
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun I love this
Excellent game that don't even take 2 Go of disk space. A true example for the other game devs!
Ontdek steeds weer betere manieren om het dorp op te zetten, Blijft leuk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu n'est plus suivi par les devs, donc ne le prenez pas trop soldes. J'ai joué à différents autres jeux de ce type mais celui là est vraiment mal fait si on active les combats... Aucune idée de comment activer la garnison pour l'envoyer taper sur les envahisseurs et les soldat dans les tours ne réagissent pas non plus...relou. Sinon même si c'est bien complet en terme de paramétrage et d'avancement technologique, c'est trop basique je trouve. Y a bcp mieux ailleurs!
[h1] 익숙한 맛.. 익숙한 스타일... 그만큼 재미있다![/h1] 배니쉬드, 엔드존, 스트랜디드, 프펑 등등 생존 경영 게임을 했을 유저라면 지나칠 수 없는 맛의 게임임. 그 게임들보다 상위호환 이라고 딱 잘라서 말하긴 애매하고, 각자 장단점이 있음. 자원 종류가 다양해서 재밌지만, 그만큼 사이클 파악이나 수급이 어렵다거나. 지형 변화 등에 있어서 자유도가 있으나, 거기까지 올리기가 힘들다는 식임. 그리고 광산이나 채석장 생각하면 딱히 자유롭나...? 싶기도 함. 첫 마을로 난이도 쉽게 해서 10배속으로 팍팍 굴렸는데 난이도 올리면 초반에 금방 말아먹을 듯. 그래도 재밌음ㅋㅋ 이런 거 좋아하는 분들은 확실히 해볼 가치가 있습니다. 왠지 평가가 적어서 남김... 자원을 상당히 세심하게 관리해야하는 스타일이고, 마을 구성도 꽤 크게 봐야함. 더 하러가야해 시간이 없어 ㅠㅠ
希望可以自由视角
Had to restart the game about 5 times before I really got the hang of it. Still lots of learning and developing supply chains but I'm finally starting to get a settlement to a decent size that it doesnt require micro managing to ensure that villages dont die of starvation, dehydration, exposure or anything else!
真的会一不留神嘎嘣一声崩掉啊!!!!
幺点难
玩的停不下来。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 22.4K | 83% | $2.99 | |
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| $1.2M | 2.8K | 95% | $19.99 |