
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter starring the brash warrior Lo Wang, who must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 13 → 2.86/day in the week after.
About
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.
Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side.
The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, his nemesis Orochi Zilla, and the demonic forces that have become unsettled in our world. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.
Blades and Bullets: Lo Wang delivers his own brand full throttle brutality with an expanded array of over 70 lethal blades and explosive firearms to overcome the demonic opposition. Become a whirlwind of steel and blood with razor sharp katana, short swords, crescent blades, and hand claws or unleash a hellish symphony of ornate firearms to decimate your enemies.
Four Player Co-Op: Battle through the expansive campaign alone or team up as a four-player typhoon of destruction online in campaign co-op mode. Tackle challenging primary missions or thrilling side quests while maintaining your own ninja style with customizable armor, items, and valuable loot from your triumphs.
Procedural Environments: The breach between the human and demon realms created an interdimensional hernia resulting in constant shifts to the world of Shadow Warrior 2. Procedurally generated landscapes and paths bring new twists and turns to once familiar terrain and routine missions.
Brutal Damage System: Choose your weapon based on the situation at hand and then dismantle everything that stands in your path with an advanced gore system. Use precision blade strikes to separate limbs and heads or switch to heavy ordinance and blow a hole right through colossal beasts.
Custom Upgrade System: Upgrade weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects. Collect karma, amulets, and armor to enhance Lo Wang’s power and shift his death-dealing artistry into overdrive.
The Shadow Warrior series started back in the 90s with Shadow Warrior Classic that was remastered and released on Steam by Devolver Digital and 3D Realms as Shadow Warrior Classic Redux. Then in 2013, Flying Wild Hog and Devolver Digital released the bold reimagining of the legend of Lo Wang with the modern classic Shadow Warrior.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 28.2Kreviews | 87% | — | $1.7M |
| $49.99 | 4.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 Übertrieben ist dort alles - Macht Laune, viele Möglichkeiten, viel Freude. Die Story ist Toastbrot, aber auch das wegen Übertreibung. Wer darüber hinweg sehen kann, ist hier XX Stunden beschäftigt. Gebe selten Bewertungen. Hatte das Game auf der PS5 und dann nochmals auf PC gezockt.
Очень крутая игра)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | 1.3Kratings | 82% | #213 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了什麼但又沒玩
非常非常一般的游戏,标准的割草游戏,除了割草游戏的莫名爽感,没有任何亮点可言,非常平庸的作品,如果是小时后的我可能会觉得好玩,现在来说真是太草率,太普通甚至是劣质了,这游戏你只需要对着boss一通乱按,然后回血然后一同乱按,反复几个过程就能通关,没什么难度和策略性,不过毕竟割草游戏,爽感砍杀才是真理,有游戏的装备内容做的有些冗杂了,其实完全没必要,因为作用体现的太少了,反而让人觉得很麻烦。
Satisfying power fantasy. Slice boom.
супер забавный ульра динамичный шутан с механикой подбора слабости противников. ненавижу дронов.
小日本制作的变态光头佬在异次元世界大杀四方的故事,玩法很无聊
没第一部爽,但是优化好了很多,好评
This is as a game pretty good, but I feel it doesn't quite extend itself towards the direction they wanted to take it when comparing it to it's prior title. Shadow Warrior (Reboot) was an FPS Campaign with a high quality swordplay gimmick. You would go through levels, experience a story, progress your character, and fight a lot of demons. It was a similar style to Doom 2016, and I feel it was a good rival to it's contemporary. Shadow Warrior 2 decided that it wanted to be a procedurally generated looter shooter, with a progression system similar to Diablo. At it's core, I find that it managed to do that pretty efficiently. Power progression feels good, the campaign is decent for what it is, combat is fun, exploration is decently fast paced, and the enemy variety is not too bad. You can get quite a few hours into it, and I'm sure it elongates with multiplayer sessions. I think my core issue with Shadow Warrior 2 is that the postgame loop is too undercooked and simple for how grindy it decided to be. The core of the postgame are these Masamune Orbs that allow you to do expanded crafting and to permanently upgrade your weapon arsenal. These are few and far between and you do not get a lot of them at a time unless you turn up the difficulty. You have 3 ways of getting these orbs: 1 - You beat a mission that you've already completed in a previous playthrough, and where you've managed to get all weapon rewards from it already. 2 - You beat an unique map boss that spawns in select places on the map depending on how it's generated. 3 - You beat a challenge trial that you otherwise used to unlock crafting options for power progression. On the wiki it states that just about the average income of orbs is 37 per clearance of the above prerequisites, though some missions provide a bit more. I am pretty certain that setting the difficulty higher also allows for some stronger upgrades as you gradually go along. The core problem is that higher difficulties are just not interesting enough to bother getting into the grind, at all. The main way it handles difficulty is in 3 ways: You take more damage, enemies take less damage, and enemies more frequently get stronger modifiers. Around insanity difficulty you will more frequently see elemental immunities as well as physical immunity. And thusly you are required to build your gear around this elemental weakness loop. It's not too bad on it's own merit, but enemy modifiers are always listed underneath their health bars on top of the screen, only while you have focus on them, and by the time you may have read through the whole list, the damage modifier has likely allowed the enemy to get some pot shots on you, giving you a quick death, especially when you have an encounter with a lot of surrounding enemies at the same time. I think just about Insanity 3 is where I decided I had enough of it, honestly. I don't think it's a fun time to gradually get through enemy groups on a randomly generated map, especially given some of them also respawn mid exploration. It probably aligns well with a multiplayer session? But I've not really looked into playing that as many of my friends don't own the game anyway. It's worth playing for a few sessions, perhaps revisiting if you're itching for a bit of lootshooting, but I would not recommend engaging with the deeper grind of the game, it's just not that interesting or fun.
Bana göre değil
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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