
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 5.7Kreviews | 69% | — | $1.3M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is one of the most unimaginative, generic, boring fps games in recent times, okay graphics are nice (still generic) and music soundtrack is nice but thats about it ... boring miss, given how nice was SW1 and 2 this is really sad.d Edit: i mean im serious, both SW1 and 2 is much much better, this is a disgrace to an otherwise amazing series!
It's like a shovelware version of Doom Eternal, but the story just isn't there. Also seems like a soft reboot that ignores the previous two games instead of being part of a series. I wish there was a middling selection between thumbs up and down, but I can't recommend this.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wang.
This game is ok. The second one was WAY better. Better world, better story, just better overall. There is a massive gap in the story from the 2 to the third, some of the characters from the 2nd, are just gone. What happened to them? Poor story telling.
Jank, buggy, soulless ripoff of other FPS games with the only unique thing about it being Lo-Wang and his classic zingers. I wouldn't even recommend this on sale. I had to restart an encounter 5+ times because other mobs wouldn't spawn in allowing me to progress. Avoid. No. Play the original Shadow Warrior Remastered, the reboot, or Shadow Warrior 2.
An incredibly disappointing follow-up to a great game (Shadow Warrior 2013), a good game (SW2), and then there's...this. Shadow Warrior 3, this strange, mangled, Doom Eternal-but-it's-not game, that bored me halfway through, and I still have no desire to go back, nor reinstall it, to find out what happens. If you want a much better, more concrete story, play SW 2013. If you want more guns + swordplay, play 2.
[h1]SHADOW WARRIOR 3: THE DOWNGRADED SEQUEL[/h1] And again, you return once more in this sequel as Lo Wang, except way unfunny in here. You are stupider, surrounded by stupid characters and somehow, you have to still battle demons pouring into the world, while being invade by a huge dragon. This sequel is different from previous Shadow Warrior games. It is very much like DOOM: ETERNAL, where you go monkey around everywhere at arena places then progress the story. Story? What story? Yeah... I'll get to this... The game was developed by Flying Wild Hog, same makers of Shadow Warrior 1 and 2 and their first title, Hard Reset. HOWEVER, I found SW3 to be such a DOWNGRADE in EVERY ASPECT of the game from previous SW games. If you played previous SW and Hard Reset and loved them, know that SW3 is different and plays different. SW3 is VERY LINEAR, NO EXPLORATION... unlike SW1 & SW2. [h1]POSITIVES:[/h1] [b]+Visuals are pretty decent. I did preferred SW2 visuals though. +Wasn't a fan at first for the Doom: Eternal gameplay being copied here but it did grew on me. +New Game +. +Easy achievements hunting. +No technical issues, no crashes encountered. +SW3 is MUCH shorter than previous SW games. A positive in my book since SW1 & SW2 felt like dragging on too much.[/b] [h1]NEGATIVES:[/h1] [b]-Voice actor was changed and I disliked that VERY MUCH. -UNFUNNY JOKES... made by 10 year old's or something. -Story & characters are very low IQ. -Soundtrack is awful. -NO side missions or mission based system known from previous SW games. -NO exploration. VERY LINEAR! You just do some dumb platforming until you reach a battle zone... rinse and repeat. -Upgrade system is very streamlined and doesn't enable you to experiment much with your weapons. -Barely any weapons to choose from compared to previous SW games that you had a large selection. -UltraWide Monitor format is somewhat fine but the Field of View still seems off. [/b] [h1]OVERALL:[/h1] [b]Many times, trying a new type of gameplay can help make something different and fun. However, I found it very poorly executed in here. At worst, I'd even say this game felt rushed out of development. Smaller scale with no incentive to replay it later. [/b] [h1]RECOMMENDATION:[/h1] [b]NO. Too disappointed to recommend this game for anyone, especially fans of Shadow Warrior 1 & 2. I can only recommend if you seek some more Doom: Eternal gameplay but then again, it's way more fun in DOOM: Eternal than this copycat game. PLAY AND STICK WITH PREVIOUS SW GAMES!. SW3 is such a DOWNGRADE. Even if SW3 is a Flying Wild Hog developed game, it doesn't "feel" to be made by the same developers... such a shame... FWH... if you do make another sequel, I hope you'll bounce back into success and create your next game right back at the style and gameplay and heck, everything mostly like SW2![/b]
1. Jest to najgorsza z trzech części "Shadow Warrior". Niestety, każda kolejna części, zamiast być lepsza jest gorsza od poprzedniej. Można się tylko dziwić, jak twórcy osiągnęli ten efekt? 2. Koncepcja gry składa się z dwóch założeń. Założenie pierwsze - wrzućmy do worka wszystko co tylko możliwe - walkę na miecze, strzelanie z dziwnych broni, skoki na bungie nad przepaścią, absurdalne potwory, wybuchy, lasery itp, a gra na pewno będzie super. Założenie dwa - podliżmy się nastolatkom i dostosujmy poziom gry do najgłupszego nastolatka, bo on kupi naszą grę. Wszystko w tej grze musi być na siłę, "cool" i "awesome". Niestety, zamiast "super gry" wyszedł wór z wszelkim "cudami", którego nie da się w żaden sposób strawić. # PLUSY GRY: + Bardzo ładna oprawa graficzna (ale trzeba to ustawić w menu ustawień) # MINUSY GRY: - Istotna zmiana gatunku gry, która zmienia mechaniki rozgrywki. Z klasycznego FPSa w dwóch pierwszych częściach, gra zmienia się obecnie w mieszankę FPS oraz gry zręcznościowej opartej na wykonywaniu akrobatycznych skoków - Lo Wang przestał być wojownikiem, a w obecnej części stał się zwykłym idiota o umyśle najgłupszego nastolatka. Jest to postać, której nie da się oglądać i słuchać w żaden sposób - Brak możliwości ustawień klawiszy sterowania w menu - Brak samouczka na początku, który akurat w tej grze byłby bardzo pomocny - Brak ciekawej fabuły. Zamiast tego dostajemy fabułę pretekstową, która ma stworzyć wrażenie, że w grze chodzi o cokolwiek innego niż elementy walki - Kompletnie idiotyczne dialogi. Są one pozbawione logiki, poziom myślowy tych dialogów to zero, w istocie są to ciągi zdań o niskim poziomie sensu, które mają udawać fabułę. Nawet najgłupszy nastolatek będzie zażenowany tymi dialogami - Żarty "śmieszne na siłę", a faktycznie żenujące - Lokacje stricte korytarzowe, więc nie ma mowy o żadnej "swobodzie poruszania się", o której informują materiały w sklepie Steam - Lokacje ukazują świat, który nie zna normalnej fizyki, W niektórych lokacjach nie wiemy nawet czym one są,i gdzie my w ogóle jesteśmy? Gdzie jest góra, a gdzie dół? Twórcom wydawał się pewnie, że będzie to "takie super awesome" i dzieciaki to kupią. W rzeczywistości takie lokacje powodują dezorientację gracza i szybkie zmęczenie. - Brak zrównoważenia toku rozgrywki przez elementy walki i misje spokojniejsze dające graczowi odpoczynek. W rezultacie gra szybko powoduje zmęczenie - Źle zbalansowany i nadmiernie wyśrubowany poziom trudności walki nawet na poziomie "łatwy". Wrogowie atakują nas z każdej strony i są nadmiernie agresywni. To także szybko powoduje efekt zmęczenia i monotonii - ciągle absurdalne pojedynki - Źle zbalansowany i nadmiernie wyśrubowany poziom skoków. Elementy skoków są wykonane w grze w sposób nieuczciwy wobec gracza - niestety. To kolejny element powodujący zmęczenie i frustrację grą, po stronie gracza. - Nazbyt powolny poziom rozwoju postaci i nazbyt powolne tempo ulepszeń broni w stosunku do progresu trudności walki. Z tego powodu min. wiele broni jest mało użytecznych (działają zbyt powoli w sytuacji szybkiej walki) - Głos narratora nakłada się na sytuacje szybkiej walki lub akrobatycznych skoków, więc nic nie rozumiemy z fabuły i z dialogów - Brak polskiego dubbingu gry 3. Już dawno nie grałem w coś tak złego i tak źle przemyślanego! Grę kupiłem, ponieważ bardzo lubiłem dwie pierwsze części "SW", a tu naprawdę wielkie rozczarowanie, Nie wiem czy po tej porażce seria "SW" podniesie się jeszcze, tym bardziej, że - jak wspomniałem - każda kolejna części jest gorsza. W części 3 otrzymujemy żenujący pomysł na fabułę, prymitywny pomysł (- patrz, na początek) obliczony na łatwy "skok na kasę" pod znaną marką oraz męczącą oraz frustrującą rozgrywkę. A gry powinny dawać radość, a nie frustrację. Grę oceniam naprawdę bardzo nisko i nie polecam. Jest to kawał marnej tandety i zmarnowanego potencjału, i nie ratuje sytuacji ładna grafika. # MOJA OCENA to 2/10 P.S. Jeśli chcecie zagrać w grę o podobnym klimacie i/lub podobnej tematyce polecam bardzo udane "Bright Memory: Infinite" (dostępne na Stem dużo taniej niż SW3) lub dwie pierwsze części "Shadow Warrior". Dwie pierwsze części gorąco polecam.
It's fine? Shadow Warrior 3 is a perfectly serviceable "go fast and shoot things" kinda game, with most enemies appearing in arenas where you can platform, stunt and shoot all over the place. You got your katana and several weapons, like a Revolver and Shotgun or even a Shuriken Spitter, and several enemy types trying to stop you, Wang, while you are on your way to stop the end of the world. And while Shadow Warrior 1 was a straightforward, fantastic boomer shooter and Shadow Warrior 2 was a randomly generated looter shooter hodgepodge, Shadow Warrior 3 is a Doom 2016 / Doom Eternal Clone with arena fights, finishers and platforming. As one may be used to with Shadow Warrior, the story is full of bad jokes, dated pop culture references and Wang making a Wang out of himself. It lacks a bit of "zing" in this game and often feels more like "hello fellow kids" than anything else, but whatever. After about 6 hours of going through 11 (admittedly often very beautiful) set pieces, it's over and that's kind of it. It looks good, though it often lacks a bit of polish, and the game plays fine, but it just lacks a bit of variety in gameplay and upgrades, and is way too short to really leave any impact. It just kind of made me want to play Doom Eternal again, because it often feels like the same game, down to the platforming. And it works, it's fun, but it also left me wanting a bit more than it delivered, if that makes sense. If you want to hack'n'slash some demons and listen to soul-hurting dialogue for a few hours, then Shadow Warrior 3 delivers, but don't expect much more than that - a serviceable, if slightly lacking, shooter that just makes me wish that the franchise would return to its great roots.
I have just under 6 hours in this game and have seen everything and missed like 5 upgrade orbs, missing 4 achievements (3 of which I could've gotten if I looked at the achievements beforehand). Shadow Warrior 2 I have 19 hours in and still haven't seen anything and missing a good handful of achievements. This game feels like it ran out of time/budget. Much of the story feels like you're missing parts of it, and then it just ends. The end of the game is also weird, most of the last levels is just running on rails and pressing E to grapple. I got this on sale for like $16 CAD and honestly that felt too much. What happened here?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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