
Servo is a sci-fi RTS from some of the key creative talent behind the beloved Age of Empires series. Design your team of giant war machines with parts earned in battle, deploy them into white-knuckle RTS combat, and destroy the opposition in PvP or cooperative scenarios.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GREAT GAME
Support seit Ende15 Eingestellt! Das sagt schon viel über das Produkt . An sich ist das Game ziemlich cool bietet schöne Elemente nur wird es schnell langweilig nach 2 3 runden. Teile für deine Combots(Servos) bekommst du nur über händler nicht irgendwie dursch Forschung oder Achivm. Und der Online Modus ist auch nicht mehr Verfügbar Stand NOV 16
Really nice! It can be a bit hectic at times and a path finding tool would be good but this is nice. I like the upgade tools. The Ai could use a bit a of tweek or two I have destroyed the enemy base a few times by just sneeking round the back with my guys as a huge group of powered up servos just stood there and didn't seem to mind it happening. ha ha ha Still it seems slick and it is fun, the flying units are also a little hard to control though. 7 out 10. Its Better than Planetary Annihilation. Will play it a bit more.
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Trends
Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game's dead
très bof... A moins qu'il rende tout le jeux bcp plus fun. Il a peu d'intéret. Lent. pas évolutif. En manque d'addon a fond.
Entwicklung wurde eingestellt. Leider...
Great example of what happens when the developer and the publisher abandon a game with a decent concept. [spoiler]Fortunately there are plenty of Early Access games out there that don't turn out like this.[/spoiler]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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