
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.43/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 5.7Kreviews | 69% | — | $1.3M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
五分不能再多了。流程相比二代来说短太多了,升级路线也很固定,武器种类不算少,但是打起来你要说很爽吧,那是肯定不如二代的。线性流程没额外任务的结果就是,我打完一遍剧情以后,这游戏应该就不想再动了,连收集齐技能点的兴趣都没。
a nice and funny arena shooter
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
᠌
Ло Вэнга много не бывает!
Игра в части геймлея деградировала и похоже на дум 16 года, так как вся крутая боевка куда то исчезла. Сюжет есть, но короткий. Задания как во второй части исчезли, так как свободных локаций нет из-за линейности игры. Режим выживания как аппендикс - существует и никому не нужен, так как бонусов или прокачки от него нету, а от убивания кусков мяса на ножках вы и в сюжете устанете. Единственное что вызвало эмоции это тупые шутки. Вердикт - 30 мясо.
Аляпистое, тупое мясо. Пародия на Дум етернал.
Sehr geiler Teil zwar nicht so geil wie Teil 2 der ja Coop hatte aber ein sehr Spaßiger teil ist halt sehr kurz maximal spielzeit je nachdem so 5-8 Stunden nur im sale kaufen wenn es für 7-5 € im angebot ist kann es aber Empfehlen :)
. 전작보다 모든 면에서 퇴보한 망작. . 그래픽만 좋아진 것 말고는, 조작감, 타격감 모두 2편과 비교할 수 없을만큼 후져짐. . 가장 큰 단점은, 시야각이 좁아서 여기저기 둘러보면서 게임을 진행해야 하는데, 미니맵도 없어서 적이 당췌 어디있는지 알기 힘들다는 점. 적에 찡겨서 움직이지 못하는 것도 어디 한두번이어야지... . 낙사라니...낙사라니!!! 조작감도 병신같은데, 미니맵도 없고 섬지형이 많아서 정신없이 싸우다 발을 헛디뎌 낙사하는 경우가 허다하다. . 살기위해 원거리공격을 하다보면, 총알이 없어.... 총알을 구하기 위해 근접공격을 하다보면, 피가 없어... 피를 얻기 위해 다시 원거리 공격을... 이 무슨 병신같은 무한 굴레냐... . 내 빡빡이 흑형 내놔. 주인공이 머리가 자라다니!!! . 달리기가 없다??? 스피디함도 없는데 파쿠르가 게임의 절반이다. 근데 그 과정이 스피디하고 재미있어야 하는데, 그것도 아님. 그냥 짜증만 유발함. . 이 껍데기에 2편만큼만 만들었어도 좋았겠구먼. 전작이 사랑받은 이유를 모르고 후속을 만들면, 이런 병신같은 작품이 나온다. . 아무리 싸도 하지 마셈.
Отличный шутер с современными механиками. Красивая графика. Легкие достижения.
Lo wang is still a funny bastard. It's a good game but a short game and vastly different to shadow warrior 2. I finished this game in 8hrs but have over 100hrs in shadow warrior 2....
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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