
Seven heroes. Infinite adventures. Embark on an epic journey through a vast world filled with danger. Assign tactics to your party members or control them individually in fast-paced battles. Discover the captivating tale of Septaroad Voyager.
Modeled estimate, not a reported figure. How we estimate →
Media
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
After about 20 hours, both in the alpha randomized part and the actual game, I feel confident I can make a pretty full review. But I am not going to, I am just going to tell you to buy it. Because it is fun, and the dev is working very hard to improve it constantly, and the potential is massive! Ok I will give a mini-review though. Graphics are good enough on characters not to detract in any way for me, and with some of the character parts and sprites looking quite good. The world is in a pretty simple state currently, but what is in the game looks great; Japanese, Byzantine, Arab-Moorish, medieval European on the other side of Europe. The cities and towns look great. The sound and music go from ok and doing the job, up to absolutely awesome. The music in the south, in particular, is fantastic. The combat system plays like Final Fantasy 12, with a larger party, and some MMORPG mechanics like threat control. It is pretty simple at the top level, get more points, open new skills on a board, get better stats from it. But then you get to the mix and match of class changing, of building a set of tactics for each character, of summoning a pet and giving out buffs and slapping a debuff from character X that increases the damage of character Y and Z. Having characters A and B target this kind of enemy, which their weapons and skills specialize at defeating. Enemy is weak against this element, you use one of those two classes, or this buff on another class. The randomized dungeon mechanic, and enemy groups, things to make the maps feel a bit more alive could use some work, but those sorts of things usually come at the end of early access. Because at this point, there is pretty much no story, just prologues for each character. None of the story setups are insufferable characters or extremely dull, like certain other RPGs (cough cough 90% of them), and certainly give a tone that we are going to get into a story with some philosophy and dark themes, some adventure and loss, and more interesting characters. Honestly, as of now, the game is good, it is fun, I've enjoyed it a lot. Not a ton there yet, but all of the things that make a game actually WORK are in, and now the dev is on to finishing out the world and story. The potential I see for the game is absolutely huge. If you like FF12's combat, or FF5's job system, or anything similar, definitely give it a try. Or if you just want to support a dev who cares deeply about making a good game, as evidenced by his readiness to fix problems quickly and consider ideas and criticisms openly, give it a buy.
Good Fun. still going tho lolz
Game looks like it has a ton of great ideas so far, looking forward to where it goes from here!
1
Sim. Ainda está em acesso antecipado e certamente terá muitas atualizações. Veremos como vai ser e quando chegar a hora darei meu review completo. ---------- O dev teve que dar uma pausa no desenvolvimento. É.... a vida é dificil. mas as possibilidades do Septaroad Voyager são inumeras, eu gostaria de ve-lo terminar esse projeto e por isso ainda mantenho essa review positiva. O que é um sonho se não a esperança de um dia acontecer.
⭐⭐⭐💩💩 GRAPHICS - Graphics was okay. It kinda reminded me of the old Ragnarok Online game. ⭐⭐💩💩💩 MUSIC & SOUNDS - The sound balance was off. ⭐⭐⭐💩💩 GAMEPLAY - The gameplay was simple and easy to understand. ⭐⭐💩💩💩 CONTROL - The combat system felt somewhat awkward. I think I attacked myself twice because I got confused. ⭐⭐⭐💩💩 REPLAY - I'm giving it the benefit of the doubt because of the game editor. ⭐⭐💩💩💩 FUN - Maybe I was just tired but I kinda felt bored playing the game. ⭐⭐⭐💩💩 OVERALL - I'm giving it a thumbs up for now because it kinda reminded me of the old Ragnarok Online. I'll update my review in the future.
Si somos honestos, el juego visualmente es extremadamente atractivo y resulta muy agradable. Sin embargo, la movilidad y el sistema de combate dejan muchísimo que desear; lo bueno es que estamos ante un juego con acceso anticipado, por lo que es muy probable que corrijan esos pequeños errores.
I will leave a positive mark here for now, and over time check back on the game from time to time. Here is my feedback for the game, and if it is wise for you to grab it now, later, or never. So far it feels like a full blown 2D FF12 game. With the active combat fresh in the wound of early access. It offers a lot of complexity many have suggested, with elements of bloating out your character to your liking. This a lot like previous JRPGs you might recall like Dragon Quest(with DQ3+ in mind) with its allotment of class swapping/improvement. With one thing in mind to improvements to the game, is the combat, at times feeling janky. Not including the time to cast as my criticism with that statement. With group forming one thing I hope to see improved is Ai based auto attacking for parties, to give the player a ease of use when farming up mobs, rather then constantly toggling over, and over, and over. As this feels repetitive and non-intuitive. Sort of like, if you have a Scholar in your party(your friend you gain). Command them to be on healing duty. Rather then yourself who might main or want to main a DPS have to stop, toggle over, cast from the other toon, then swap back. In a nutshell you do this with turn based JRPGs/RPGs in general, so why would I feel disconnected with this? Even then, you were allowed to pause the combat in games like Baldur's Gate, Icewind, or FF12 allowed for ai allies to toggle to certain roles. "Those are those games, and this is this game, GEWT GUD~" No. If you are going to replicate a idea, you might as well follow through all the way with those concepts and perhaps improve on it. Lacking a forma is not improving on that. Bring solid Quality of Life to the party. I know Ai is not a easy thing to work with, but make it work. I digress. Anyway, from that I like what the game aims for, it is a game that feels early access, with the need of improvements. Wait a while before diving into this one. It should or hopefully turn out great, I can hope.
Sinceramente não me pegou tanto... Acho alguns sistemas não tão fluídos e estranhos... E a falta de localização em brasileiro te impede um pouco de ter total imersão. Mesmo se inspirando muito em Final Fantasy, achei que falta alguma coisa. Por outro lado, creio que ainda vale a recomendação.
It has potential. As a side note, It has a lot in common with Final Fantasy 12. Really good for scratching that auto battler itch as well since there's a lot of options on how to control your party's AI.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |
| Path of Exile 2 | $100.2M | 223.1K | 74% | $29.99 |
| ARK: Survival Evolved | $92.3M | 773.2K | 83% | $9.89 |
| Grounded | $70.1M | 75K | 91% | $39.99 |
Related
| Garbage Pail Kids: Mad Mike and the Quest for Stale Gum | $10.6K | 51 | 88% | $9.99 |
| Gravethorn | $10.6K | 86 | 88% | $4.99 |
| Disminal | $10.6K | 161 | 90% | $4.49 |
| Nirvana Pilot Yume | $10.6K | 131 | 76% | $3.99 |
| Jetman Go | $10.6K | 175 | 80% | $1.99 |
| 第零封情书 | $10.6K | 61 | 97% | $4.99 |