
A mysterious letter calls you back to your abandoned family mansion. Explore its dark rooms, uncover the bloody rituals buried in your family’s past, and escape the presence lurking in the shadows. Shadow Mansion is a story-driven horror game of atmosphere, exploration, and survival.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadow Mansion is a narrative-driven, first-person horror and investigation game that prioritizes psychological dread and active deduction over simple jump scares. You don’t merely survive the mansion you must uncover the dark truth it has buried for decades.
Your journey begins with a mysterious letter that summons you to an abandoned family estate. To make it out alive, you must take on the role of a supernatural investigator, following a trail of fragmented clues to piece together a tragic family secret that was never meant to be revealed.
🔍 Deep Environmental Investigation
Search every corner of the mansion to uncover hidden notes, listen to long-forgotten tapes, and examine subtle environmental clues. Progress depends not on collecting items alone, but on understanding what they truly mean.
🧩 Deductive Puzzle Solving
Progression is locked behind layered mysteries. You must gather scattered information fuses, ritual artifacts, cryptic keys and connect the dots to access the mansion’s most forbidden areas.
📓 A True Detective Mindset
Track your discoveries and reconstruct the dark pacts made by your family. You are not a passive observer you are the central investigator of a complex, multi-layered case.
🗝️ Stealth & Observation-Based Survival
You are not alone. A demonic presence and its followers stalk the mansion. Survival depends on careful observation, pattern recognition, and understanding the hidden logic behind the hauntings.
🕯️ Relentless Atmospheric Tension
Navigate pitch-dark corridors, restore failing systems, and manage your limited tools. Every flickering light carries meaning, and every silence may be a warning.
❓ Is this a true detective experience?
Yes. While Shadow Mansion is rooted in horror, its core gameplay loop revolves around investigation, deduction, and discovery. To reach the ending, you must actively solve the case of your family’s past.
❓ How long is the investigation?
A focused playthrough lasts approximately 2–3 hours. However, players who seek every hidden secret, optional puzzle, and piece of lore will uncover a significantly deeper experience.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Heyo, So, got the game free on Lurkit. I enjoyed the game, but I love it like someone who enjoys a bad corny movie or buggy game kind of way. (Good example: I LOVE Two Worlds, but the game is a buggy mess.) I, however, want to be constructive since this is a new indie game company. The intro drive to the shadow mansion is a little long, and I tried to be funny and turn the car around and leave. (Maybe a fun idea for a secret achievement?) Hit an invisible wall. I then went through the game and found the ramp entering the house TOO obvious. you may want to learn how to lead the players and make them feel satisfied in figuring things out. It's why people meme on yellow paint and arrows (another gripe about the game, seeing as you have BIG RED ARROWS leading to the destination. Head Bob was a big issue for me needs the ability to turn it off. I had to turn my Elgato lights off for the stream because the clashing of my lights and trying to focus on the flashlight in the dark was messing with me, so maybe a setting to fix that.... Adjusting the setting caused delays. After, let's say, the first quarter of the game, when do you land in the guest house? I thought, "Let's go home; we are outside," but found that even though my car lights are on, I can't leave (obviously because you have to finish the game), but it would be fun to have a secret ending. There was Zero pressure of dying, mostly cheap jump scares and loud noises, so add cultist or crazy homeless people anything at all too add pressure when searching for clues or navigating around the mansion. There were tidbits i noticed where the developer tried to be funny, and I appreciated that (don't guess what's behind this door note prank). All in all,.....a decent short game for the price, but it could go a long way in working. OHHHH almost forgot but twitch chat is watching write this and they mentioned the part where I fell through the map because I decided to go back to the basement instead of going to the top floor. That was a little immersive breaking. TLDR: 1. Learn to lead the player; don't make it obvious 2. Voice Acting needs some work (sounded deadpan and boring) 3. Less walking simulator, more spoopy 4. Add pressure on the player in navigation 5. Focus on Malevolent Madness. In my opinion, between the two, it is your stronger product. 6. Future games make the plot less....Cliche?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Japanese, Korean, Spanish - Latin America, Russian +15 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é bem interessante, muiito bem ambientado, a gameplay é simples e da bastante medo, o jogo é imersivo, a historia é interessante, o unico problema é que eu não consegui zerar por conta de bugs, bugs de interação bem na parte final do jogo na hora de fazer o ritual, fiquei frustrado pois estava em live criando conteudo mas não consegui finalizar pro meu publico, talvez se arrumarem o bug eu consigo zerar o jogo pra contar 100%
No merece la pena comprarlo. Empieza muy muy bien pero al final uno se da cuenta de lo mal optimizado que está y de todos los bugs que tiene, hasta el punto de no poder acceder al final.
Good game i can say. But i think its too dark in the start and one more the settings dosent save. Overall a good game i can say. :)
the end of the game was very emotional. I will play the producer's other games. It's a reasonable, sweet game for its price. I enjoyed the fear even in the horror scenes.
Um enredo bem construído, mas com uma jogabilidade um tanto travada. Mesmo tendo todos os requisitos para rodar o jogo, ele ainda dá umas enroscadas. Talvez não seja tão bem otimizado para todas as máquinas. Colocando esse ponto de lado, é um jogo que sabe expressar muito bem o terror e te imergir de uma forma fenomenal.
Modifico la recensione dopo averlo rigiocato a seguito di aggiornamenti. Mi era piaciuto prima, ed è stato migliorato parecchio, stavolta nessun problema e son riuscito a finirlo. L'unica cosa che posso segnalare è che mi sono incastrato nelle scale (quelle con 3 o 4 gradini, dove ci sono molte botti) arrivandoci di corsa, però muovendomi e saltando son riuscito a liberarmi. Bel titolo, lo consigliavo prima e lo consiglio ora
This game has alot of potential! I loved the story as far as I was able to play it but unfortunately I had to stop playing due to the motion sickness and head bobbing. If there was a way to lower to motion sickness or head bobbing I would be able to play it. If you like jumpscares and horror stories youll love these games.
[b] SHADOW MANSION hat am Anfang (auf der Straße mit dem Auto) Eingabeprobleme [/b] Man darf die Maus während der Autofahrt nicht bewegen, sonst macht die Kamera was sie will. +Die ersten Spielminuten haben etwas genervt, danach ging es aber. +Das Spiel läuft flüssig +Die allgemeine Vertonung ist okay -Mir kommt jede Steuerungseingabe etwas zeitverzögert vor, man drückt etwas, und erst etwas später passiert etwas -Keine deutsche Sprachausgabe -Das Intro-Video lässt sich nicht wegdrücken [h3] Ladet mein PS4 Controller-Profil herunter, damit lässt sich das Spiel relativ gut spielen. [/h3]
very fun I have gotten scared a couple of times. yes it need a bit of Polish but overall a fun experiences 7/10 can recommend
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Players by region
Where this game's players are, estimated from review languages.
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