
Made by and for skaters, the dual stick controls faithfully reproduce your feet on the skateboard for an ultra-realistic experience. Try out real-life iconic skate spots, customise your skater and equipment with items from the top brands
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 342.29/day in the week to Jul 18 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


With the dual stick controls, each stick represents one of your feet. You will need to learn how to control them and transfer weight, just like on a real skateboard. The physics have been developed with a focus on realism, smoothness and immersion. Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels!

Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system; just you, your spot and your imagination! There's no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots.

Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn't really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip.

Show off your style with an extensive customisation system for your skater and skateboard. By completing challenges, you earn money to spend in skate shops. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. Find the right ones for your style and shred the most iconic spots!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.9Kreviews | 83% | — | $20.7M |
| $39.99 | 9.6Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game controls are fine. but it's unfriendly to skateboarding beginners . I dont know these tricks . how am I supposed to do them? The mission design is terrible , you might stuck at a mission for a long time and dont know how to improve ,how the mission determines success Finally , I suggest putting down your controller , picking up your skateboard and go practice in real life . Good luck!
Session, junto com Skater XL, tem um apelo muito afetivo para mim, pois ambos foram companhias durante muitas horas dos meus dias na pandemia. Durante o Early Access, eu sempre achei que Skater XL era o melhor dos dois. Porém, com o lançamento da versão 1.0 de Session, minha opinião mudou completamente. Hoje, para mim, Session é o skate sim definitivo e disparado melhor que Skater XL. Gameplay, controles, física e progressão compõem um jogo que abraça totalmente a estética do skate dos anos 90, recriando picos lendários como Hubba Hideout, El Toro e Hollywood High em seus mapas. Eu já disse isso na minha review de Skater XL, e vale também para Session: Session Skate Sim não é um jogo arcade. Não é sobre fazer a maior pontuação possível com combos absurdos. É um jogo muito mais contemplativo, que tenta replicar a experiência real de andar de skate. Lembro da minha adolescência andando de skate com os amigos: ir até algum pico e passar o dia inteiro tentando acertar uma única manobra em um obstáculo. As risadas, os amigos te incentivando quando você estava quase acertando, os tombos, o medo de se machucar, a frustração de às vezes voltar para casa sem ter conseguido encaixar a manobra… ou então a felicidade absurda quando finalmente você acerta algo que tentou mais de 100 vezes. É exatamente essa experiência que Session tenta capturar. Aqui você luta para acertar a manobra que imaginou, grava suas linhas, faz cortes e monta sua própria video part, tudo filmado com a icônica Sony VX1000, que marcou uma geração inteira do skate. A progressão do jogo não é das melhores. As missões são simples e acabam rápido. Ainda assim, existe algum senso de progressão, algo que, na minha opinião, Skater XL praticamente não tem. Graficamente o jogo é competente e a física funciona bem. Um ponto muito positivo em relação ao Skater XL é que Session funciona muito bem sem mods. Você pode simplesmente instalar e jogar. Já no Skater XL, para mim, é praticamente impossível jogar sem mods (o jogo depende muito da comunidade para se sustentar). Session ainda tem alguns bugs, e a sensação de impacto em aterrissagens grandes (como descendo escadarias enormes ou pegando corrimões grandes) às vezes parece estranha. Falta um pouco de peso nessas situações, o que pode quebrar um pouco a imersão. Mas, no geral, a gameplay é muito boa. Session Skate Sim é aquele tipo de jogo que eu sempre volto de tempos em tempos. Sem compromisso, jogo que eu coloco pra rodar sem fricção, jogo e vou dormir. Só para relaxar, como se estivesse passando um dia andando de skate em um pico que eu sempre sonhei conhecer. Obrigado, Crea-ture Studios e Nacon por fazer esse jogo ser realidade e ter me roubado algumas boas horas de vida me provendo uma experiencia maravilhosa com videogames novamente.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $49.99 |
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| — |
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| not modelled |
| $39.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Einfach ein mega geiles Spiel mit genialer Umsetzung. Nervig das man die DLCs kaufen muss dennoch wird die Simulation immer weiter verbessert und macht immer Spaß. Sobald man sich an die Steuerung gewöhnt hat kann jedes andere Game einpacken. Nur empfehlenswert
It just feels bad to play, which is the core of any successful skate game. They went down a flawed turd pathway early on in terms of the core skate physics and you can't polish a turd!
Napewno lepsze od tego schvjoziałego skate'a nowego xD
This game is so close to being great it's insane. The controls are difficult but so is skateboarding. But the $40 price tag is insane when there are so many broken challenges to the point it is possible, and super easy, to softlock yourself out of certain missions. Plus they keep adding skatepark like dlc and there is no vert tricks and the lip tricks have been experimental for over a year. Quit spending money on known wife beater Chris Cole and fix your ♥♥♥♥♥♥♥ game.
Loved this game! Last update made it impossible to enjoy it. No flip speed.
This game could be soo good if they just made some common sense tweaks I don't mind the fact that this is much more of a skateboarding simulator than game, it feels good to just chill and create cool lines in the replay editor. However! This game still just feels wonky, pushing your board is never right to me, its always too fast or to slow, even with consient button pressing on the same level plane you get diffrent results which is incredibly frustrating. A new pushing system that rewards timing your push and going for big long pushes for more speed would feel so much better. Another thing that needs editing is defenitly the clipping, I have my character clip through my board then bail from a trick which is just annoying. Sometimes his feet would just fall right through mid kick flip and it will bail me. If you are thinking of buying this id reccomend it only on sale and only if you really enjoy skateboarding games for their more chill laid back feeling otherwise get tony hawk pro skater for the more arcadey style game.
bacana!
The only thing the dev should fix is the lame animation when you fall off the board like a dislocated puppet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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