
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.4Kreviews | 85% | — | $59.9M |
| $7.89−80% | 198ratings | 86% | #122 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
duro de cojones
Esse jogo é uma correção de todos os erros que cometeram em rise of the tomb raider. Não experienciei bugs na jogabilidade, os gráficos são extremamente otimizados e bonitos, além do novo modo fotografia, que permite explorar muito mais esse aspecto do jogo. A história também foca muito mais na construção de Lara, contendo cutscenes mais longas contando a história dela - algo em que o segundo jogo faz de forma um pouco tosca, por focar mais na ação do jogo, deixando a história para trás. Algo que também não pode deixar de ser notado, é que o jogo está muito mais difícil agora, permitindo até a modificação da dificuldade das tumbas, deixando um desafio complexo, mas não impossível de se conquistar. Muito pelo contrário de rise of the tomb raider, em que a dificuldade mais difícil não faz quase nada na jogatina, e se torna banal de platinar o jogo, de tão fácil que é. O combate foi renovado para combinar com o ambiente predominante do jogo (selvas, florestas) e, sinceramente, muito bem feito. A única coisa que quebra a imersão, como eu apontei previamente na análise de rise, é a dublagem. A dublagem dos NPCS não se compara a dos personagens principais, que são infinitamente superiores. Então, quando os protagonistas ficam de lado a lado com os NPCS, é notável uma diferença gigante de qualidade vocal; dá até agonia. Parece que a direção de dublagem brasileira falhou mais uma vez, por que certos tons de vozes não combinam com a situação que está sendo apresentada. De qualquer forma - o jogo é bom.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.1M | 45.6K | 79% | $59.99 | |
| $60.2M | 373.2K | 89% | $13.99 | |
| $59.6M | 84.1K | 92% | $19.99 | |
| $59.5M | 198.8K | 98% | $14.99 | |
| $58.8M | 123.9K | 89% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.5M | 156.3K | 94% | $29.99 | |
| — | 277 | 90% | $4.49 | |
| — | 198 | 86% | $7.89 | |
| $24.5M | 31K | 92% | $39.99 | |
| $117.7M | 223.4K | 97% | $39.99 | |
| $97.1M | 270.5K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just epic go for it
the game is alright but the story is terrible and a lackluster end to the trilogy.
this is a peak game
9.10.11连玩
На 2 головы выше предыдущей части во всём
Muito bom acompanhar o crescimento da Lara, a trilogia é impecável.
perfect
CZ: Shadow of the Tomb Raider je skvělá hra, která úspěšně navazuje na minulé díly, ale přináší i několik výrazných změn. Příběh byl dost intenzivní a dokonalej, ale dle mého názoru je přece jen o něco lepší v Rise of the Tomb Raider. Celkově atmosféra znatelně přitvrdila – místy hra působí skoro až jako horor, protože se v ní objevují celkem nečekané jumpscary, což mě ale ve výsledku bavilo. Graficky je vidět celkem posun dopředu, i když u modelů postav se mi zdá, že to mohlo být o něco lepší. Co mě ale vyloženě štvalo, byla hratelnost spojená s hádankami. Puzzly jsou tady mnohem těžší než v předešlých dílech, což by nevadilo, kdyby se do toho neustále nepletla samotná Lara. Když děláte nějaký puzzle, tak vám hra každých 10 sekund opakuje, co máte dělat, a dává vám nápovědy, což je po chvíli hrozně otravné. Celkově je to sice trochu slabší než předešlý díl, ale pořád jde o dost v pohodě zakončení trilogie. Jsem ale hodně zvědavej, jak na tom bude Tomb Raider: Legacy of Atlantis. EN: Shadow of the Tomb Raider is a great game that successfully builds on the previous titles, though it brings a few noticeable changes. The story was incredibly intense and perfect, but in my opinion, it is still a bit better in Rise of the Tomb Raider. The overall atmosphere has definitely hardened – at times, the game feels almost like a horror because of some pretty unexpected jump scares, which I actually found quite fun. Graphically, there is a clear step forward, although when it comes to the character models, it feels to me like they could have been a bit better. What really annoyed me, though, was the gameplay connected to the puzzles. The puzzles are much harder here than in the previous games, which wouldn't be an issue if Lara herself didn't constantly interfere. Whenever you are solving a puzzle, she repeats what to do and gives you hints every 10 seconds, which gets incredibly frustrating after a while. Overall, it is a bit weaker than the previous game, but it's still a very solid conclusion to the trilogy. I am definitely really curious to see how Tomb Raider: Legacy of Atlantis turns out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.