
Seven girls came to a mountain villa on the outskirts to attend a party. Suddenly they were struck by a storm. They were trapped and lost contact with the outside world.Everyone was caught unawares by the accident, but the conspiracy has just begun.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a Visual Novel. can recommend it. some cute characters. unfortunately only in chineses language. some answer options. the price of the game is a bit to high but in offer for like -50% alright. all achievements work.
I can't recommend this game since it has no English translation (despite the devs promising it)
breathtaking story, breathtaking gameplay, breathtaking arts, breathtaking price ⣼⣿⣿⢿⡻⢝⠙⠊⠋⠉⠉⠈⠊⠝⣿⡻⠫⠫⠊⠑⠉⠉⠑⠫⢕⡫⣕⡁⠁ ⣼⡻⠕⠅⠁⣀⣤⣤⣄⣀⠈⠄⠁⠄⠁⣿⡮⠄⠁⠄⠄⡠⠶⠶⠦⡀⠈⣽⡢ ⣿⣧⠄⠁⠄⠔⠒⠭⠭⠥⠥⠓⠄⢀⣴⣿⣿⡄⠁⠠⣤⠉⠉⣭⠝⠈⢐⣽⣕ ⣿⣷⡢⢄⡰⡢⡙⠄⠠⠛⠁⢀⢔⣵⣿⣿⣿⣿⣧⣄⡈⠁⠈⠁⠉⡹⣽⣿⣷ ⣿⣿⣿⣿⣿⣬⣭⡭⠔⣠⣪⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣵⡒⠫⠿⣿⣿⣿ ⣿⣿⣿⣿⠿⣛⣥⣶⣿⠟⢁⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡙⣿⣿⣶⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡫⠁⢀⠑⠓⠫⢝⢟⣿⣿⣿⣿⡻⠊⢉⣄⠈⠪⡫⢿⣿⣿ ⣿⣿⣿⣿⣿⣿⢟⠁⣰⣿⣿⣢⢤⣀⡀⠈⠉⠉⢀⠠⠪⢝⡻⣷⡀⠊⡪⡻⣿ ⡫⢟⣿⣿⣿⣿⡊⢠⣿⣿⡫⠚⣊⣡⠶⢦⣤⣤⠶⠞⡛⠳⣌⠫⡻⡀⠈⡺⢿ ⠪⡪⡫⢟⡿⣕⠁⡫⠝⠊⡴⠋⠁⠁⠐⠁⠂⠈⠐⠈⠈⠐⠐⠳⠄⠹⣇⠪⡻ ⠄⠁⠊⠕⡪⢕⢀⠞⠁⠄⣁⢀⢀⣀⣤⣤⣠⣀⣤⣴⣶⣶⣶⡆⠄⠆⢷⠕⡪ ⣄⠄⠁⠄⠁⠄⡎⠄⠁⢬⣮⣕⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⡫⡪⡵⠄⠁⠄⠈ ⣿⣄⠁⠄⠁⠄⡣⠄⠁⣷⣯⣵⣢⠄⠄⠉⠉⠉⠉⠉⠉⣠⣬⣟⡕⠄⠁⢀⣿ ⣿⣿⣷⡀⠁⠄⡎⠄⠁⠻⣿⣾⣯⣪⣔⢄⣀⣀⣀⡠⣶⣾⣽⣿⠃⠄⢀⣼⣿
Some people don't like the magicist plots after chapter five, but for me, they're great. If it were all reality, it would be too desperate. In addition, the content of DLC is more light and interesting, and it would be better if they were richer. Anyway, I mean I love the game and its graphics.
美术风格不错,但是剧本节奏有比较本质性的问题,以及AVG能不能不要高强度塞梗啊,这种写法真的太尬了(尤其是隔了几年再看,笑点消失尬点起飞)
画风很好看,很萌,前五章悬疑推理都挺不错的,后几章面加入魔幻剧情有点无聊,没那么惊艳
Seven Sacrifices, developed and published by 章鱼罐头制作组, is a visual novel that defies expectations at nearly every turn. At first glance, it might appear to follow the familiar beats of a standard horror or mystery setting: seven female university students find themselves invited to a remote villa nestled deep in the mountains, supposedly for a relaxing getaway. But when a storm traps them inside and strange events begin to unfold, what initially seems like a classic locked-room murder mystery slowly begins to unravel into something much stranger, more emotional, and in many ways more personal. The game isn’t just about discovering who the killer is—it’s about unraveling layers of reality, perception, trauma, and the blurred line between truth and illusion. From a storytelling perspective, Seven Sacrifices demonstrates a deep understanding of character development and narrative tension. The choice to present each chapter from a different character's perspective allows the story to gradually evolve in complexity and nuance. Rather than focusing solely on plot mechanics, the narrative devotes considerable attention to the emotional worlds of its cast. Each character brings with her a different trauma, a different secret, and a different lens through which to interpret the unfolding events. This fragmented storytelling style keeps the player constantly re-evaluating not just what is happening, but why—and whether what they’re seeing can be trusted. There is a persistent undercurrent of psychological tension that simmers beneath the surface, making the horror feel more emotional than visceral. The structure of the game reflects its thematic ambitions. Although it begins in a grounded, realistic space—a group of students trying to survive a dangerous, possibly murderous situation—it eventually branches into two distinct narrative paths. One sticks to a logical, realistic explanation of the events, offering players a traditional mystery resolution. The other path shifts into the surreal, embracing magical realism and symbolic storytelling. This “dream” route dives into folklore, spiritual sacrifice, and fantastical metaphors, allowing the characters’ emotional journeys to become just as important as the plot. Some players may find this tonal shift jarring, especially if they entered the game expecting a tight, logic-based detective experience. However, those open to a more layered and allegorical interpretation may find the dream route hauntingly beautiful and thematically satisfying. Visually, the game leans into a soft, anime-inspired art style with hand-drawn character portraits and backgrounds that enhance the game’s emotionally charged atmosphere. The contrast between the light, almost whimsical aesthetic and the underlying tension in the story gives the visuals a deceptive quality—what seems cute on the surface often masks something deeply unsettling. This visual duality mirrors the structure of the narrative itself, which frequently alternates between light-hearted banter and heavy, emotionally charged confrontations. The soundtrack is subtle but effective, enhancing each scene without overpowering the dialogue. There is no full voice acting, which might be seen as a drawback, but the script is strong enough to carry the emotional weight without it. The writing in Seven Sacrifices is dense and deliberate, with an estimated word count approaching 300,000. This isn’t a game to be rushed. It asks players to sit with its characters, to consider their pain, their motivations, and their choices. While it does include choice-based branching paths and multiple endings, it’s not a game that thrives on constant decision-making. Instead, it emphasizes reflection and interpretation, rewarding attentive reading and emotional investment more than tactical thinking. The pacing, especially in the later chapters, can slow down considerably as the game transitions from tense survival to contemplative aftermath. Some players might find this tonal shift unwelcome, while others will appreciate the opportunity to see how the characters evolve once the immediate threat has passed. From a technical standpoint, the game is well-optimized and accessible, requiring very modest hardware. The interface is clean and intuitive, and the branching structure is clearly marked, making it easy for players to explore alternate paths without excessive backtracking. While the game is primarily in Chinese, it includes English and Japanese language options, broadening its reach to international players. That said, some of the English localization can feel literal or awkward in tone, which may affect immersion for those who rely heavily on the translation. Even so, the emotional clarity of the writing still shines through. Reception has been largely positive, especially among players who appreciate emotional storytelling and layered narrative construction. However, reactions are mixed when it comes to the genre shift mid-game. Those expecting a consistent horror-mystery experience may feel blindsided by the later sections’ pivot toward fantasy and introspection. Others, however, view this duality as the game’s strength—a willingness to challenge genre conventions and dive into deeper emotional territory. Regardless of which side players fall on, few deny the ambition behind Seven Sacrifices or the sincerity of its execution. Ultimately, Seven Sacrifices is less about uncovering a killer and more about unmasking the self. It blends elements of horror, tragedy, mystery, and psychological fantasy to create a unique narrative experience that lingers long after the final scene. While it may not satisfy those looking for a straightforward mystery, it offers something more intimate and unsettling—a story about guilt, forgiveness, identity, and the sacrifices we make, knowingly or not, in the process of growing up. It’s a bold, emotionally charged work that succeeds not by playing it safe, but by trusting the player to find meaning in its ambiguity. Rating: 8/10
画风很可爱,可惜剧情太差了 不知道作者是不是有意为之,感觉前半反转前有点像是在模仿海猫ep1,后半开始搞玄幻,但是没有海猫那种完美结合的感觉,只让人感觉莫名其妙,玩完前面后恨不得马上看解密过程,结果就给我搞出来个这个说法,还有无聊的文字游戏,不推荐,如果可以好好打磨一下现实的部分就好了
天,相见恨晚的感觉原来如此 我之前怎么让你在库里吃灰这么久的啊,简直是宝藏游戏 上一个让我一直玩下去的这类游戏还是人狼村之谜,你又让我找回这种迫切想玩下去知道剧情的感觉 啊啊,好爱这个游戏 ==================== 终于通关了,特别满足,超喜欢这个游戏 立绘很好看,很可爱 BGM似乎没几个,但是都搭配的都很应景,不会突兀 (首页是一个显示器显示着每个人的信息我还以为是门卫的阴谋,好像现实结局真是) 画风很独特,角色都很可爱,风格统一不突兀 我只有特喜欢的游戏我才会去弄全成就,这个游戏当然也要弄了,全程就找Q4找了半天时间,其他成就水到渠成 前阵子玩了人狼村之谜,现在偶然发现了这个宝藏游戏,我对这类游戏很喜欢,两个游戏有很多相似的地方,都是你以为脱离现在的事情就结束了?不,还有一层,脱离这一层就结束了?不,还有一层,一直都是感觉自己在谜中谜的感觉,这种设定很有意思 刚玩游戏以为只是一个杀人游戏,后面发现是循环,再后面发现循环之外又是梦境,再后面发现梦境之外还有其他势力。。。总之很有意思,你永远不知道真相是什么的感觉,让人很有探索欲 我看很多人诟病游戏只有山庄里面的杀人戏值得看,才好看,后面一塌糊涂,虎头蛇尾,我觉得游戏这样没毛病啊,算是把剧情全部交代完整了,故事全部解释清楚了,并没有留白的让我们自己去想的地方,故事是讲述完全了的,背景故事和角色们的后续也讲了,整个杀人事件也讲了,没什么诟病的,狼村不也是这样吗?只有狼人杀互相推理杀人的那一段最精彩,结果发现那只是表面的表面,后面走近科学了不也是一样的吗,这应该是对游戏剧情完整性的补充,只看前5章确实很有意思,但是搞懂游戏的起因和结果不也很重要吗? 游戏我是一句句慢慢品读的,所以玩的巨慢,游戏全程基本上每句话我都要截屏,因为主角们说的话爆的梗太多了,巨搞笑,巨逗,真的狠多次把我在电脑前逗笑了,要么就是说一些很有深度的话,能把我也教育一下,需要慢品。角色们塑造的有血有肉,活灵活现,每个角色我都很喜欢,每个人都有自己的个性,都有自己的心思小99。一个章节对应一个人的内心和发展,重走一遍流程,这种设计是什么天才想出来的,很有意思,能多次以不同角度回味同一个场景不同人的行为和心理 真的是相见恨晚的游戏,怎么没早点认真玩下去? 游戏似乎最后夏岚遇到了情况?是和续作有关系吗?u14,搞得我想去买续作玩玩了,太上头了 游戏通关了真是意犹未尽啊,和狼村一样的感觉,好希望主角们都开心的生活下去,别再发生啥事了,尤其是李郁 最后说一些缺点: 1.立绘动作太少,可以说没有?都只有表情和细微的东西(朱丽叶的呆毛)在改变,续作可以多点不同动作的立绘吗?或者说搞live2d 2.[strike]bgm可以多点[/strike] 3.cg太少了,根本不够看啊,全篇没几个cg,千儿和鲤鱼打牌那个cg我是最爱的,把千儿那个古灵精怪样表现得特别棒 4.全屏玩的话有时候无法正常显示弹出的steam成就,而且开头那个动画也会疯狂闪烁,不全屏就没事,如果说这是nvl引擎的硬伤或许作者可以考虑换个引擎? 5.按ctrl无法跳过立绘的动画和开头动画
设定好多,文本量好大,看到后面真的累了,以为是侦探类型原来是玄幻类型(终于把放库里积灰的一个游戏玩完了,画风萌的钥匙,爱看萌妹的可以看看,非常好女同们
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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