow Warrior 3 should be compared to the previous two games. The gunplay is the best that the devs have ever made. There is a few BS cheap areas where you will die over and over again if you're playing on the hardest difficulty but if you play on anything easier, the game is too easy and short. But I'd rather have a good time than a long and boring time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nowhere near as good as 2.
Геймплейно это лайтовый дум 2016, который так же поздно разгоняется. С более слабыми добиваниями и лором. Они не плохие технически, просто не так жёстко и не так продуманно. Очень понравилось, что атмосфера расслабленная, герои шутят, шлют всех и вся нахрен, прикалываются и тд, но сюжет тут как в порно. Понравилась очень музыка, тот редкий случай, когда все остальные звуки делаешь тише, чтобы по громче звучало. Какой то японский Хип хоп с песнопениями, всякие замиксовки. Такое мало где слышал, очень очень зашло. Не понравилось, как выглядит враги, просто чучелы сраные. С сеном на голове. И тд Не понравилось, как герой летает на тросах, просто кривое говно, да и в целом, за локацию то и дело зацепляется и застревает. Пара багов было, типа того что пачка мобов при ране просто останавливается и стоит. + плохой момент, что в игре копить надо энергию на добивания, и пару раз она пропадала, когда на арену грузился. Типа мне надо моба убить добиванием, а энергии нет. Так под конец пропало 3 ячейки и пришлось попотеть на одной арене. + Не всегда читаемые атаки врагов. В остальном, очень бодро пробежал, особых сложностей не испытал, но к концу прям хорошо. Сложно было ток на 1 арене где пропала энергия и из-за этого очень не хватало патрон. А могли бы сделать сейв, перед тем как подбирается бустер, а не после и таких проблем бы не было. Локации и фоны тоже прикольные, но это всё ещё арена шутер. На них по сути наплевать, сами аренки простые, не напряженые и на них быстро ориентируешься.
They've absolutely butchered what shadow warrior was about. Feels like they should've left it at 2 because this game really feels as if they are just milking it. I've played for all of 30 minutes and I just don't feel it like how I felt with 1 and 2. Its also super heavy on your RAM for some reason.
My favorite of the reboot trilogy. Love the DOOM Eternal-esque gameplay.
TLDR: Good FPS. Especially if you like Doom Eternal style gameplay. This new Shadow Warrior trilogy is great. Flawed but great. All 3 games are quite different from each other. Shadow Warrior was quite a bog standard FPS with some interesting combat thrown in. Good story. Fun combat. Took a while to get going. Shadow Warrior 2 was an arena shooter with a bunch of weapon customization (too much). Improved gameplay and combat. Improved graphics and enemy variety. But dry and quite repetitive. Shadow Warrior 3 is a bit of a mix of the two prequels, with the closet analog in terms of gameplay being Doom Eternal imho. It is a more standard FPS, with an OK story and arena encounters. Similarly to the fist game, the gameplay is strongly tuned towards endgame so is quite boring and not very fun in the early game. It gets a lot better. Arenas often have traps or hazards which are a fun way of disposing of enemies. It is platforming heavy like Doom Eternal but these sections are well done. Its fluff, but fun fluff. Its fun flying through the air as a ninja with Lo Wang narrating or throwing one liners. The platforming sections in Doom Eternal were super dull by comparison. This game goes in a really wacky direction. Even more so than the 2nd game. Probably a bit too much. But still fun imho. I got used to it. Game is quite short but action packed. Does not overstay its welcome. All in all a really fun game. although you need to be a bit patient in the early game. A worthy addition to the new Shadow Warrior trilogy.
I bought it on heavy discount like 7 pounds or something. I still wouldn't recommend it, not sure what happened but its doesn't feel as good as the last two. It isnt worth your time, even though it is so short.
Not bad, expected it to follow Shadow Warrior 2's roots but that's okay I still liked the game anyway. It's a linear game and it's also short. The gameplay is similar to that of Doom Eternal with the grappling hook also a mechanic within the game. P.S I still really want to live in Lo Wang's cave.
Мне очень понравился сюжет, как реализованы бои. Вобщем-то круть! А да еще классные реплики и шутеечки) (Добавьте кооп)
É um doom só que chinês. O jogo não é tão longo, tem momentos bons mas próximo ao final fica bastante repetitivo e a Boss fight final foi bem mediana. É um jogo bom se pegar numa promoção boa
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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