
An intense single-player FPS featuring a stylish movement system, completely destructible levels, and an acclaimed OST.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 4.4/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 10.3Kreviews | 95% | — | $404.7K |
| $24.99 | 385ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
difficulty options are either impossible or snoozefest
pretty cool game
magnificent
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 4 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
| $24.99 |
| 144ratings |
| 88% |
| #88 |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a cool game, but it's repetitive, which is its biggest downside. You end up doing the same things over and over.
God
goty
This game is insanely fluid and dynamic,. It's exhilarating. You're absolutely all over the place, and you [b]need[/b] to be all over the place if you wanna live. I suck at it, even on normal difficulty. There's three or four difficulties above the normal one, of course. Seems I'll have to set it to easy to be able to [i]pass[/i] just the fifth level, but something in me still resists doing it. Because I don't need to lower the difficulty to [i]enjoy[/i] the gameplay; the gameplay is 10/10, perfectly enjoyable as it is. I'd lower it just to be able to pass. I very rarely play FPSes - they normally have no draw for me, I'm more into strategy, turn based or at best platformers - and I rarely recommend games at which I suck. But this one has such a great, fluid and tight gameplay, that it just has to be experienced. Try it out!
The most fun I have ever had playing a shooter.
Just a Hell Yeah game. 7/10 Peak Gameplay, peak graphics, peak time spent.
Amazing game. Unique gameplay (voxel destruction, no reloads, free use of bullet time if you are stylish) lots of replayability, and fun challenges. Definitely something that those who like movement shooters will enjoy. The adrenaline rush I get in this game when gunning down an entire room of enemies in a slide and a flip is truly something, only few games can manage giving this feel of being a truly unstoppable force. It's awesome. Oh, and the soundtrack is AMAZING. I'd buy the game for that alone.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 6.8K | 93% | $9.99 | |
| $598.8K | 1.4K | 95% | $19.99 | |
| $744 | 8 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $404.8K | 1.3K | 91% | $14.99 | |
| $404.5K | 1.1K | 91% | $7.99 | |
| $404.4K | 1.8K | 77% | $6.95 | |
| $405.2K | 1.3K | 81% | $9.99 | |
| $405.2K | 1.3K | 75% | $9.99 | |
| $404.2K | 4.3K | 89% | $3.39 |