
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter starring the brash warrior Lo Wang, who must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 13 → 2.71/day in the week after.
About
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.
Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side.
The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, his nemesis Orochi Zilla, and the demonic forces that have become unsettled in our world. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.
Blades and Bullets: Lo Wang delivers his own brand full throttle brutality with an expanded array of over 70 lethal blades and explosive firearms to overcome the demonic opposition. Become a whirlwind of steel and blood with razor sharp katana, short swords, crescent blades, and hand claws or unleash a hellish symphony of ornate firearms to decimate your enemies.
Four Player Co-Op: Battle through the expansive campaign alone or team up as a four-player typhoon of destruction online in campaign co-op mode. Tackle challenging primary missions or thrilling side quests while maintaining your own ninja style with customizable armor, items, and valuable loot from your triumphs.
Procedural Environments: The breach between the human and demon realms created an interdimensional hernia resulting in constant shifts to the world of Shadow Warrior 2. Procedurally generated landscapes and paths bring new twists and turns to once familiar terrain and routine missions.
Brutal Damage System: Choose your weapon based on the situation at hand and then dismantle everything that stands in your path with an advanced gore system. Use precision blade strikes to separate limbs and heads or switch to heavy ordinance and blow a hole right through colossal beasts.
Custom Upgrade System: Upgrade weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects. Collect karma, amulets, and armor to enhance Lo Wang’s power and shift his death-dealing artistry into overdrive.
The Shadow Warrior series started back in the 90s with Shadow Warrior Classic that was remastered and released on Steam by Devolver Digital and 3D Realms as Shadow Warrior Classic Redux. Then in 2013, Flying Wild Hog and Devolver Digital released the bold reimagining of the legend of Lo Wang with the modern classic Shadow Warrior.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 24.1Kreviews | 87% | — | $1.4M |
| $49.99 | 4.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Less story, more action/
无脑打打打突突突黑帮风格
Well i really enjoyed this one more than Shadow Warrior 1 i will give this 8.5/10. Great experience playing it i don't know why but it have given me some DOOM Eternal vibes for sure, gameplay is more fluid than first one, weapons arsenal is also very diversify you are getting new weapons every boss/miniboss you defeat which i liked a lot, game is grindy in nature you have to develop & enhance skills as moving forward in game with good sets of weapon. Soundtrack is okay okay i didn't find anything extraordinary moreover in whole game i find same tracks are playing but main menu theme is just banger. Great game worth experiencing this in FPS shooter probably i would say this is best game in my opinion in this franchise.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 82% |
| — |
| not modelled |
| $2.99−90% | 1.3Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺爽的游戏
好玩
unhinged katana game
哦牛比还有这种游戏的
联机功能太拉了,有些地图很容易迷路
头一次玩游戏有进去就晕的 究极莫名其妙的晃动 看着特别累 还有 就是动作和你操作完全不是一致的 什么前戳就完全不像往前攻击一下 视角吧东西放的特别近
So, I recommend this game, with a major caveat: This is not a boom-shoot, even in the modern sense like 2013. It's not even an arena shooter like 3. We're in full-on shlooter. And because of that, 2's hard to compare to the rest of the Trilogy, because while they're all shooting to be different things, 2 is trying to be *really* different. This...isn't necessarily a bad thing, at least to me (somebody who's put a lot of time into Borderlands 1, 2, and Pre-Sequel), but it's WEIRD, especially within the context of trying to make a cohesive series of games. So the big positive: the movement is the best in the trilogy. A good jump doubled, a decent speed, no stamina limits (which admittedly renders the sprint pointless since you can endlessly dash), no jank-ass mid-00s fall damage, it just feels good to move around, and unlike, say, Borderlands (1, 2, and PS), the movement is great right off the bat, rather than needing to level up into it. Unlike a lot of shlooters, the weapon pool is fixed: there are a set number of weapons (three or four to a category, with categories including pistols, pump shotguns, sawed-offs, assault rifles claws, swords, heavy swords, paired short blade, railguns, grenade launchers, rockets, etc.), usually with one unique trait/stat, and the "Loot" comes into play with randomly generated gems that you can slot into these fixed weapons. If nothing else, this system lets you stick to a weapon you like, rather than it falling behind, though it's easier to get overwhelmed by obtuse choices, especially without character classes to actually synergize. Weapon feedback is, at least to me about how it was in 2013 (which is to say, not great, in my opinion). I dunno if it's because of the introduction of the shlooter elements (enemy buffs, elemental weaknesses/resistances, variable weapon stats), or if it's still just kinda janky, but at the very least, the enemies' tankiness feels explained, and in endgame you can usually subvert it by setting up something busted to make them die fast, even if the feeling between "hit" and "death" doesn't feel quite right. If the maps themselves are proc-gen (as even the advertising suggests), I haven't noticed; the only thing that feels variable is enemy spawns. Maps seem to be reused wholecloth, not just in pieces like proc-gen normally does. The missions just pick a start and endpoint somewhere on the map. On the one hand, the world does feel cohesive, like it exists outside just the bounds of a single mission, but on the other, the path doesn't always feel like there's any progression, since there aren't any real environmental setpieces. The game looks pretty. Stylized in much the same way that 2013 was (but with about 3 years extra polygons), but the environments are a lot less grounded. This could be a good thing or a bad thing. I personally don't hate it. If nothing else, the game seems to run better than its predescessor. The story is mostly fine. You've got a new voice in your head who isn't as much fun as Hoji from 2013, but they get some surprisingly funny moments. Several of the supporting cast is back from 2013 as well, and fleshed out some. The biggest lurch is going to be piecing together how the status quo shifted in between 2013 and 2, because that's only addressed in very specific ways, rather than the broad scope. Even writing this, having beaten the game 3 times (but not having read through the logs, pending getting all of them so I'm not missing pieces), I still don't know what actually *caused* "The Collision", only how certain entities/characters handled it when it did. And the ending is...abrupt. Like, really abrupt. And for whatever reason, mission progress is not saved for clients in co-op, so if you're going through with friends, one person is going to have to commit to being the host. You do keep all your loot/skills/etc., so no need to worry about that. So yeah, this is a really weird diversion for the series, that you'll either like or hate depending on how much of a genre-purist you are. It's smoothed out a lot of stuff from 2013, but the structure itself probably is less appealing. Actually having "high-mobility" and "co-op" in the same game, in a story where that doesn't undercut the tone (looking at you F.3.A.R.) is nice.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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