
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
中规中矩的城建游戏,贸易流疑似太强,造好雕刻产业线,想要什么自己买。
İnidirimde kaçırılmaması gereken, kaynak yönetimi şehir kurma konusunda vaktinize değecek bir oyun. Tr dil desteği ve çok anlamsız vatandaş isimleri de bonus.
Curti, no começo é meio complicado de se manter, mas depois que vc entende que precisa de alpacas, peixes e junco as coisas ficam mais fáceis...rs
Very fun settlement management type game. The tutorial isn't the best imo, but there's lots of good –yet outdated– videos that help. Some of the keybinds the tutorial teaches are flat out incorrect. Bear in mind, I'm on Mac. I've spent a lot of time playing the peaceful mode and there's still so much content to explore. I might come back and update when I start dealing with the combat of the game.
UI和立绘很怪有股Ai味,也没有创意工坊,是真的不如它的前辈放逐之城。
good game
fard
No se si soy yo o simplemente esta mal equilibrado, nunca logré aumentar mi número de ciudadanos, por lo que, todos se mueren y pierdo el juego, el número máximo que he logrado fue de 23 y aún así al final, cuando llega el invierno todos se mueren, lo he intentando en difícil, normal y fácil y nunca logré avanzar mas allá de 5 casas, seguiré intentando pero por ahora no lo recomiendo
Good
1. 꾸미기나 물류 배치나 내가 디테일하게 뭘 시도한만큼 리턴이 없는 점이 좀 별로였음 게임 전체적으로 디테일하게 조작하는거 자체가 너무 피곤하게 짜여져있다 나름의 친절함인지 모르겠는데 디테일하게 안하고 대충 해도 마을은 잘 돌아간다 그래서 대충 하게 된다 어느 시점 넘어가면 이걸 도대체 왜 돌리고앉아있는거지? 라는 생각이 들게됨 2. 재해나 전투쪽은 만들다 만거같아서 좀 아쉽다. 솔직히 왜 넣었는지 이해가 안가는 시스템 넣지 말던가 잘 만들던가 했어야했음. 너무 인위적으로 사람을 엿먹이기 위해 짜여진 시스템이라 성취감 대신 짜증이 우선됨. 3. 칙령도 정책도 '이걸 꼭 해야겠다' 같은 선택지로서의 역할이 거의 없다. 4. 테크트리도 전후가 좀 순차적으로 가는게 아니라 비선형적으로 여기저기 흩어져있는걸 주워섬기면서 게임해야하는데, 이걸 게임 디자인으로 커버가 안되니까 툴팁으로 '이걸 먼저 해야한다' 로 응급처치를 해놓은게 느껴졌다. 그게 아니라 순차적으로 나아갈 수 있게 했어야하지 않았을까. 감상이라면 이것저것 기능상 걸어놓은건 많은데 짜임새나 디테일이 아쉬운 게임이라고 느꼈음 이런 평가가 솔직히 기준이 너무 과하다 뭘 원하는지 모르겠다는 생각이 들 수도 있는데.. 사실 이런 불평이 느껴지지 않는 게임 디자인이 갖춰져있지 않다면, 꼭 이 게임에서만 느낄수있는 새로움이 없다면. 정말 수많은 배니시드 아류 중에 이 게임을 굳이 할 이유가 없는게 아닐까 생각함
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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