
Made by and for skaters, the dual stick controls faithfully reproduce your feet on the skateboard for an ultra-realistic experience. Try out real-life iconic skate spots, customise your skater and equipment with items from the top brands
Modeled estimate, not a reported figure. How we estimate →
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About


With the dual stick controls, each stick represents one of your feet. You will need to learn how to control them and transfer weight, just like on a real skateboard. The physics have been developed with a focus on realism, smoothness and immersion. Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels!

Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system; just you, your spot and your imagination! There's no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots.

Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn't really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip.

Show off your style with an extensive customisation system for your skater and skateboard. By completing challenges, you earn money to spend in skate shops. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. Find the right ones for your style and shred the most iconic spots!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
4 Tage, 45 Stunden...
I received this product as a gift and I feel like I need to apologize to the person who bought it for me for wasting their money. The controls are total garbage - feels more like I'm riding a very complicated bike than riding a skateboard. Unfortunately that renders the entire rest of the game unplayable, even though I can tell a lot of effort went into emphasizing skate culture. NOT worth 40 dollars, not even slightly. Wouldn't even pay 5 dollars for this game because of the controls. You're better off playing the new Skate game for free.
skat bord
This game had the potential to be better than Skate and here we are almost 10 years on from it's initial early access release and 4 years from it's 1.0 release, and I'm still playing a content-less tech demo. Oh but don't fret, Creature and Nacon will be fixing these issues in 2026 by selling you more $10 DLC maps. Disgraceful.
the worst skateboard game ever the hitbox of every ledges rails etc is ♥♥♥♥♥♥ up pls do something idgaf about having 120 fps i want a well developped skate game
yes
Hands down the only skate game I ever recommend. It's been years me and my buddy have been playing and talking about this game. Looking forward to what is coming next!
sick
whatever you do... DO NOT BUY THIS IF YOU THINK SKATE 4 IS HARD THIS IS THE ELDEN RING OF SKATEBOARDING
When I first heard that [i]Session[/i] doesn't feature an in-game version of the skating capital of the world, Los Angeles, in the base game, I thought it was some sick, twisted, demented joke, but I guess SF is pretty cool... Buyers beware: you will fall...a lot. And it will hurt every time. Some of you will cry. Of course, not me, because I'm not a cry baby, but it would be perfectly reasonable if somebody did. I'm actually happy to say I don't suck at this as badly as I had anticipated, but I do suck (and a little less as time goes on), which goes to show it is possible to get used to the unique control scheme. Regardless, chaining several clean grinds in a row gives me the same feeling licking a battery does, and how many games can make that claim? 8 / 10 — points deducted for that "El Lay" prank, you jesters I just wish there was a score-based mode like in traditional skating games, since Session can feel a little too sandbox, without much of a goal. I need an additional kind of grind. (Breaking character to add this may be the best-optimized game I've ever played, since I get the full cap of 120 FPS at the highest settings on a potato.)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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