
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0.75/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 5.7Kreviews | 69% | — | $1.3M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shadow Warrior franchise suffers from having an identity crisis since every single installment is different than the previous one, and Shadow Warrior 3 decides to carry on the tradition by simplifying the gameplay and heavily copying DOOM Eternal by adding grappling hook, glory kills that replenish HP and provide new temporary weapons and mixing it with heavy platforming elements. The gameplay is actually enjoyable; I had a lot of fun while playing it. Therefore, it’s not necessarily a bad thing to be inspired by something successful and implement certain mechanics into your own work with a twist. I could even say that this was the most fun Shadow Warrior game I’ve ever played. Yeah, it’s short, but it doesn’t overstay its welcome, which is a good thing. I just wish it had more than 2 boss fights, though. The previous entries were longer, and they offered a lot more content compared to this one, but I didn’t really like the second one since it was more of a looter-shooter with heavy ARPG mechanics, and there were barely any unique missions in it. I’m glad they went back and implemented new stuff while they’re at it. However, the first Shadow Warrior will always have a special place in my heart. Unlike its predecessors, the achievements are very easy to get, and I’m surprised they didn’t add any when they updated it to the Definitive Edition. The Hero Mode returns, a game mode that grants you one life only, but this time, you can earn up to 3 by performing glory kills. Since the game is about 5 hours long, the mode itself doesn’t offer any challenge at all, especially considering that you can play it on any difficulty you want. Your reward for beating it is a weapon skin, which is kind of disappointing. There is also New Game Plus, and it gives you a chance to replay any chapter you want to complete the remaining challenges and collect the rest of the upgrades. The Arena Mode offers a bit of replay value, too, but playing each of them up to wave 10 is enough to earn yourself their dedicated weapon skins. The new challenges they add after beating the game only advance your rank, which rewards you with 2 more weapon skins. The humor is still there, and it’s better than ever, but the guy who delivers killer one-liners isn’t. They recast Jason Liebrecht because he is white, and it’s apparently offensive to some white folks for a white person to represent an Asian guy. Out of all the games out there, I never thought Shadow Warrior to devalue itself by falling into such a trap. The tragicomedic part of it is the fact that the new voice actor Mike Moh is Korean and Lo Wang is Chinese. You fired the original guy almost a month before the release and recorded new lines with a guy who isn’t even Chinese!? Flying Wild Hog and Devolver Digital, I thought you were better than this. I’m deeply disappointed because those guys aren’t even a part of your audience. [h1]TL;DR[/h1] A very fun entry to the Shadow Warrior franchise that is heavily inspired by DOOM Eternal, but a bit short and offers only 2 boss fights. Performing executions, swinging around with the grappling hook, and platforming are very fun, though. The sad part is that the original voice actor of Lo Wang has been fired to be replaced with a Korean guy to fix the inconsistency with Lo Wang’s cultural background. The only problem here is Lo Wang is Chinese, not Korean. Maybe that was a joke, too, huh?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Третья часть перезапуска превратилась в лобовой клон Doom Eternal. Всё в наличии: сражения на аренах, акробатика, секции паркура, добивания, патронов настолько мало, что хватает на несколько выстрелов, монстры как источники аптечек, патронов и брони. Но без мясного саундтрека, даже без бодрого рока и металла с восточными нотками как во второй части, а какое-то хипхоповое недоразумение, которое вообще не воспринимается ни в игре, ни отдельно. Без запредельно брутального протагониста, вместо него кривляющийся клоун; запоминающихся противников и вырвиглазной пёстрой цветовой гаммой. По пути потеряли и весь юмор, тут он стал какой-то уж совсем пресный, такой, чтобы никого случайно не задеть, да и не юмор это скорее, а дебильные кривляния. Да, очень много кривляний. Протагонист кривляется, другие персонажи тоже, монстры имбецильно хохочут и кривляются, пока ты их не прикончишь. Бои похожи на какую-то клоунаду в самом плохом смысле этого слова. Зачем-то ввязались в срач с заменой актёра озвучки по расовому соответствию. Негоже ведь, чтобы азиата озвучивал белый. Кратоса негр озвучивал и ничего. А нет, это же другое! Игра короткая, но при этом бои кажутся затянутыми и изматывающими: убиваешь одну волну жирных врагов, затем ещё одну, и ещё одну, и ещё одну, и так волн 5-6, много раз выкривал "Да сколько можно уже???" Первая игра перезапуска была просто годным шутанов. Вторая была неоднозначной из-за превращения в лутер-шутер, но процесс истребления врагов по прежнему был бодрым и увлекательным. Это же просто какое-то недоразумение, которое никому не хочется рекомендовать.
54/100 Shadow Warrior, what the ♥♥♥♥ did they just do to you? We went from Shadow Warrior 2, a game with a freedom that would allow you to do anything, lots of customization both for melee and guns, very fun, extremely replayable and grindy, good, memorable characters, an amazing protagonist, raw, fun and edgy humour To this? No more freedom? Linear hack and slash? Lo Wang transformed into some weird, washed up safe edgy version of it's older self? He feels like a ♥♥♥♥♥♥♥ fanfic character written by a 15 years old addicted to Wattpad that thinks that the world works like Twitter, it feels like a gore cartoon character but instead of being on Adult Swim, it's on Cartoon Network, like if they tried to replace all the "dirty and nono" jokes with pop culture references like certain shows do It's like if they tried to keep the character, but with EVERYTHING toned down for a kids version like some sort of comic that got censored on every single page, the humor and the character had repetitive voice lines since forever, but it was entertaining before and it was done with gusto, here, it feels COMPLETELY toned down and with the cheesiest lines and behavior you could ever see to try to make it "friendly" Even comparing it to the 1st Shadow Warrior is an insult, this is not a good, shooter/hack and slash/action story like that one, this is not even a shadow of that Why the ♥♥♥♥ do i get cinematics when i do only 3 ♥♥♥♥♥♥♥ steps ahead? No one on there thought that it was a terrible idea for the immersion to get cinematics each 3 steps? Why do the cinematics happen like if we were on a cheap budget movie made with 5 dollars and a dream? Why do i run out of ammo IMMEDIATELY on a ♥♥♥♥♥♥♥ game where you're supposed to brain-deadly shoot everything? The gore is worst than in the previous installments too, the slices feel weak, like if they had no effect, you have LESS options of guns, powers, attacks than before, what is happening??? The story sometimes it's interesting, at least it has a unique beginning, but everything else washes it down Overall, a complete carcass, shadow (fun enough) of it's previous self, i heard that it was bad, but dear lord, i didn't think it was THIS bad If you didn't play any previous Shadow Warrior, maybe you'd like it more, but for me, that i played and loved the previous Shadow Warrior installments, this feels like nothing but a cheap, low budget knockoff, safe edgy attempt of a Shadow Warrior game, really, really disappointed
Wanted to play Shadow Warrior, got "DOOM: Eternal at home" instead. Disappointed.
So play this game only if you just want to have all three. The first in this series had the best story, not so good controls, and decent graphics. The second game was the best I think, but I did not like all the inventory management, and the story was ok, controls were the best as was the graphics. This game is an area shooter, you just go from one to the other, the story is blah and controls are back to the first one which I didn't like. The changed wang to look younger like they were going to do a prequel or something. They missed the mark on this game.
I went into this game expecting a similar expirience as with Shadow Warrior 2, but everyithimg good about the previous game has been removed for some reason. If you expect a simmilar game as Shadow Warrior 2 do not buy it.
[h2] Кринж ♥♥♥♥♥♥ и унылый трэш, прям как ПейнКиллер 2025! [/h2] Убить дракона, 10 раз пошутить про говно и писюны и вырезать прикольные фишки из 2-ой части. Игра сразу встречает изменённым и убогим Лоу Вэнгом с его самобичеванием и низкопробным юмором. Поэтому игра всё время изобилует просто убогими диалогами, так себе постановкой, от которой попросту скучно. Музыка то прикольная как в локации Леса и Зимних чертогов, то отстойная как в первых 3 локациях и перестрелки с душными врагами (на высоких сложностях) момент с 4 бурильщиками подпрыгивающими не даст соврать, которые бурят сквозь не только землю, Но и камни. Трахающихся белых кроликов больше нет и чёрный не нападёт под Метал кор на нас. Кроме 1 раза, где он скорее, как отсылка ко 2-ой части- он стоит сразу в виде босс аи да играет то самый трек (дожили в сиквеле отсылки на фишку предыдущей части). Гравировки оружия, из-за которых во 2-ой части арсенал стволов выглядит мега охуенно, они здесь есть, но только после прохождения игры. Печеньки с предсказаниями тоже суки тупорылые вырезали, поиграв понимаю почему половина геймеров их ненавидит - за дело. Сюжет тоже крутится вокруг Зиллы, Мокоты и Вэнга с драконом которого надо убить. Юмор сортирный не изобретательный, Лоу пиздящий не в попад своими шутками, какой же ♥♥♥♥♥♥♥♥ здесь неудачник и Петросян ♥♥♥♥♥♥. Ах да, в локалиазции дают почувствовтаь юмор русских комедий, оригинал та ещё херня, а тут ещё хуже ♥♥♥♥♥ в квадрате. Игра вроде и длится от 6д о 15 часов, но бои и маленькие аренки повторяются, иногда появляются новые враги, но всё надоедает быстро. Декорации представляют из себя ряд уже заебавших биомов: ледяная локация, лесная, горная. Камера в этой игре не способна отрисовывать ноги и это в 2022 году, когда Колда смогла в 2015 и Велв в КС 2 в 2024 позорище они не разрабы, деталей ни хера. А что по коллекционкам, разве что собираем круглые сферы для прокачки и всё. [b] Из плюсов: + динамичная боёвка с стрельбой; + арт-дизайн годный, но не более; + качественный аудио-дизайн разделённый на дорожки, чего о саундтреках не скажешь; + хорошее сделанные анимации новых добиваний и плавные перезарядки и смена оружия; + удобный интерфейс. Ну а Минусы вымораживающие: - скучная компания не богатая на события и уебанские диалоги с конченым юмором по даже по меркам тупых шутеров от 1-го лица; - так себе саундтреки саундтреки с мешаниной нагенерированной китайской музыки; - вырезаннеы фишки, котореы были частью этой серии; - левел дизайн вроде должен быть норм, но я вижу маленькие арены не особо удобные и это калька с Дум Этёрнал и Титанфола в китайском декорациях; - локализация с отстойным переводом; - переосветлённые кат-сцены и камера без отрисованных ног. [/b] [i] Вердикт: 5 из 10 БЕЗИДЕЙНОСТЬ [/i] и бездарность ♥♥♥♥♥♥, порождающая посредственность. Ну нахер - это тупое и унылое говно. Мало кому такое понравится и я не эту херню.
this game is the complete opposite of the sw1&2. boring, dumb, ♥♥♥♥♥♥ gfx style, gameplay that has nothing to do with shadow warrior, and the voice acting, is something special. all the people involved in creating this piece of ♥♥♥♥ should get fired.
Shadow Warrior 3 delivers blistering fast-paced FPS action with gory katana combos, grappling hook platforming, and Lo Wang's signature d*** jokes, echoing Doom Eternal in arena battles. It's a short, linear blast clocking in at just 5-6 hours for the main story—perfectly matching its thin, forgettable plot that wisely stays out of the way. Fun while it lasts, but don't expect depth.
this is one of the most unimaginative, generic, boring fps games in recent times, okay graphics are nice (still generic) and music soundtrack is nice but thats about it ... boring miss, given how nice was SW1 and 2 this is really sad.d Edit: i mean im serious, both SW1 and 2 is much much better, this is a disgrace to an otherwise amazing series!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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