
Shachibato! President, It's Time for Battle! Maju Wars is a turn based, rogue like fantasy strategy RPG! Your mission is to explore randomly generated dungeons to gather items and treasure to help expand your dungeon exploration company.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3D建模很萌 战斗系统有点痴呆 然鹅看似是战旗 其实是塔防 需要用2个战士依托地形 完美卡住自家双法+一奶 才可以刮的死怪 依我说 可以萌豚 可以肝 不可以策略和战旗 建议开双倍速 十几个小时左右可以通关 从被怪按住了打 到 按住怪打 是我打法进步了么? NO~NO~NO~ 是肝出来4周目的属性继承 人物变强了..
Dull. Lose-to-win mechanics wherein you have to lose a bunch of times to even get the base stats needed to win the game. This is made worse by the fact that the set-piece battle are always exactly the same and take forever. If you LOVE grinding then maybe this is ok but I thought this was very poor design. tl;dr Recettear but way worse
一回合太久了,另外基本上錢等於戰力,後來我改錢直接破關,不想浪費時間農,要買超次元戰機少女那包DLC,那四隻每隻都很強,玩過一輪就算了,太農了,一輪遊戲,特價幾十塊的時候無聊可以買來玩一下,就這樣...
[h1] <-- Review written for [url=https://store.steampowered.com/curator/35180752/] 3 Point Play [/url] --> [/h1] The game is pretty good actually, I'm not quite sure about why is the review score at "Mixed" right now. I mean, I haven't completed it (though I don't think it is a really long game) and maybe one or two bad things I could say about it is the lack of a proper storyline, and character customization... but other than that, it's a pretty solid, if anything else, strategy RPG with rogue-lite elements. It surely scratches my grinding itch, the gameplay loop is easy to understand, and there's a bit of a sense of progression as you lose a few times and get some perks and benefits for your next run. The element system is pretty nice as well, not something I'd call innovative nor anything like that, but I liked seeing the variations in different heroes depending on their elements, my favorites are the Crystal ones, as they feature a quite regal appeareance to them. I'd say Shachibato! is a pretty nice game to have for one of those days you kinda want to grind, you want to partake in some of that strategic gameplay, but don't really want to neither grind that much nor really want to think that much either! I'll probably finish it soon enough. Lost some progress when a friend talked to me here on Steam, and the game crashed after alt-tabbing. What's up with that?
A good strategy game, with good mechanics and absolutely adorable characters. Having to play it again and again, returning to 'day one' with more resources after losing the final battle felt a little weird to me at first, but that’s parte of the appeal of this game (apparently this is called 'lose-to-win' out there), integrating everyday actions (like exploring dungeons or hiring heroes) to a long-term strategy that must be developed in more than one or two playthroughs. I’d love to see a continuation of this as a slightly more traditional RPG, where you progress gradually, dungeon after dungeon, without the ‘monthly cap’, with a good story, since, the plot is always the same with each playthrough (that's not quite a flaw, but... think of the narrative possibilities offered by a longer RPG). Note: I saw that some players complained about the game crashing constantly, but so far I haven't had any problems.
4.5/10 教程做了和没做一样,很多东西都不和你讲。 操作及其反人类,需要适应半天。 战斗就离谱,刚过了新手村就堆怪排着队围殴你,玩到最后十日战只能前面一个骑士旁边两个战士中间放个法师后面带个奶围成一个球利用地形原地防御,以为自己在玩塔防。。。 游戏数值不像是个正常人做出来的,20天的十日战对面上了buff能一回合把你团灭,各种自爆怪无敌盾排着队围殴你。。。 战斗连个反悔操作都不给,存档也不给,打了半天误操作一下直接重头再来。 模拟伤害直接就搞笑,这玩意不看对面是不是上了buff,直接按照白板给你计算,你要信了就输了。 开宝箱能连续全部失败也是牛,玩的就是心跳。 按理说角色不管先攻击或者先移动都能继续操作,然而这游戏是攻击完了就直接结束,连给你转个身的机会都不给。。。 连去商店买个东西都要花一天时间就离谱,治疗队员也要花一天时间,感情是你社长亲自治疗是吧,什么鬼设定 别的活都别干了。 两个字:辣鸡 说实话剧情怎么样都无所谓了,这个游戏玩的直接血压飙升,要是无聊可以玩玩,但别想玩这个游戏还有好心情。
[url=https://store.steampowered.com/curator/27443950/] [h1]点击关注我的鉴赏家 [/h1] [/url] 刷子战棋游戏。《社长,战斗时间到!》的衍生游戏,各种刷钱,培养员工,收集道具,闯过每十天一次的十日迷宫。失败后可以通过遗产来增强下一轮的实力。游戏中有属性克制系统,但是面对海量的怪物,己方控制的角色很少,可用的强力角色更少。而且需要多次重复打刷钱关培养角色,整个过程几乎没有快感,感觉就是硬拖游戏时长。粉丝玩家建议打骨折购买游玩,非粉丝玩家不建议购买。DO NOT BUY IT !
It's a nice game, but it gets annoying very quickly since you're forced to lose multiple times and restart, repeating every dungeon over and over again to progress
先放个人结论: 1. 小品级二次元画风游戏,总体体验还不错,大概十来个小时的流程。之前有过临时工,个人觉得可以等到打折十几块时候入手 2. 属于需要重开几次积累属性的SRPG,不太适合硬核SRPG玩家,更适合轻度SRPG玩家或者喜欢卡通风的 3. 有同名动漫以及海王星联动,如果有兴趣也可以入手 画面 游戏的画面及特效个人感觉是大概几年前的手游或独立作品水平,美术的话我感觉到是不错 游戏主线 游戏主线分为三个阶段,每个阶段有10天,前九天可以探索地图或者升级科技、购物、治疗无法战斗的人员。 每个10天会迎来十日大门守卫战、难度大增,击退2-3层的怪物后到达记录点、再开新档可以直接读取打完第10、20天时的数据,方便重新挑战或者速刷成就积累属性 打完第30天的十日之门就算通关游戏,新存档可以继承100%最大营业额,直接起飞 个人经验: 1. 队伍组成建议: 普通地图采用骑士+僧侣+盗贼+法师的组合 盗贼有100%的开箱成功率(其他职业应该是50%),可以帮助玩家获得较多的圣遗物 十日之门将盗贼替换成法师之类的远程职业 2. 推荐人物: 骑士:莱巴,极其强力的肉盾角色,双防高,有强力保护机能仁王之盾保护周围3圈队友不受伤害,再学个骑士之盾可以全程保护队友没有真空期 战士:阿卡莉 攻击力高,作为一名近战角色,天生的技能击退为远程AOE超高伤害技能,后面属性高了可以直接秒怪(包括头目怪) 其他职业我觉得选谁影响不是很大 3. 游戏因为具有成就系统能够有一些永久加成,所以建议前几次开档不用过于强求通关,第一次能打过第10天,后几次能慢慢开始打过20天,积累属性差不多时再一口气通关30天 通关后解锁继承100%最大营业额,瞬间起飞,可以直接前期获得大量金钱和属性加成
ルールを理解できるまで時間がかかる。 強化の手応えがイマイチ実感しずらい。 コツを掴みはじめると、一瞬で不満は払拭されるが…。 ボリュームが少なすぎるのにはビックリした。 30日で終了はあっけない。 365日のトイチダンジョン36回は攻略させてほしい。 そうゆう点では物足りなかった。 でも楽しかった。
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