
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fine but the AI portraits for the townspeople are really awful. They're running around the town like cute little blocky people and then you pull up their information and there's a portrait of an airbrushed 18th century vampire. The generative AI is bad enough, but it's also just really bad and inconsistent design. The mechanics are fine, but there's little to nothing that makes this game unique at all.
没想到一款模拟经营游戏不能移动建筑,只能拆了重建。后期转移建筑摆布局又需要一个个重来,属实有病。不推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a nice casual city builder that won't cause you much stress. If you're looking for a more slow-paced chill game like that, this is for you. Unlike other games of this type there's really no rush to do anything unless you have disaster-style events enabled. I've played it a lot and am a bit bored of it now, though. It's a good game but the maps are all very similar and I wish there were more options for music. I'll give it a positive score, though, 7/10.
Love this game it’s so peaceful and I love building up my town and panning down to the community to see what they’re up to. I also like how you to can create different terrains. This is my cozy game I’ve spent hours on💜
I really like the game and recommend it when on sale. It's one of the most thorough production games I've seen. Seemingly hundreds of things to gather, produce, or trade for. My main feedback is that the game is about 90% finished, but with quite a few bugs and imbalances. For example, when making whiskey for my village of 300 people I find after 15 wineries I still can't maintain stock, so I end up making disproportionately huge investments into mills and wineries. The devs no longer support the game and it is what it is, but I still find it's worth the investment for the hardcore city and settlement building fan.
あたり前ですが、とにかく最初~中盤までは人手が足りないったら足りない。 移住希望の移民が団体で来ると嬉しすぎる。 それでもすぐに人手不足&人手不足ですけどね。 人口・住居・食料・水などの基本的な管理はゲームバランスがうまく取れていると思います。 不足な物をせっせと作成...するためにはまず作業場建築...するために素材集め...するための人手を増やすために家建てて畑耕して水と服と靴をせっせと作成…するために..山掘って木を切って素材集めて….と以下ループ。 この醍醐味がほんとにバランスよくできています。 ゲーム開始時にいろんな設定ができますが、特に「災害・有」を選択すると初期段階では結構脅威かと。 私は地震に見舞われた時、 そこそこ発展してきていたのですが地震対策をまだ何もしていなかったので町全体に及ぶ建物のぶっ壊れっぷりにおののき、途中で「災害無し」に変更しました。 (竜巻の場合通り道によってはパンパンの倉庫が吹っ飛ぶ?とか?不明ですが) ただクイックセーブがまさにクイックで簡単ですし、ロードも容易なのでやり直しに抵抗がなければ取り返しのつかないことにはなりません。 設定もゲーム途中にいつでも変更可能なので、その点も高難易度~敷居低めと自由に選択できます。 実績解除等を目指すなら、災害対策がそこそこ進んでから「有」にするのも選択肢ですね。 プレイ中の時間経過スピードも2倍・5倍・10倍・一時停止といつでも変更可能です。 畑作物や人の割り振り、在庫確認、交易の設定、建物配置中などは一時停止、 あとは基本5倍でプレイしていましたが、成果・結果が目に見えやすくサクサクいけます。 ゲーム中に進行度(プレイ時間かも?)がある程度進むと、 一定期間夜になったり昼になったりを繰り返すようになるのですが、夜は特に明かりが幻想的できれいで人々の往来をのんびり眺めているだけでも癒されます。 私にはとても楽しめた作品ですのでお勧めです!
I don't hate the game, but the experience leaves a lot to be desired, and I can't recommend it. The English localization is... not... great. It's not the worst ever I've ever seen, it's not on the level of one of those oldschool machine translations, but it's very wrong. It's bad to the point it makes the game actually more challenging to play, and that's frustrating. Building stuff, is functional. I honestly did not play the game long enough to build much of a substantial city, but it's hard to engage with this game when it's kind of janky and awkward. There's strange things like, you need ore to build your structures, but you get ore from mining, but you can only get ore from mines? But you need to research mines to get ore, or something - I don't know, I was pretty much done at that point. The game barely feels like it is even real, it has the kind of presentation to it that makes it feel like... a game-shaped game. It resembles a game, it has extremely stock music that I can only assume was produced by an AI because it's so terrible, and it has an options menu, and it lets you start a new game, and you can sort of build stuff by putting down blueprints and letting your guys make stuff, but uh yeah. The game has no personality whatsoever, it's just an effervescent overlay of mobile game, on the skin of... some kind of Settlers rip off, I guess? I don't even know. I don't know how much of this game was made with AI but I am gonna guess a lot of it. I refuse to believe the portraits were not AI, at the least. I am guessing much of it was AI because, I don't know how many people worked on this game, but it can't have been many. There's no credits, so I can't tell you who did what. Without any credits to show that, I'm assuming it was all AI. This is a Chinese studio, and I don't know, maybe this is just a small team that like wanted to take a break from making skinnerbox mobile games to try and make a PC game they were really passionate about - but it doesn't feel that way. I didn't really enjoy my time with this game and I know I have played dozens of city builders that are more fun and are just better than this game. I kind of don't see myself playing this game again for any reason. Oh, and I think worse than the game itself, this really goes to show Team17's name doesn't mean anything. They'll slap their name on anyone's game, at any time, for any reason, just for asking.
Very difficult game to play, to much info and understanding how it all works. Built a town hall and got hit with as plague. Lost half my population. They need to get rid of plagues and hunger in the game. Requested a refund.
꽤 재밌는 도시 건설 개척 시뮬레이션 근데 한가지 아쉬운건 전투요소가 너무 빈약하다는거다 안그래도 사람 없어서 일도 못하는데 도적 야수 하나 막겠다고 몇십명을 군대에 넣어야하고 전투가 그냥 병사 보내고 뭐가 암것도 없어서 재미도 없는데 보상도 거의 없어서 전투요소는 없다고 치면 된다 그래도 도시 건설 시뮬레이션으로는 재밌는 게임이다
Black screen on macOS.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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