
Serious Sam 4 reignites the classic FPS series in a high-powered prequel loaded with an explosive arsenal, intergalactic carnage, and perfectly timed one-liners.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 1 → 5.14/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.8Kreviews | 83% | — | $10.8M |
| $39.99 | 2.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Говнида ♥♥♥♥ ♥♥♥♥♥♥. Кусок кода с малфункшеном.
Прикольная игра, мне нравятся все части Сема, эта тоже, пусть многие её ругают за оптимизацию (Croteam всегда делали хорошо оптимизированные игры, почти идеально, если судить по Семам, не беря в расчёт Мультиплеер в Revolution, но игроки сами знают на что идут, когда включают мобов, призывающих ещё мобов на X11) и баги, я ощутил проблемы с багами только в последней главе (босс реально мега-багованный), а так мне очень понравилось стрелять в инопланетян (играл на сложности "человек"), понравились шутки (со многих меня пробило на смех), отсылки на предыдущие главы (особенно когда Сем сказал: "У меня ботинок слетел", что придало силы моменту). Игры будут жить, только если в них будут играть, в них будут играть, если играть интересно, шутеры - это игры; вывод: шутеры будут жить, пока Croteam выпускает интересные игры. Благодарю.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 1.4Kratings |
| 81% |
| — |
| not modelled |
| $7.99−80% | 218ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a fan of the serious sam series since the first encounter (the original one) and played all and everything of the series. This part doesn't feel like it belongs to all the rest. The maps are huge but poorly made, rendering takes place within what feels like a 5 m radius around the player even with all the settings maxed, the enemies behave in strange ways that might appear like bugs but ain't, optional side quests are not optional at all because they will yield you very necessary stuff most of times. World and map design were way better in the first encounter (not talking about the HD version here), since you had everything rendered and could see for miles, everything sharp and crystal clear. What we got here instead looks like an unpayed trainee took a practical course and the devs simply approved all adn everything w/o even thinking to check anything. Props are just done on the front side; cut scenes are trhe quality of PS2 (also here, rendering is way too slow). If you choose to explore the vastr maps you might find yourself in a part that is not even RGB colored anymore but simply black in black, props are only colored within your 5 m rendering radius. The devs thought that the game would become more challenging by simply speeding up everything enemy-related by 200% while keeping Sam's actions at the same pace as before (i.e. reloading, sprinting), which clearly didn't work out (yes it's definitely more challenging than before but it's also 500% more frustrating and annoying). They could've thought about some better enemy designs but chose the easy and more questionable way out. SS games were always about managing big crowds of enemies by simply moving, choosing the right weapon and carefully place your shots in steps. Most of that went down the drain here since some fights are so terribly impossible to master without using gadgets that you simply want to punch the devs for being so ignorant and stupid. "Look, we give you gadgets and no matter if like them or not, we're gonna force you to use them." For an experienced serious sam player like me, the worst part of this game is the weapon order. SS4 is the first (and hopefully only) part of the series that switches double-barreled with semi-auto shotgun. It feels like a betrayal to the players. I cannot begin to understand what came to the dev's minds that this switch might be a good idea, but that simple switch alone completely ruins the game even without all the other flaws. And just to appear like we're playing something that's really state of the art, we also got a weapon wheel and perks. Nonono, this is not due to the clunky weapon selection mechanics but because this part of the series is very up to date with other games. Also, the perks will grant you the same boni that were part of your normal gameplay in the past SS games and/or are completely useless (riding a werebull? seriously?). The only positive aspects of the game are the humor that you're used to from the other parts and the fact that some of the secrets are very well hidden compared to former serious sam games. I'll try to force myself through a single playthrough and then gonna trash this pile of unfinished business. Serious sam didn't die in this game, but it killed the series for sure.
genuinely one of the most BORING FPS shooter I've played
Чётко. Возвращаюсь в видеоигры. Сириус Сэм 4 - самая понравившаяся часть из всех Семёнов. Просто кто-то не просёк фишку. Мне лично нравится, что 24/7 не валят толпы и рои противников, можно поизучать местность, погулять, временами постреливая, и отражая волны врагов. Просто, кто привык к Семёнам, она не нравится часто, потому что это немного иной шутер, отличающийся от других частей. Очень интересный опыт, прям от души.
Classic. Fun, simple, cringe... ohh my youth... Recomended!
a really great game, t̶h̶o̶ ̶o̶n̶l̶y̶ ̶a̶b̶o̶u̶t̶ ̶5̶8̶-̶6̶9̶ ̶f̶p̶s̶ ̶o̶n̶ ̶7̶2̶0̶p̶ ̶a̶n̶d̶ ̶2̶0̶-̶4̶0̶ ̶f̶p̶s̶ ̶o̶n̶ ̶1̶0̶8̶0̶p̶ ̶w̶h̶i̶c̶h̶ ̶s̶u̶c̶k̶s̶,̶ ̶s̶t̶i̶l̶l̶,̶ ̶a̶ ̶r̶e̶a̶l̶l̶y̶ ̶f̶u̶n̶ ̶g̶a̶m̶e̶ ̶+̶ 100%ing it is fun edit: nvm all that ♥♥♥♥, i'm a dumbass who didn't realize that i had super sample anti aliasing on (at x4) which killed my fps by running the game at x4 times the resolution, now i get like 50-70 fps on 1080p and cpu medium (2 customized), gpu ultra (11 customized), gpu memory medium (1 customied) settings + most likely had some other stuff that killed performance
Нуу, один браслет-ещё не пидор
This game is so bad
Bom para começa os cara, na epoca eu lembro dos caras prometendo 100mil inimigos no jogo, e meio que eles não mentira especialmente no final, pois tem tanto bicho nesse jogo que não dá para contar, sozinho é bem dificil, bem dificil mesmo, em dupla facilita bastante. a Historia é bem pastelona não tem emoção alguma, e so motivo para atirar mesmo, não espera profundidade em Serious sam o jogo tem Muito, MUITOS bugs GRAFICOS, de textura de tudo, as Cutscene mesmo bugam bastante. independente da maquina. mas o Final é incrivel, o penultimo boss é HORRIVEL PRA KRL,um boss que regenera a saúde em uma velocidade riducalmente rapida é sacanagem a luta mais arrastada que já vi, de resto o jogo é otimo, as musicas são muito boas, Sam nunca decepciona no quesito Rock pesado misturado com alguma coisa, esse jogo é mais para quem curte FPS oldschool e matar bicho sem motivo algum, pois é isso do inicio ao fim, se não a sua Praia pode esquecer ele.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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