
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 7.7Kreviews | 85% | — | $1.1M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]-It has AI generated art assets.[/h1] If you look at the store screenshots, you will see the portraits are drawn a bit like Stardew Valley. When you get in game, you will get the most obvious AI slop instead. -Very poorly translated, -The UI is incomprehensible and I can only navigate it thanks to it having played basically every game in this genre -You get essentially no workers at the start of the game which is an issue because you can't get the ressources required to sustain your 20 people with just 20 people, and you only get new people by getting children, which can't work, which means you will essentially get 10 more mouths to feed without getting more workers. It might get better as you get more people but it's really unbearable sitting through 5 years of the game on 10x doing absolutely nothing waiting for the kids to grow. -Everything in your town has durability. Your worker's tools, clothes, the buildings, everything needs to be replaced and repaired. -I can't even imagine how bad this game would be in combat mode, which adds random attacks to the list of disasters that can break everything you built.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A completely unintuitive game. Poor UI, weird, mismatched citizen images. Unclear production and supply chains. A very off-putting game. Buggy and feels unfinished.
15-20 hours of fun; loses steam at endgame. Graphics: Nice low-poly graphics, reminds me a lot of the mobile game Battle of Polytopia. I really liked the camera control, however, once you find your ideal position, you pretty much don't change from it. Computer Specs: If my janky 6-year old computer with a cracked screen can run this, yours probably can too. Gameplay: Alright, this is your typical city/civilization builder game. There's buildings that produce natural resources (farms, hunting huts, pastures, fishing docks, mines, etc.), industrial buildings that turn resources into another good (blacksmith, glassblower, cannery, mill, etc.), service buildings that improve some aspect of the citizen's lives (schools, hospitals, churches, wells, universities, etc.), combat/defense buildings, a few interesting more specialized buildings like the trading post, the housing systems, the builder's hut, the marketplace, and some other logistics buildings. Your goal is to keep your city alive and growing, managing status ailments, overpopulation, housing, food and water, heating, clothing, tools, and defense. What works: -little to no tutorial. Even with the most in-depth tutorial, I had to spend quite a bit of time trying to figure things out on my own. I actually really like when games just throw me in. -There's 15 million things to remember all at once. And if you're bored, just speed up until you run into the next batch of problems. -I liked how all of my citizens had their own names, little portraits, and showed their age and skills. I got to see their birth, school career, job details, and how they died, as well as see their gravestone. Rest in peace, Louisa. I kind of got attached to some of them. -There's a few fun random events. -Population control was a genuine problem. Half the time, I didn't have enough workers, and the other half, everyone was starving due to lack of food or water. It was an interesting juggle. What didn't work: -You don't realize until 10 hours in, but the combat system is... well, not unusable. But close. I would turn it off and save yourself some grief. -You can't specialize in anything. If you want to make your town, say, centered around glass, or a fishing-heavy village, it's going to be pretty difficult to play. It's a bummer, because your towns are going to end up being pretty similar compositions between playthroughs. -the trading system starts off interesting, but then kind of becomes a pain. While I liked that this game had little tutorial, the trading wasn't very intuitive and could've used more (optional) explanation. Also, once you trade a certain amount with a group, it drops in price for... well, it never went up for me. Maybe after a few in-game decades? I wish the prices fluctuated a bit more. It would be really neat if it functioned like a stock market, where you have to guess at the future value of an item based on past data. Since it takes a few in-game months to reach your trading destination, you would have to use the data of past prices to guess how much your trade goods would fetch upon reaching your destination. But unfortunately, the system is static. -after the first 3 or so random encounters, you start to realize nothing new is ever going to come along. To me, that's what makes games like this so fun, the randomness of people. Otherwise it's basically just optimizing a machine. -the endgame is kind of mid. Usually around the 20-hour mark, I expect games like this to either become more complex by introducing new mechanics (stock markets, diplomacy, foreign wars, more complicated governments, religious factions, etc.) or to force you to double down on already existing mechanics, like specializing in certain industries, restricting storage space, increasing disease outbreaks with population increase, having people start leaving the city if parameters don't remain where they should, all sorts of things. This game does neither - it offers you more advanced options, but there's not really any increase in difficulty. Bugs: For me, the weather system didn't work entirely, and there were a few translation issues as well as graphic issues. I think it's a solid game, but after a while it just fizzles out. If you like city building games but don't want to get too committed, this would be a good one.
No comment. I played a game once called banished, and i was sad on how broken and incomplete they left it. Bought this game thinking it was something else, i even let it hang in my library for months then, holy cow! Its simply perfect!, intricate and detailed; 70 hours into building my village and after all the crisis and learning how to sustain, my focus is now on making my townspeople live longer and happy... Gosh that takes the same time building everything, i frigging love the mechanics and how all production works! THEN i find out there is a tourism free dlc, and holy crap! it is now tweaking all your market into sustaining tourism as well your village! a whole new layer of strategy! AND THEN i still have half of a large map to use hahahahaha this is gonna be a 200+ hour city and its the second map i play on LOOOL
NÃO JOGUEM DINHEIRO (nem tempo) FORA :) análises ligeiramente positivas é um elogio muito forte pra esse jogo BUGADÍSSIMO. os tutoriais misturam linguas, muitas mecanicas explicadas com a bunda. quando você pensar que entendeu esse jogo ele vai bugar e os habitantes não vão construir, nem demolir, nem porcaria nenhuma. a premissa é boa mas programado com o c
[b]Settlement Survival[/b] is a city-building survival game in the vein of Banished, with a heavy focus on resource management, population sustainability, and environmental challenges. You lead a group of settlers to build a thriving settlement from scratch, making critical decisions that influence your people’s well-being and long-term survival. The game offers a robust system of gathering, producing, and managing resources like food, clothing, medicine, and building materials. Balancing population growth with limited resources creates engaging tension without feeling punishing. You can tailor your experience with various difficulty settings, climate conditions, and map types. A comprehensive technology system gives purpose to long-term planning and helps settlements evolve over time. Dynamic events and trade with caravans add variety and keep gameplay from becoming too routine. The interface can feel cluttered or unintuitive for newcomers, and the tutorial is not very comprehensive. While functional, the graphics are rather plain and lack the polish or style seen in genre standouts. Once your town is stable, gameplay can become repetitive, lacking endgame challenges or narrative-driven goals. [b]Settlement Survival[/b] is a thoughtful and satisfying city-builder for fans of the survival-management genre. While it doesn't break much new ground, it refines the formula established by games like Banished with deeper mechanics and more player agency. It may not be the most stylish or narrative-rich game, but it delivers a rewarding simulation experience, especially for strategic thinkers and long-term planners. A solid, detailed survival builder with great depth but a lack of late-game innovation. [h1]8/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, GeForce RTX 3060 Ti 8GB TUF, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
一群斩杀线以下的刁民,开局就会瘸几个,衣服穿几年就破,有井不喝等人打水不然渴死,干活效率不高生娃技术一流,100总人口50人干活30人上学还有20个等着入学。想洗澡要科技,想挖石头要科技,想钓鱼要科技,干啥都要科技。一个厕所蹲一个人专门捡屎。一个井旁边蹲两个人,专门负责打水给每一个瘸腿的人送水上门(难怪生娃快)。从开局就有各种东西逼刁民死,出门被雷劈死、被陨石砸死、冷死、野兽上门、强盗上门,刁民不玩了自己死。说到强盗,好不容易憋出几人当兵,你要先训练还只能一个个训练,训完了拿上武器找强盗营地PK,还没近身就被射死光。总而言之,言而总之,当这是放逐之城那样休闲的可以离开了。想咸吃萝卜淡操心的可以入,根本停不下来的操心。
[h1]Settlement Survival[/h1] 🎮 [b][u]Gameplay[/u][/b] Ihr startet je nach Einstellung mit einer Hand voll Menschen, Gebäuden und Saatgut. Damit beginnt ihr dann Genretypisch eure Stadt aufzubauen und euren Einwohnern ein Zuhause zu schaffen. Zunächst müssen natürlich Grundbedürfnisse wie Wasser, Nahrung oder Feuerholz gedeckt werden. Am Anfang ist dies gar nicht so einfach, da euch einfach auch sehr wenige Einwohner zur Verfügung stehen. Habt ihr die ersten paar Jahre aber gemneistert, geht es recht zügig vorwärts und ihr könnt euch um andere Wünsche eurer Einwohner kümmern. Kleidung oder Werkzeug helfen die Moral und Gesundheit eurer Einwohner hoch zu halten, was kleinere Boni gibt. Außerdem könnt ihr Lebensmittel weiterverarbeiten, euch um den Schutz vor Krankheiten kümmern, Handel treiben oder Touristen in eure Stadt locken. https://steamcommunity.com/sharedfiles/filedetails/?id=3669312992 Insgesamt bietet das Spiel viele Möglichkeiten für den Ausbau und die Gestaltung der Stadt, denn es gibt viele Deko Objekte und einige Produktionsketten. Gleichzeitig hat das Spiel aber auch einige Probleme, gerade was das Balancing betrifft. Dadurch hat man sehr schnell das Gefühl, dass sich viele Produkte überhaupt nicht lohnen, gerade im Bereich der Nahrung, da es hier auch keine Boni für Vielfalt gibt. 🎥 [b][u]Grafik[/u][/b] & 🎶 [b][u]Sound[/u][/b] Das Spiel hat mir optisch sehr gut gefallen, auch wenn mehr Abwechslung bei den Standartgebäuden schön wäre. Dennoch sehen die Gebäude recht detailiert aus und ergeben ein gutes Gesamtbild. Die Animationen sind flüssig und man kann den Personen auch gut bei ihren Tätigkeiten zusehen. Die Umgebung ist ganz hübsch, auch wenn es bei Terraforming manchmal zu kleineren grafischen Unstimmigkeiten kommt, wie glatt abgeschnittene Berge. Dafür gibt es sehr liebevoll gestaltete Ladebildschirme. Akustisch wird es schnell eintönig, da es scheinbar nicht viele Musikstücke gibt. Dennoch empfand ich die Hintergrundmusik nie störend sondern recht angenehm und relaxend. ❤︎ [b][u]Fazit [/u][/b] Für mich ein gelungenes Aufbauspiel, welches leider einiges an Potential verschenkt aber insgesamt einen guten Eindruck macht. Genrefans können hier guten gewissens mal zuschlagen. Aber auch Genreneulinge könnten auf ihre Kosten kommen, da der Schwierigkeitsgrad sehr schnell abnimmt, nachdem man die ersten Jahre überstanden hat. [quote]Wenn euch die Review gefallen hat dann folgt doch unserem [url=http://store.steampowered.com/curator/8049466/] Reviewprogramm[/url] Lasst doch einen Daumen nach oben da, wenn euch die Review geholfen hat und wenn nicht dann schreibt mir gerne, was ich verbessern kann.[/quote]
Settlement Survival is a deeply satisfying city-building and survival simulation game that manages to carve out its own identity within a genre crowded with well-known giants. Drawing inspiration from titles like Banished, it offers players the challenge of building a sustainable town from scratch, guiding a group of settlers as they attempt to survive in a harsh and often unforgiving environment. What makes Settlement Survival stand out is its strong focus on resource management, population needs, and strategic expansion, all wrapped in a surprisingly relaxing yet demanding gameplay loop that steadily becomes more complex and rewarding over time. The core gameplay revolves around managing your citizens’ needs—food, shelter, health, happiness, education, and employment—while expanding your settlement and carefully allocating limited resources. From the very first moments, you’re thrown into decision-making: where to place your town center, how to prioritize your early buildings, and what kind of economy to develop based on the surrounding terrain. The game offers a wide variety of production chains, such as farming, hunting, mining, and trading, all of which can be expanded into more advanced industries. What’s compelling is how interdependent these systems are. A shortage in one area can cascade into multiple problems, encouraging players to plan proactively and maintain balance. As your settlement grows, new challenges emerge. Managing population growth becomes a central concern, as over-expansion without proper infrastructure can lead to shortages and unrest. Citizens age, die, and reproduce, and each person is a valuable resource in themselves. You need to ensure there are enough homes, schools, and hospitals, and that there’s a steady supply of labor to fuel your industry. Disasters, such as plagues or droughts, occasionally disrupt your plans, and while they’re not overly punishing, they do add a layer of pressure that keeps you on your toes. One of the game’s strongest design choices is its pacing—it never rushes you, but it also never lets you rest completely. Settlement Survival offers a rich tech tree and development paths that allow for flexible playstyles. You can focus on becoming an agricultural powerhouse, invest in education and health for long-term stability, or build a bustling trade empire using the caravan system. The choices you make shape not only the efficiency of your town but its culture and direction as well. There’s a sense of pride that comes with evolving a fragile village into a flourishing, self-sufficient city, especially when you do it without cutting corners or letting your people suffer. Unlike some city-builders that are more about aesthetics, this game keeps its lens tightly focused on functionality and sustainability, making each success feel meaningful. Graphically, Settlement Survival doesn’t strive for realism or spectacle but offers a clean, functional, and charming visual style that complements the gameplay. Buildings are distinct and easy to recognize, animations are smooth, and the seasonal changes add a welcome visual variety as well as gameplay impact. Watching your town slowly change with the seasons, from green spring fields to snow-covered rooftops, creates a satisfying visual rhythm. The UI is intuitive and informative, giving you clear insights into resource flows, production bottlenecks, and population data—crucial for making informed decisions in a game that rewards optimization. That said, the game isn’t without its flaws. The learning curve can be a bit steep for new players, especially those unfamiliar with this style of colony sim. There are in-game tutorials and tooltips, but some of the more complex mechanics—like advanced production chains or fertility cycles—can feel opaque until you experiment or consult community resources. Additionally, while there is a sandbox mode and various scenarios, the late game can sometimes begin to feel repetitive once stability is achieved. The developers have continued to update and expand the game, but as with many management sims, player motivation can wane once the initial challenge has been conquered. Overall, Settlement Survival succeeds as a thoughtful, well-designed take on the survival city-builder. It’s not just about growing bigger, but about growing smarter—managing limited space, fluctuating conditions, and the ever-evolving needs of your people. Its systems are well-tuned, offering deep satisfaction for players who enjoy micromanagement, long-term planning, and the calm but persistent challenge of keeping a settlement thriving. For fans of the genre looking for a game that rewards patience, foresight, and care, Settlement Survival is a gem worth discovering and investing many hours into. Rating: 8/10
Banished 1.5 in many ways, cleaner UI , bigger supply chains and instead of being the hardest at start it slowly ramps disasters
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 7.7K | 95% | $24.99 | |
| $34.3M | 24.2K | 87% | $34.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $26.8K | 367 | 70% | $2.79 | |
| $40.6K | 86 | 65% | $12.49 | |
| $33.3K | 73 | 66% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.8K | 89% | $24.99 | |
| $1.1M | 1.1K | 94% | $24.99 | |
| $1.1M | 2.5K | 69% | $19.99 | |
| $1.1M | 1.4K | 66% | $19.99 | |
| $1.1M | 1.1K | 76% | $34.99 | |
| $1.1M | 4.5K | 98% | $19.99 |