
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.4M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错
地图重复度高的像在玩氪金网游一样,我花钱买的dlc就多一张新图,dlc六个关卡里这个新图要打三遍,另外三关又要回去打主线打过不知道多少次的关卡,还美名其曰地图有多个出生点可以体验不同清图顺序,有钱请LGBT顾问,给角色和剧情做的和史一样不知道多做两张地图,我是真看瞎眼了先玩这个倒霉玩意不玩前两作
Tot, aber quicklebendig Hier geht’s zu meinem Waetsch’s Play: https://youtu.be/yMfB2LSCGgg Eine wahre Echtzeit-Taktik-Perle mit toller Grafik, tollen (deutschen) Sprechern und fantastischem Spiel. Eigentlich dürfte man dieses Spiel nicht spielen, da es einen so schmerzhaft daran erinnert, was für ein großartiges Studio die Tore geschlossen hat. Mimimi beweist auch hier wieder, wie toll und spannend Echtzeit-Taktik sein kann. Die Grafik sieht klasse aus, die Charaktere sind toll inszeniert, und die Spielmechanik fluppt einfach. Dazu kommt noch eine großartige deutsche Sprachausgabe und eine humorige Geschichte. Diesmal schlüpfen wir in die Rolle von verfluchten Piraten mit Spezialfähigkeiten und reisen auf einem ebenfalls verfluchten Schiff von Insel zu Insel, lösen Missionen und haben einfach Spaß. Folgt mir auch gerne bei Steam: https://store.steampowered.com/curator/41912197-waetschs-play
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 6.3K | 48% | $39.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.4M | 13.6K | 72% | $19.99 | |
| $5.3M | 5K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $19.5M | 13.7K | 91% | $39.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 308ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典潜行游戏
장르의 팬인지라, 아주 즐겁게 즐기고 있습니다. 하지만 전작들과 같은 긴장감은 사실 거의 없고, 난이도 최대로 올려도 딱히 어렵지 않아졌어요. 아마 전작들을 연속으로 하면서 너무 단련이 된 듯...ㅎㅎ 그리고 이 장르 특성상, 초능력같은 것이 있어버리면 게임이 너무 쉬워지는 것 같네요. 자잘하게는, 코만도스2때 처럼, 달릴때 소음이 발생되는게 맞다고 봅니다. 어떤면에서는 너무 쉽고, 어떤면은 또 너무 불합리하게 어렵고요. 데스페라도스3, 섀도우택틱스까지 정말 너무 탁월했는데, 제발 핵심 제작진이 게임 제작 현장으로 다시 돌아와서 어떤 게임이든 좋으니 다시 만들면 좋겠네요 ! 어쨌든 재밌게 하는중!
good game~
This game is absolutely fun - from the perfect RTT-gameplay to the hilarious wholesome writing. I also liked the "open" approach with different missions on the same maps and freely chosing your team, though I personally prefered the longer (and more epic and dynamic) missions of Desperados 3 and Shadow Tactics. A shame that Mimimi shut down their studio - I would have loved to see more briliant RTT games from them! (all hope lies now on follow-ups to Sumerian Six and Commandos Origins)
Excellent tactics in a fun light setting, polished and full of puzzles just like you'd expect from Mimimi. Was on my backlog for so long and I should have got to it sooner
Thank you for the Turkish language support
后期有点打不动了不知道为啥,可能我沉不下心玩了。但是值得买值得玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.