
The Imjin War relates the story of one of the toughest conflict in the end of the 16th century, depicting the invasion of the Joseon kingdom of Korea by the Japanese, from 1592 to 1598.
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The Imjin War relates the story of one of the toughest conflict in the end of the 16th century, depicting the invasion of the Joseon kingdom of Korea by the Japanese, from 1592 to 1598 (end of second invasion). The Japanese must capture possibly the whole of the peninsula from their Busan foothold in the South. The Korean player must repel the invasion with the help of China…
The Grand Campaign scenario lasts up to 105 turns, each representing one week between May 1592 and April 1594. There are smaller scenarios covering parts of the 1592-1593 campaign, as well as a scenario on the second invasion of 1598.

One player represents the Samurai armies of Japan’s master Hideyoshi, the other has the Koreans, with Joseon Koreans and Ming Chinese forces. Both sides, depending on events and card play may possibly control the land units of the Manchu Jurchen tribes (green).

The Japanese have very numerous land forces at the start of the game, but their navy, although numerous, is weak and poorly led and their goal is to conquer all of Korea in order to reach – and conquer – China.
The Korean player must first hold desperately against the initial invasion and superior enemy troops, waiting for Chinese reinforcements, counting on local rebellion, and most of all his powerful navy to alter the course of events.
Keeping forces in supply and seizing the main towns will prove the decisive factor in winning this war.

The map represents the Korean peninsula, with its 7 most important historical provinces at the time. There are off-map boxes covering nearby areas in Manchuria, China and Japan, as well as many sea zones (and areas used for naval trade).

Both sides will handle thousands of land troops, hundred of warships (including the famous Turtle ships), irregular forces and various rebels and raiders.
The game has hundred of cards and events for weather, income, loyalty of populations, diplomacy, combat and sieges. Special detailed rounds of combat cover the specificities of that war, both at sea (gunfire broadsides, boarding) and on land (harassment by horse archers or guerrillas, firepower of arquebus and cannon, samurai ability in close combat, etc…).
Unit scale: regiments or equivalent, ships by squadrons of 1-6 units. Time scale: 1 turn = 1 week. Map scale: 1 region = 40 km².

The Japanese win the game if they conquer the whole of Korea and capture the Chinese provinces of Liaoning and Zhili. Their opponent wins if he expels the Japanese from the peninsula. In case of absence of decisive victory, accumulated victory points will determine the victor.

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields
Average Duration: 18h+
Favored Side: None
Most Difficult Side to Play: Koreans

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Korean, Japanese, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
显而易见,制作组是在没有参考中文资料的情况下制作出了这款幻想游戏。我建议中国玩家在制作组做出足够多的完善和重新认识真实历史之前拒绝该游戏。 游戏中的明朝陆军扮演着数量庞大,战力低下的角色,完全和历史上明军以劣势兵力击败日本的事实相违背。明朝陆军的数据不仅低于日军甚至部分低于朝军(我不知道制作组凭什么认为明军正规军步兵应该和朝鲜的民兵享有同样的数据)。 如果制作组认为明军的战斗力和朝鲜军队相似或者更低,那请问朝鲜国王为什么需要向明朝求援呢?直接依赖朝鲜官军和起义军独自把日本赶出朝鲜不是更好吗?又或者是三个月沦陷大半领土的是明朝,是朝鲜军队拯救了明王朝? 海上方面也是把明军贬低的一无是处:明朝水师充当着战无不胜的朝鲜水师的背景板。这些可怜的舢板只能作为运输使用,毫无作战能力。按照游戏中情况,那就是明朝派出了一直舢板大军来故意拖累朝鲜水师。 明朝将领也更是被各种羞辱,很多将领数据甚至还不如名不见经传的朝鲜地方官员。将领士气也是永远的1。好像明军将领各个都是畏敌如虎的废物点心。 然而现实是,如果不是这款游戏里面的这些扮演着“酒囊饭袋”角色的明朝军队屡次击败日军,收复平壤与汉城,将日军压缩到东南一隅。那么日本即使无法提前上演1910年的故事,也可以让这场戏剧变得更加残酷和血腥。 ——————————————————————————————分割线 2025.10.20 该游戏在6月进行更新后已经部分解决了上述问题,可见制作组也不是完全无视中文玩家的诉求。但是缓慢的改进速度导致其失去了中文区玩家的第一波的宣传。不过对于评价我仍然不想更改,因为该游戏在6月后没有更多的大型更新,似乎整个游戏已经戛然而止。如果制作组没有放弃继续改进并积极听取玩家意见,我或许会在未来更改评价。事实上,SGS的很多游戏我都玩过,里面不乏许多精品,但是这款游戏因为明显的历史的漏洞让我极其恼火。我希望SGS在未来的作品中不要再犯这样的错误。 PS:我的这篇评测下面有一个英文评论非常可笑,此人先入为主的认为这是中文玩家对东亚历史的自大理解,并使用侮辱性词汇和口号性话语攻击中文玩家。对此我只希望此人能在了解历史(鉴于他对中文资料的理解可能甚有难度,我只祈求他哪怕去读一读关于壬辰战争的英文著作《龙头蛇尾》)后再来大放厥词。记住,侮辱不会改变历史。
SGS Imjin War – When Generals Lie and Avalon Unearths the Truth Imagine this: The country is burning, invaders are marching in, and some generals are sending letters to Seoul full of "we have everything under control," even though in reality half of the provinces have already fallen. That's exactly what happened in the Imjin War. King Seonjo was lied to by his own people – not out of malice, but often out of fear of losing face or their positions. This mixture of tragedy, betrayal, and heroism (keyword: Admiral Yi Sun-sin!) is the stuff of a great historical drama – and Avalon Digital has once again skillfully captured just that. SGS Imjin War isn't a colorful strategy game you can click away at – it feels more like an interactive history lesson, and I mean that in the best possible way. Each round is accompanied by short historical updates that you don't just skim over, but actually want to read. They tell you what happened politically, militarily, or even simply on a human level during this crisis-ridden time. That makes all the difference: I don't just play to conquer the next field, but to understand what actually went wrong back then – and why. Anyone familiar with Avalon Digital knows that they like to delve into historical details in depth, and you can see that again here. SGS Imjin War is a game for people who don't just want to win, but want to experience history. And honestly: if generals lied back then, it's nice when at least one game honestly shows what was really going on. SGS Imjin War – Wenn Generäle lügen und Avalon die Wahrheit ausgräbt Man stelle sich das mal vor: Das Land brennt, Invasoren marschieren ein, und einige Generäle schicken nach Seoul Briefe voller "wir haben alles im Griff", obwohl in Wahrheit schon halbe Provinzen gefallen sind. Genau das ist im Imjin-Krieg passiert. König Seonjo wurde von seinen eigenen Leuten belogen – nicht aus Bosheit, sondern oft aus Angst, ihr Gesicht zu verlieren oder ihre Posten. Diese Mischung aus Tragik, Verrat und Heldentum (Stichwort: Admiral Yi Sun-sin!) ist Stoff für ein großes historisches Drama – und Avalon Digital hat genau das wieder einmal gekonnt eingefangen. SGS Imjin War ist kein buntes Strategiespiel zum Wegklicken – es fühlt sich eher wie eine interaktive Geschichtsstunde an, und das meine ich im besten Sinne. Jede Runde wird von kleinen historischen Meldungen begleitet, die man nicht einfach überfliegt, sondern wirklich lesen will. Sie erzählen dir, was politisch, militärisch oder auch einfach menschlich in dieser krisenreichen Zeit passiert ist. Das macht den Unterschied: Ich spiele nicht nur, um das nächste Feld zu erobern, sondern um zu verstehen, was damals eigentlich alles schiefgelaufen ist – und warum. Wer Avalon Digital kennt, weiß, dass sie bei historischen Details gern in die Tiefe gehen, und das merkt man hier erneut. SGS Imjin War ist ein Spiel für Leute, die nicht nur gewinnen wollen, sondern Geschichte erleben möchten. Und ganz ehrlich: Wenn schon Generäle damals gelogen haben, ist es schön, wenn wenigstens ein Spiel mal ehrlich zeigt, was wirklich los war. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] I love writing about games - and if you find my opinion interesting, you might also like our AWG Curator. We discover indie gems and share honest opinions, without buying followers! [/url][/h1]
일단 게임은 룰북이랑 영상을 봐야 머가 어떻게 진행되는지 알 수 있음 되게 불편함 이럴거면 보드게임을 샀지 뭐하러 PC겜을 사겠나... 잘만든 PC게임은 그냥 봐도 조작법과 룰을 직관적으로 파악할 수 있거나 아니면 룰을 몰라도 일단 진행이 어떤 식이구나 하는 감이라도 오게 만들어줘야 한다고 생각함 AI의 경우 반드시 사용해야하는 카드가 있는데 안쓰고 그냥 멈춰버리는 경우가 종종있음 개같다 일본군의 진격은 생각보다 늦고 그렇게 파괴적이지도 않음 번역이 진짜 신경거슬리게 한글자씩 틀려먹은게 있음 지명도 신의주를 신니주인가 나발인가 암튼 지명도 틀려먹으니 한국사람이 봐도 여기가 어데고 하게 됨 내가 좆같아서 리뷰 다시 쓴다 시발 룰북이고 영상이고 지랄이고 봤다고 시발아 봤는데 느그 전투가 어떻게 진행되는지는 룰북에 안나오더라 어느 부대가 어느 부대를 공격하는지 기준도 모르겠고 어느 부대가 어느 부대를 공격하고 있는지도 모르겠고 쳐맞는 놈은 왜 쳐맞는지를 모르겠다고 워겜이라는데 도대체 어느 워게임이 부대가 어떤 상황에서 싸우는지 파악도 안되냐 즈그가 좆같이 만들고는 뭔 시발 배움이 어쩌고 개새끼가 진짜 내가 라이브러리에 있는게 개 좆같은 똥겜만 가득한데 시발아 이런 개발싸개를 한두번 해봤겠냐 쳐되도않는 소리 시불고잇네 진짜
最棒幻想,以至于自己也成小丑了,我大宇宙国强到需要"弱小"的大明来帮助啦,这种就是真实的历史打你们幻想的脸了,因为真正的历史无论你改数值修战力也是改变不了的,以至于最后的成品就是我还不能无视你因为我要"尊重历史“最搞笑的来了,因为我“尊重历史”导致结果就是牛头不对马嘴了,我太强了所以需要弱小你的帮助,最终出现这种让人蚌埠住的结果,告诉棒子制作人无论你在怎么胡编乱造真实的历史会以最残酷的方式安排你们,以至于你们今天只是一个美国殖民地罢了,因为真实的朝鲜战争不会因为你们的幻想就改变结果,同样的500年前的这场战争也不会你们的幻想就改变历史事实
傻逼玩意,恶心人也得有个度。
皇帝敕諭日本國王平秀吉:朕恭承天命,君臨萬邦,豈獨乂安中華,將使薄海內外,日月照臨之地,罔不樂生,而後心始慊也。爾日本平秀吉,比稱兵於朝鮮。夫朝鮮,我天朝二百年恪守職貢之國也。告急於朕,朕是以赫然震怒,出偏師以救之。殺伐用張,原非朕意。逎爾將豐臣行長遣使藤原如安來,具陳稱兵之由,本為乞封天朝,求朝鮮轉達,而朝鮮隔越聲教,不肯為通,輒爾觸冒,以煩天兵。既悔禍矣,今退還朝鮮王京,送回朝鮮王子、陪臣,恭具表文,仍申前請。經略諸臣,前後為爾轉奏,而爾眾複犯朝鮮之晉州,情屬反覆。朕遂報罷。邇者,朝鮮國王李昖為爾代請,又奏,釜山倭眾,經年無嘩,專俟封使,具見恭謹。朕故特取藤原如安來京,令文武群臣,會集闕廷,譯審始末,並訂原約三事:自今釜山倭眾,盡數退回,不敢復留一人;既封之後,不敢別求貢市,以啟事端;不敢再犯朝鮮,以失鄰好。披露情實,果而恭誠,朕是以推心不疑,嘉與為善。因敕原差遊擊沈惟敬前去釜山,宣諭爾眾盡數歸國。特遣後軍都督府僉事署都督僉事李宗城為正使,五軍營右融將左軍都督府署都督僉事楊方亨為副使,持節賷誥,封爾平秀吉為日本國王,錫以金印,加以冠服。陪臣以下,亦各量授官職,用薄恩齎。仍詔告爾國人,俾奉爾號令,毋得違越。世居爾土,世統爾民。蓋自我成祖文皇帝錫封爾國,迄今再封,可謂曠世之盛典矣。自封以後,爾其恪奉三約,永肩一心,以忠誠報天朝,以信義睦諸國。附近夷眾,務加禁戢,毋令生事。於沿海六十六島之民,久事徵調,離棄本業,當加意撫綏,使其父母妻子得相完聚。是爾之所以仰體朕意,而上答天心者也。至於貢獻,固爾恭誠,但我邊海將吏,惟知戰守,風濤出沒,玉石難分,效順既堅,朕豈責報?一切免行,俾絕後釁,遵守朕命,勿得有違。天鑒孔嚴,王章有赫,欽哉,故諭。萬曆二十三年正月二十一日。廣運之寶。
There are not many games about the Imjin War, glad that SGS is able to produce a strategic game from that period of time! Used to be a SGS fan, no doubt it would be a good game for history lover!
不得不说这个忠诚度设计真的是个败笔,特别是这个敌军可以撤退到忠诚度大于25%的敌方领地的设计更是让人玩着直犯恶心,这意味着你需要五倍于敌军的部队才能彻底围住并清理掉那些在你后方乱窜的朝鲜镇守兵,而且作者似乎还从同系列的《SGS:太平》里找了灵感,这些镇守兵甚至会像绿营一样虚空刷在你忠诚度不够而没有占领的地方,配合上这一代断补只降低属性不掉血的设计以及比《SGS:朝鲜战争》还要稀碎的地图,让这些镇守兵直接化身超级游击队,游戏钦定的游击队也就是道路袭击者只有一血,而且回合结束就会自己消灭,这些镇守兵六血而且一打就跑,下个回合换个地方去卡你补给线,游戏的前20回合我有差不多一半的时间在围剿这些垃圾部队,以及重新集结和部署为了围剿这些垃圾兵而散的到处都是的军团,到了第20回合左右才打下汉城并清理完京畿道,然后我的后方又开始刷镇守兵,此时朝鲜的VP都已经过半,这还是我干掉了大量朝鲜将领和朝鲜国王的情况下,这要是真人来玩不用大明出手朝鲜都能拖赢战争
I don't normally do reviews but I'm putting a thumbs up to counter the butthurt Chinese screeching about Japan and Korea and complaining that the XVI century Ming army represented in the game isn't the hypergalactic force their State propaganda makes them believe. Bunch of obnoxious people. SGS games are all great and well-researched, props to Philippe and everyone else at SGS. I'm particularly having fun playing a long and difficult PBEM campaign as Japan against a frustratingly good Korean/Ming player!
This game correctly reflects the logistical difficulties of Taikou's expedition, but overlooks the supply challenge of Ming & Joseon which plagued them during the entire war. As an alternative history, what if William Adams works for Osaka or Shimatzu and build a galleon fleet? they may control the Yellow Sea and build supply station on the west coastal.
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