
Serious Sam: Shatterverse is a co-op roguelite FPS for 1 - 5 players. Blast through shifting universes, stack wild boons, bend the rules with run modifiers, and hunt Mental's deadliest forces. Fall fast. Come back louder.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #50, worst UA #92 · 9 markets collected
About
Engagement
Reviews
Themes across 422 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
с пивом пойдет 👍
Serious Sam: Shatterverse is disappointingly not a good Serious Sam or a rougelike for that matter due to being an unpolished buggy mess with bad enemy AI, boring level design and uninspiring shallow rougelike elements. Best to avoid this mess and spend your money elsewhere.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 423 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abandoning after less than 2 hours. What a letdown. It's a bad FPS game, it's a bad roguelite, and it seems to be a bad Serious Sam game. Your pickups are nearly identical every time, you're mostly presented with useless loot. The gameplay loop is not satisfying and doesn't feel good. Game runs sluggish on High on a freaking RTX 5080 and keeps crashing GPU Screen Recorder. Dialog is lame. The only redeeming quality is the music. Going to try to refund.
Zero issues with the direction of this title. Almost unlimited potential with future updates. QoL patches and balance passes will come with time.. It's a $20 game. You all need to stop crying like you dropped $70 on an unfinished AAA title. - A lifelong fan since watching my dad slaughter TFE with Windows 98.
This game need Croteam
игра просто сок, а если быть точнее то просто пшеница, очень прикольно расстреливать пришельцев и тд, играть за старого сэма очень опасно, одна ступенька и...
这次不再是单打独斗了,最多可以5人组队,摒弃了关卡制,变成肉鸽合作,但这还是萨姆吗
Giving this game the Serious Sam 2 treatment is diabolical. TL;DR: The game is well worth its modest price tag, provided you take it for what it is: an imperfect, rough-around-the-edges Serious Sam game with just enough plot to justify the fun, fast-paced shootout along the way. If you're new to the universe and enjoy FPS roguelikes, this is a great entry point before deep-diving into the rest of the franchise. It is important to remember that this is a [b]spin-off[/b] - one of many, even if it's the most expensive one so far. No two spin-offs in this series look or play alike, which is a great thing: it keeps the franchise fresh and open to experiments. [i]Sam[/i]e goes for the mainline titles: the Encounters, SS2, BFE, 4, and Siberian Mayhem all had completely different takes on the formula. Yes, this one is different, but Shatterverse delivers exactly what it promises: a solid roguelike loop of blasting through arenas, testing different builds, and experimenting with weapon synergies. Expecting a spin-off to match the scale of the mainline battles is beyond me, especially since the marketing made it clear from the start that the focus is on close-quarters combat rather than kilometer-wide arenas - a shift fairly compensated for by constant weapon drops and randomized gear. Shatterverse prioritizes replayability over groundbreaking technology, and that works in its favor: like any proper roguelike, it hooks you with the "just one more run" loop, encouraging you to push a little further and unlock that next upgrade. By no means is it a perfect Sam game - the content pool could definitely be expanded, and some upgrades are clearly weaker than others. Then again, there is no such thing as a "perfect" Sam game. Not even Siberian Mayhem, as much as I loved it. That's the point of the series: tearing through aliens with an evolving arsenal of wacky guns is supposed to be [b]fun[/b] and unpretentious, not over-engineered. Shatterverse offers its own way to enjoy the slaughter, just as SS2 departed from the Encounters, SS3 shifted towards military grit, and SS4 changed the pace again. It saddens me to see this game knee-deep in Mixed reviews, and I genuinely hope Shatterverse finds its audience among Sam fans over time. Yet again, one must imagine Sisyphus happier than the average Serious Sam fan.
Seriously, this is not the Serious Sam you grew up with. Serious let-down.
Archi NUL, ça ne mérite pas de s'appeler Serious Sam !
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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