
Seventh Circle is an urban fantasy visual novel about friendship, love, and fighting people with magic.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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This review contains some [b] spoilers [/b] to the game. I wanted to like Seventh Circle so much, I really, really did. I can’t say I did not enjoy some of it, but if asked if I would recommend others to play this game, my answer would be a no. This is a slice of life game pretending to be more. There is no “fighting people with magic” or uncovering “a mystery stretching back decades”, as is stated in this game’s description. The game has this untouched mine of unique lore that goes to a complete waste - not much would have changed if the whole magic part of it would have been completely cut out. Game throws tons of interesting world-building stuff at players for it to never get applied to anything in the plot, and we, the players, simply proceed to manage our LIs mental health and dating problems. Why does it have to be set in the urban fantasy setting to do that remains unclear. I came into Seventh Circle expecting some cool fights - I mean, it’s right there, in the very first sentence of the game’s description on the steam page; the promise of RPG-like elements only fueled my expectations. In reality, RPG-like elements turn out to be a simple decoration. It does not matter which class of magic you choose for your character, because your character [b] never [/b] gets to use any of their powers. Or to fight. [b] At all [/b]. Narration does imply that there are weekly battles going on between characters, but we as a player never get to participate in them - the best we can get is a mention of how we lost one of those fights, which, in turn, leads to a LI scene that has nothing to do with characters’ occupation and powers. The only thing that changes if you decide to try out a different magic class is a couple of lines and, frankly speaking, there’s no point or replay value in restarting the game just to see some characters’ greetings change from [i] “Oh cool, you are also a modification mage!” [/i] to [i] “I usually don’t like obliteration mages, but you seem cool!” [/i]. The next thing that bugged me was the art. When you look at screenshots and the trailer, you can see a simplistic but rather pleasant art style and a soft color palette. I dig it. Characters’ art was the first thing that attracted me to this game. Imagine my surprise when I reached my first character ending (it was Bowie, btw) and his first (and only (!)) CG came up... in entirely different art style. So different that I did not even recognize him at first. What’s worse, his CG had a complete change in color palette, it went from soft, pastel in-game colors to bright, strong neon, which put quite a strain on my eyes. Moreover, the art style difference was so immense that it totally broke off the mood of the said good ending. And it’s not just Bowie’s CG, other characters’ art seems to have similar problems, to a different degree, with Bowie and Marius being the biggest offenders. Inconsistencies between in-game art style and CGs art style rarely co-exist well in VNs, and considering that every CG in this game was drawn by a different artist, every new CG caused a significant shock. The game’s CG gallery deserves a separate mention. As is mentioned above, each character gets only one CG. There are 31 slots in the CG gallery. Those slots are for the game’s background art. Don’t get me wrong, backgrounds in this game are really well-done, but they are not CGs. Considering that my first instinct when starting the game was to check out the CG gallery, I was quite confused and disappointed after actually unlocking the CGs. Yet another thing that bummed me out was the game’s length. To complete the game and get at least one ending for each character (good or neutral) took me six hours. Six hours for seven characters means less than an hour of content for every character. What makes the situation even worse is the fact that the whole game is basically a common route; there is no characters paths and if you choose wisely you can get all the characters endings in one go - just make right decisions to maximize characters’ relationships and save before the last ‘choice’. This also takes away greatly from the replay value. Sure, you can focus on one character at a time and restart the game every time you want to romance/befriend someone else, but you’ll just be re-reading the same stuff over and over again. While characters’ relationships in this game are really well-developed, there’s not much to romance aspect of the game, either. You can flirt a little with all the characters during the course of the game, but every - e v e r y - character has some emotional baggage and thus there is nothing romantic about ‘romancing’ them. Every ending goes practically the same way: [i] “I have some stuff to figure out but I also think that I may like you, MC. Could we try dating/going out platonically?” [/i] Credits. When I first realized there is nothing to the fighting aspect of the game (both gameplay and story-wise), I had hoped that at least the romance part would manage to deliver. Sadly, it did not. I also want to separately mention the ‘special’ post-credits scene, that seems to appear only if you manage to gather some clues about the game’s ‘mystery’ during the playthrough. This scene basically has the ‘villain’ of the game (who does not really get any development/screen time) appear before your character to vaguely answer some of their questions - and to have a final boss battle, one may think, but nope. They offer MC a choice of [spoiler] either escaping or staying at the facility [/spoiler] and whatever you choose, it does not matter. Because this choice is the game’s finale. No follow-up, no epilogue. What was that, you may ask? I have no idea. And after that ending delivery? I don’t have any desire to find out. The last thing that cements my negative opinion of the game is its bugs. The game crashes, the game goes in circles (literally, you sometimes have to play the same dialogue a few times to get out of the loop), the game replaces one character’s lines by other character’s lines - in one chat with Marius he literally gets replaced by Adrian at some point, and the game simply goes on. The game has no auto-play option. While the skip option is very fast in this game (this is a pro), the skipping does not stop after you make a choice and you have no option in the settings to change that (this is a con). Seventh Circle and its characters had some great potential and it’s a shame to see it not getting realized, especially considering that the game had a quite successful Kickstarter campaign. Do I regret buying this game? I would not say so, I even enjoyed some parts of it - for example, characters banter, which is rather quirky and lively. However, the game and its creators set some specific expectations they do not manage to fulfill and I can’t really recommend others to give Seventh Circle a try.
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Hours played at review time, across 23 reviews with recorded playtime.
I WANTED to like this game. I spent over a year following it, waiting through multiple delayed release dates, and I kept looking forward to finally getting to play it. Unfortunately, once I was actually able to, I found it unplayable due to bugs - the game freezes at a specific point, and while you can go into the menu and save and such, it won't progress any further, and this has happened in all four routes that I tried. Now, I liked most of the characters, and the storyline seemed interesting (at least, what I could see of it). If the bugs were fixed, my opinion of the game might go up. But as far as I'm aware, the devs haven't even acknowledged the bugs, let alone made any attempt to fix them, so my recommendation is to not bother with this game. I regret wasting the money on it.
[h1]PROS:[/h1] Cute character art, good UI, intriguing world-building [h1]CONS:[/h1] Lack of CGs, romance routes aren't developed, riddled with game breaking bugs [h1]OVERALL SCORE: 4/10[/h1] I really, really wanted to love Seventh Circle, unfortunately, it feels very rushed in its writing and also in its QA phase. The common route for this game is pretty standard in length, maybe a bit short for a commercial game, but the problem is that it takes up about 80% of the game. You spend all this time reading background information for the world, getting to know all the characters as a group, and then you get kicked out to a post it note board that lets you choose the character you want to pursue. After that, you only get three or four interactions before you get to confess your love in a final 'ending' cutscene. The game takes a fair amount of time to explain the setting. You're a mage who basically duels for the entertainment of others in a group called the Trilian. There's three schools of magic that you can choose from, but they don't make any difference in the actual game. The reason being, the game only covers your first few days as a newly accepted arena mage. In several of the routes you don't even fight your first battle, so all the fascinating worldbuilding the game sets up ends up being pointless. It could've been set in just about any scenario of getting into a new friend group and the game would've played out the same. I tracked my playtime and it took me a little over an hour to finish the game and get a 'good' romantic ending. This game is just too brief, it's impossible to get a sense of the world and the characters. The other issue is there isn't much conflict - there is sort of an antagonist, but they only show up once during your playthrough and once in a secret ending (provided your game doesn't crash). It's just not enough to really create a satisfying mystery or conclusion. Some routes were better developed than others (though all of them were short). I completed Will's route first, which was perhaps the least developed - just boiling down to him deciding if he likes you or not. I found Bowie and Robin's routes far more interesting, though still ending prematurely. There is only one CG per character, done by another artist, which is only seen in the good endings. The other issue is bugs. There's a lot of text bugs, where something will repeat several times or a name will show where it's not supposed to, or the game not tracking pre-chosen choices. I also had an issue on several routes where I would get the romantic ending and get a new scene about telling Aunt Jean, which would freeze the game and stop me from proceeding. I also had a moment in Robin's route where the game straight up went to a black screen and I had to force exit it. It seems like these issues have existed since launch, so it's concerning that they haven't been addressed. I was so ready to fall in love with Seventh Circle and I even Kickstarted it because it sounded so interesting. Unfortunately, because of the sheer amount of game-breaking bugs and the rushed story, I can't recommend this game.
First of all I wanted to say i backed this game at the beginning of the kickstarter. i fell in love with the demo and i really was looking forward to playing this game. but then I finished my first route and only felt it was too short and lacking depth, like half the story was missing. Still, what i did see from the characters was well-built and SO MUCH FUN, the lore behind the game felt strong, the world seemed full of possibilities. So when i finished my first route I just... started to question if i did something wrong. But i don't think i did. Thus I think this game really needs an update with a lot of added content. Because right now it looks like a strange thing that's too long to be a demo, but too lacking to feel like a full game. Ahead, i'm going to specify some things i expected that weren't in the game and other things that didn't work for me. If seeing what is [i]not[/i] in the game will spoil things for you, then you can stop here. I'll censor the most heavy spoilers, the ones about the story ifself. But before that: [b]no, i didn't experience any bug[/b]. [h1]Things I was expecting and was left a bit disappointed:[/h1] 1. The concept art and demo gave me the full impression there would be [i]some[/i] fighting in the game, as well as some of the excitement and bureaucracy of being a trillian mage, and i was CRAVING it. Don't get me wrong, I wasn't expecting a simulator, nor minigames, nor it being the focus of the story. But I was expecting that at some point there would be a couple of decently described duels and I maybe the mc would have to [spoiler] follow in the footsteps of the other mages and [/spoiler] chose between focusing on academic work, on increasing their battling skills, or on trying to become famous... you know, live [i]somewhat[/i] of a trillian mage's life. but basically as soon as the specific routes started, i almost forgot my character was a mage. [spoiler]i didn't even step on the arena [i]once[/i]. also it wouldn't hurt to bond more with the aunt and get to know the mc's parents.[/spoiler] 2. If I had to pick a strong suit for this game, it would be the romantic aspects. But even that part felt a bit shallow for me. I mean, shallow isn't necessarily a bad thing when vns have other things to focus on, or when the characters are more of caricatures. Unfortunately, none of those were the case of Seventh Circle. Like I mentioned before, most of the lore of the game was unexplored, and the love interests were complex, fully-developed and interesting characters. Therefore it's only fair to expect that there would be some pining and [i] some [/i] dates and exploring more of the character's personal life. Which didn't happen on Bowie's route. What I'm trying to say is that i think there are two ways to make the romantic routes more rewarding and which would make me want to play the game again: either make them longer and give the player the option of connecting more with their love interest, OR make the love routes secondary to a most global storyline, which could be anything from trying not to be expelled for sucking too hard to trying to be The Best Mage There Ever Was. Right now it just feels the focus is neither the romance nor the action. [spoiler]Perhaps the focus might be on trying to unveil the director's plans, but then again, i didn't do much of that on Bowie's route either.[/spoiler] I almost feel like I'm asking for too much because this game already took so long to be made, but when i think of it, games with similar prices seem to be longer. I'm sure they have at least twice as many words. Although I can't say for sure since there's no mention to it on the store page, and i suggest you do it. [h1]Things that didn't work for me:[/h1] 1. Some of the game mechanics were, for a lack of a better word, wonky. They are not bugs, and they didn't influence on the gameplay but they made the game seem less polished. The arrows on the menu and the squiggles when selecting the options are adorable, but their animation takes too long, which is a bit weird. I also wasn't a fan of making characters darker when they're not speaking. Their name is already on screen so it feels a little redunctant. [spoiler]2. DEFINETELY the board with their names when selecting characters. It kind of appeared with no explanation and I felt a bit confused even though i've seen similar mechanics before. Like, how come is it in my power to choose which character i interact with from a board of post-its with their names on it? Vns usually present selection screens like these with some context. For example, Dandelion is a game set on the protagonist's own house, and you can choose who you talk to in the day by selecting which room in the house you're going to. You can do this once per day and after some time your route is locked. Similarly, in Dream Daddy, you get a selection screen with all your love interests in a social network called dadbook, which you can arrange dates which are completely platonic until the third one, and then you get your ending. Both of them had backstories for you to make everything clear and cohesive. It seems to me you tried something along those lines with the post-it board, but the board is not an element of the story, there's no time to give you reference when choosing scenes (while the characters still refer to days of the week, which gave the idea of a continuity that wasn't there and made me, again, [i] confused [/i] ) and there's no reference to the max dates you can have with a single character a priori. Also, both Dandelion and Dream Daddy's encounters are quite episodic, but the ones in Seventh Circle follow a clear storyline. So it feels a little weird to try a route and then start another and then return to the other route later.[/spoiler] This is getting a bit long so yeah, there are many things in the game that could be improved, and I really hope some content is added sometime in the future. If that happens I will GLADLY give it a try again. Until then, and this breaks my heart, I wouldn't recommend this game to anyone.
Haven't played much of Seventh Circle, and what I have seen is beautiful and nicely written, but the DM bugs are quite annoying. I'll change my review when I can play through an entire hour without restarting. Don't get me wrong, I don't hate the game. And I like the DM feature; all the characters make me laugh. But I hate how I HAVE TO RESTART since I can't save before messaging someone (AHEM Will AHEM). Edit 01/10/2019-------------- I don't really recommend this game. Can't remember how much I paid for it (I pre-ordered it a month or two before release [which got postponed after I bought it, go figure]) but I feel what I paid wasn't worth what I received. Compared to any other paid VN I've played, this game is extremely short. Most FREE VNs are longer than this. I'm not basing this off of replayability, I mean how long it takes from beginning to end of ONE route. Took me less than an hour from start to finish. I find this EXTREMELY unacceptable for a VN coming out in late 2019. I understand this is the Devs first VN, but come on... It's very short for VN standards. Not to mention all the bugs the game was released with. Release it in Early access if you MUST get the game out... Or better yet, delay the release date AGAIN (or just save yourselves the trouble and the customers the patience and label the release date as TBD/TBA.) instead of releasing a product with many bugs. I'm fine with small bugs, like typos or an auditory/visual glitch. Not glitches that stop you from progressing. I didn't mind the writing, and the characters were diverse and cute. But the routes are terribly short. And the game-breaking bugs Seventh Circle has are unacceptable. I was hyped for this game, but after playing it, I'm very disappointed. If the Devs ever come out with another game, I'll be on the fence about checking that one out. Especially from the bad taste this game left in my mouth.
What this game really needed was a lot more bug testing before release. I was surprised when I hit my first major bug within the first few minutes of play, one that was bad enough that I had to hard exit the game and restart it. Luckily it has an internal auto save, but it didn't give me great feelings to start with. I'd continue to struggle in different areas but none of them stopped me from getting the endings I wanted, at least, it was just a hassle. 12 dollars is about what I'd say is appropriate for the amount of content. The game itself eventually becomes somewhat like Dream Daddy where you end up in a 'hub' area that lets you pick who you want to talk to. You might want to just keep going to the same character, which is what I did, but I wouldn't suggest it if you decide to play this game. I felt like I only got pieces of the plot and was left a little confused or even got spoiled a bit, I think? Character dialogue was probably the most solid of the game. The paths I've chosen so far have all shown them to be very enjoyable, which goes a long way when it comes to these indie titles. Though the paths are brief (again, not complaining as some others have - 12 dollars is about right for what I've seen and paid for in the past), you get a good sense of the personalities and the interpersonal relationships if you so choose to go the route of nudging characters together. Even the character I was iffy on grew on me, and it's a rare game I found myself liking all the characters by the end of it. :) While I didn't take the opportunity, it was nice to see aroace options, as I was able to suggest this game to a friend who has often griped about VNs not being her thing because of that. Art is lovely too, though I think you can see that just from the screenshots showing off the game. This is one of those games I enjoyed enough to not want to thumbs down it, but also want to make it clear: the game still has bugs, and you may want to wait a month or so for the dev team to iron those out before handing over your money if that's going to detract from your experience. Also, if you were pulled to this more to this because it's a magic-focused story, I wouldn't recommend this game, as the only RPG elements really are what it says on the tin: you get pronouns and a school of magic and that's it, with the latter only coming up briefly in conversations and has no major bearing on the plot that I've seen. I still think there's a lot of heart in this game with a lot of great quality stuff contained within, though, which cannot be understated.
Look, I backed this project on Kickstarter and I want to like this game. The art is gorgeous, the premise is interesting, and the characters are well-written and likeable. However, it is full of bugs and the main plot appears to disappear once you get into a route. Hard to say if that's 100% accurate, though, as once you unlock an ending the game freezes and I haven't been able to see if there is more game sequestered away behind this glitch. It also seems like this bug has existed for several months (based on the community hub) and has yet to be fixed soooo bummer. Overall, would not recommend.
So here is another one of those examples where buying early was a bad idea. Another game broke on release. Seems like almost every VN I've bought in the last few months has been broke on release, and I can honestly say I wasnt shocked in the least when I hit a bug that literally wouldnt let me move forward with the game. I was calm about it (for a change) and posted it in the discussions, so as not to give a bad image to a new game, and give the developers atleast a chance to respond, if not actually fix what ever was causing the problem. As of this writting they still havnt done either. A word of advice to this Dev, and all the others that develop their games and following on another Site, and then bring it to Steam looking for the money. Respond to your paying customers. I didnt go to another web site to buy your game, and Im not going to go to one to try and get your attention so that you can fix it. So I'd recommend passing on this one for at least a month or two, unless they get around to talking to us and letting us know the bugs have been fixed.
I backed this on Kickstarter and am disappointed. There were no RPG-like elements, and unless I missed something somewhere, the endings all are roughly the same w.r.t. the CEO. It doesn't matter your class of magic -- I don't think it makes a difference. I was hoping for some in-game fighting between characters, but none of that happened. Even the arena which seems like such a big thing in the series, never made an appearance. My character fought nothing. All in good conscience, I cannot recommend this game. I really really wanted to like it.
Ok, I've played through a few endings and messed around for about 6 hours! Overall, still liking it; good VN! Pros: Great art Good writing, esp characterization! Interesting story, nothing quite like being a competing mage a la WWE lol $11 is a good price! You can save all the time!! Any question, any scene, you can save! LIFE SAVER I like that you have to play through multiple endings for the big picture Cons: The skip text feature is a little iffy You can't use the space bar to advance, only enter key or clicking A few bugs so far, but none that impede game play Unsure about the re-playability right now No actual fighting scenes, which, to be fair, was never advertised- I was just kinda hoping for it haha Overall definitely something fun for a weekend! Happy playing:)
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