
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.4Kreviews | 85% | — | $59.9M |
| $7.89−80% | 198ratings | 86% | #122 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
n
oyun gayet güzel ve indirimdeyken alınacak güzel oyunlardan birisi, grafikler olsun mekan olsun manzaralar falan filan her şey okey, ama bazı puzzlelar bunaltıcı derecede zor youtubedan bakmadan yapacak adam yoktur yani, onun dışında ulan lara croft ne güzel aq kadına bakmaktan oyunu unutuyom
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.1M | 45.6K | 79% | $59.99 | |
| $60.2M | 373.2K | 89% | $13.99 | |
| $59.6M | 84.1K | 92% | $19.99 | |
| $59.5M | 198.8K | 98% | $14.99 | |
| $58.8M | 123.9K | 89% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.5M | 156.3K | 94% | $29.99 | |
| — | 277 | 90% | $4.49 | |
| — | 198 | 86% | $7.89 | |
| $24.5M | 31K | 92% | $39.99 | |
| $117.7M | 223.4K | 97% | $39.99 | |
| $97.1M | 270.5K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вот и подошла последняя часть перезапуска трилогии Tomb Raider и мне в одно время радостно и грустно что данное приключение подошло к концу. Эта часть так же не собиралась опускать планку и держала меня до конца титров. Подводя итог я хочу сказать что покупая перезапуск трилогии Tomb Raider я даже и не представлял на сколько в душу западет эта серия игр , Лара это интересная ,запутанная , интригующая, пугающая и очень интересная история . Я оцениваю на 9/10 хороший конец истории.
好玩
Sequel to the Rise of the Tomb Raider with equally stunning atmospheres. Similar tombs and puzzles with the same mechanics carried over too. Not as epic as Rise but it is still a good end to the trilogy after all.
супер
Historia y personajes La historia es buena, pero no emociona tanto como en Rise; el desenlace es espectacular en lo visual pero narrativamente resulta bastante normal. No se siente como un cierre real para la Lara Survivor, sino como un viaje más de su juventud. Además, la ausencia de personajes clave de la primera entrega pesa: en Rise solo queda Jonah, y aquí apenas se menciona a Roth, mientras que Lara comenta de pasada que ella y Sam ya no se hablan, algo que no termina de convencer. El cierre de Trinity y sus antagonistas tampoco resulta satisfactorio. Hay un momento que destaca: una Lara más oscura, fría, sin temor a matar a quien amenace a los suyos, que recuerda a la Lara de los juegos clásicos, pero es un destello que se disuelve rápido. Jugabilidad Las tumbas son de lo mejor de toda la saga. El sigilo es, con diferencia, el mejor de la trilogía. Bucear resulta una adición fascinante, y aunque escalar se ve espectacular, sigue sin ser exigente, algo constante en toda la trilogía. Se extrañan las ejecuciones, ausentes del árbol de habilidades. El manejo de armas repite el problema de Rise (mucho acceso desde el inicio), aunque podría deberse a los DLC. La escopeta, en cambio, se consigue muy tarde, aunque no se echa en falta hasta que aparece. Las misiones secundarias mejoran bastante, con mejor trasfondo narrativo (desde resolver un asesinato hasta travesías por objetos). Los coleccionables también son mejores: fáciles de recolectar. Mundo y diseño Es el juego que mejor se ve de toda la trilogía, con diferencia. Se agradece el aviso de “punto de no retorno” que guarda una partida en un punto donde aún se puede completar el 100%, algo constante en toda la saga. Valoración personal Un juego sólido y, en términos jugables, probablemente el más pulido de la trilogía. Sin embargo, la historia no logra emocionar al mismo nivel que Rise, y como cierre de la saga se siente incompleto: personajes ausentes, antagonistas mal resueltos y un arco de Lara que no termina de sentirse como un final. Puntuación final: 7/10 — Shadow perfecciona la fórmula jugable de la trilogía (las mejores tumbas, el mejor sigilo, secundarias con más trasfondo y el mejor apartado gráfico), pero flaquea justo donde Rise brillaba: la historia no emociona igual, el cierre de Trinity se siente flojo y la ausencia de personajes clave hace que no se sienta como un final real para la saga Survivor. Por eso queda un peldaño por debajo de Rise, aunque sigue siendo una entrega sólida.
"PREDATOR"
С первой же локации раскрывается ненависть разработчиков к капибарам: они хаотично бегают по локации и издают поросячьи визги, которые при приседании в лагерь над ухом слышны не умолкая, а при приближении к ним они кидаются на человека. А так в общем и целом классические похождения Ларки, из первых двух частей перезапуска взяты абсолютно все анимации, из нового только прокачанный графен и новая локация, про сюжет пока нечего сказать.
Muito bom gostei muito dos graficos e da historia.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.