
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 688 reviews with recorded playtime.
Reviews
Themes across 686 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行武器控制更舒服了 但是略逊崛起吧
Totalmente recomendado, supero mis expectativas por mucho
This game is a buggy mess in 2026 at high framerates (I'm playing at 240hz and thus constantly 120+ fps) and not worth your hard earned money no matter the discount. For some inane reason the developers of this game decided in 2018 to tie numerous game elements to the framerate of the game. This results in many graphical glitches and other annoying bugs such as being unable to properly grapple across chasms (the rope either doesn't attach or because it is graphically broken it doesn't attach to the object so it is hard to see what is going on), being unable to jump across gaps and re-attach to walls, tons of cloth "physics" freaking out and running extremely fast, enemies either teleporting or getting stuck in place, certain things not triggering properly or doing extreme amounts of damage to the player. For these bugs alone I would give this game a thumbs down because it's a terrible port and the previous 2 games didn't suffer from this as badly. Rise had a few bugs near the end but the issues in this start immediately and only get worse the further you play. Unfortunately even with the bugs this isn't the worst part of the game. You're stuck with some of the most annoying and outdated mid 2000s style storytelling. There are so many cutscenes and constant gameplay interruptions it's insane. You can't get in to the flow of the game because you're being interrupted over and over again. You can't go more than 10 minutes without someone yapping on the radio (which makes you slow down and walk, and makes it so you can't interact with objects) or a cutscene that pushes forward the extremely lackluster story. On top of this the cutscenes feel so stilted like many third person games have recently where the camera pans to one character, they say their lines, pause, on to another character, they say their lines, pause, on and on this goes. None of the conversation feels natural and the performances aren't great either. Lara is even more single minded and obsessed in this one to the point where she feels like a robot and the supporting cast is so weak. It's really grating and I must have watched at least 30-40 minutes of cutscenes in the ~4.5 hours I played which sucks. It's also so stupid how the various secondary treasures work. Many of them have voice overs associated with them, but these only play when you're in the menu! This means you can't listen to lore or history while playing the game and instead have to sit around in a menu which is a bummer. Mind you this game was made in 2018 so these sorts of problems had been solved for many years already. The control scheme is also terrible even on a controller. Everything feels so clunky and out of place. Oh you want to descend from this rock face? You don't automatically do it, instead you have to hit another button which you then release, then hold that button again to start swinging. Why? There are several elements like this and the many bugs in the game make these shortcomings even worse. There's also a major issue around the skill tree and upgrades. The previous 2 games had a lot of combat and not enough puzzling. This one goes the complete opposite direction to where there is very little combat and a lot of puzzling. This would be fine if the upgrades and skill tree applied more in this realm but a lot of it is focused around upgrading your weapons and having more options in combat which go unused. Some more options for stealth were introduced in this iteration but they feel really tacked on. The game simply doesn't gel very well and they went overboard on the reduction of combat encounters. I really don't understand how the series degraded so poorly. The first game was really fun. Rise was a slog with too much combat and more bugs, and then this one comes along and is an even buggier mess with almost no improvements from the previous entries! A terrible ending to the trilogy and an insult, especially with all the game breaking bugs.
喜欢劳拉......喜欢乌努拉图......
So first let me start off by saying this review is primarily about my experience playing this game on my Bazzite/ Linux machine. I quite enjoyed the gameplay, story and feel like this was an excellent conclusion to the Survivor Trilogy of games. It's unfortunate that playing through this on Linux kind of marred my overall experience in a few ways. Now to what happened. I started this game on the free copy I had from the Epic Store, which is the Windows version running with Proton and it played perfectly for quite a while. I was running in 4K, HDR, 240hz mostly maxed out settings and the game looked fantastic. Just about the point where I reached the hidden city portion of the game, things started to go awry. I started getting crashes at certain points, broken side quests, missing NPCs, all sorts of stuff. After reading some posts online I decided to grab the game on Steam while it was on the Summer Sale and move my save over to run in the native Linux version on Steam. That worked great for quite a while and then again different crashes started popping up there too. So it became this dance of, get as far as I could in one version until I hit a blocker, move my save to the other version and progress forward, repeat. There was a Challenge Tomb late in the game I thought I had gotten truly stuck in both versions, until I read about some folks turning all their settings, resolution and refresh rate down to low. I followed their suggestions and was barely able to make it through that section. I did finally hit credits and overall I really enjoyed the game part of it, but I wish I had played it on my PS5 instead. I don't know for sure how many bugs I encountered were unique to my Bazzite/Linux setup or if just the overall PC version is just super buggy, but I certainly can't recommend it to anyone trying to play it on a similar setup to mine. Just wanted to share my experience for those it might be relevant to.
That a fantastic game ,this my is second game on steam, it artistic style and storyline include many side quest .If max score is ten ,I would give it eight and a half points.
Beautiful Graphics, fun puzzles.
super gra
好玩是好玩但是有bug
Como un juego puedo hacer las cosas tan bien y tan mal al mismo tiempo... Lo bueno: - Las secuencias lineales del juego son excelentes, con buenas cinemáticas y gráficos re modernos, que incluso, para estándares actuales, están muy bien hechos. Se siente que estás en una peli de acción interactiva. - El parkour es excelente, de lo mejor que existe en la actualidad. Tenes muchas tumbas, templos y construcciones antiguas para ir a investigar, y están casi todos muy buenos. - El manejo de cámaras de este juego hace el gran diferencial, para darle espectacularidad al diseño de nivel (en sus dimensiones y verticalidad) y a las secuencias de animación. Le suma muchísimo. El medio: - El combate es re simple, muy espaciado en mi gusto, ojala mezclara más parkour y combate, pero queda solo para algunas pocas misiones principales y secundarias. En general aparece en escenarios planos con algunos arboles para subirse o pastos para esconderse. - Las mecánicas están bien pero nunca estas forzado a usarlas, es más, las use reee poco durante todo el juego. Hubiera estado bueno tener un poco más de inventiva para obligarte a usarlas. Lo malo: - La historia es malísima, desde la búsqueda del personaje mismo, su viaje del héroe, a la interculturalidad forzada en la mezcla de tradciones mayas, incas y aztecas. - Las actuaciones de voz, con excepciones, son bastante malas. Roza lo absurdo a veces, y el cringe. Al final me quería apurar a terminar las misiones principales y secundarias para no tener que escuchar más a los personajes. Lo malo es que te da la opción de saltearlas, pero no me dejaba. - Para ser un juego que tiene al menos 8 años, tiene una considerable cantidad de bugs. En una ocasión tuve que buscar una guía en youtube para ver como destrabar un bug porque literalmente me cagaba el progreso de casi todo el juego, en una misión secundaria. De ahí me quedaba una misión secundaria que ni quise hacer por si las dudas. Rompe mucho la inmersión. - La absurda cantidad de items que te arroja el juego genera que nunca estes preocupado por tus recursos, hay en abunadncia. Hubiera estado mejor que directamente te pongan municiones infinitas. Al final lo recomiendo pero solo si necesitas jugar algo en el medio entre estreno y estreno, y si esta en oferta.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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