
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #34, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is just good. This is whats games are about alone or with friends this games a banger. Now just make this into an mmo i can grind for hours. Also add a bosh rush mode
this game is so gooooooood
초반 빡센거 넘어가고 무기도 좀 얼추 해금 하면 재밌어짐.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
after getting all the achievements, sephiria is a very fun inventory management and roguelite. the co-op worked well for my friends and i, and enjoyed the learning curve. the item synergies are fun to work with, and finding new op builds is super satisfying. great music, sound design, and visuals as well my only gripes are that sometimes the sword and shield block hitbox felt inconsistent as enemies and projectiles would phase through my block. i also with talent points were easier to get after 100%-ing the destiny inscription tree. it would be nice if you got more talent points on hard more or could spend a bunch of sapphires to get a talent point
I also have like 20 hours in the demo fyi. The time i spent on and in this game was great not too long or short. I could play more but i beat the game and found it very fun.
재미가 없는 건 아님. 기능 해금 안된 초반에 아이템 주고받는 것도 재밌고, 하나둘 해금되는 코스튬이랑 기능으로 빌드 짜는 것도 재밌고, 템창 테트리스도 귀찮지만 효율충 본능 자극하고, 혼자 해도 킬링타임으로 할 만함. 그런데 부정 평가들이 말하는 아쉬운 점도 고스란히 느껴짐. 일단 세피리아는 차례로 장비 맞춰나가는 다른 록라나 슬더스 생각하고 하면 곤란함. 기능이 하나둘 해금되는 시점부터 이 게임은 '던전에서 쓸만해 보이는 장비와 시너지를 즉석으로 하나둘 맞추는 게임'이 아니라 '뭐 갈지 플랜 다 세워놓고 던전 들어가서 완성하는 게임'임. 랜덤 스타팅이나 '나는 롤토체스마냥 할건데?' 같은 플레이가 안 되는 건 아닌데 그러면 본능적으로 곱연산 찾아낸 놈이랑 DPS 20배 차이남. 게이머의 본질은 최선의 선택과 이득을 찾아 플레이하는 거임. 자기 혹은 옆사람이 DPS 수천수만 찍는 걸 보고도 올랜덤 롤토체스식 DPS몇백으로 플레이할 게이머는 없음. 그렇기에 결국 앞서 말한 것처럼 '뭐 갈지 플랜 다 세워놓고 던전 들어가서 완성하는 게임'이 됨. 그리고 이로 인해 생기는 문제가 있는데 1. 우연한 행운도 기쁘지 않음. 초반에 기적처럼 뜬 빨강템? 처음 만난 히든 상인? 사파이어 상점? 계획에 없는 아이템이라면 그냥 '빨강 떴는데 아무도 안가냐? 안간다고? ㅇㄹㄸ'밖에 안됨. 솔로면 그마저도 없음. 우연히 뜬 고등급 아이템에 플레이 스타일을 바꾸거나, 노선을 확 틀거나, 좀 섞어 볼까 하는 선택은 개잡탕 한번 완성하고 나면 어지간하면 다시 안 하게 됨. 2. 플레이스타일이 안 바뀜. 물론 빌드 바꾸면 당연히 바뀌겠지,, 그냥 정해진 걸 완성하는 게임이다 보니 앞서 말한 것처럼 한 번의 런에서 딱히 변수가 일어날 일이 없는 거임. 그냥 핵심 아이템이 안 나오면 빡칠 뿐이고, 필요없는 빨강템만 오지게 뜨면 짜증날 뿐임. 아이템 종류도 적어서 매 런에 같은 아이템을 들고 있게 됨. 여기부터는 그냥 아쉬웠던 점 3. 적들 호밍 개잘함. 직선형 투사체의 정석적인 회피 방식이 횡이동이라는 상식은 세피리아 세계에선 통하지 않음. 게임 익숙해지고 나서야 '쟤는 뭔공격하고 얘는 이렇게피하고' 하지 플레이 초기/처음 만나는 적들은 하나같이 당황스러웠음. 4. 모르면 맞아야지 좀 심함. 3번이랑 비슷한 문제인데 몬스터 이놈들 범위 예고를 지들 맘대로 함. 이것도 익숙해지고 나서야 피하는 거지 근중거리에서 예고 범위보다 훨씬 넓은 공격에 툭 맞으면 염병 소리가 절로 나옴. 5. 게임이 갈수록 탄막인데 평타에 전진성이 달려있어서 제자리에서 딜하려면 튀어나가려는 댕댕이 목줄잡듯이 앞으로갔다 뒤로갔다 해야함. 대체 어째서,,? 6. 스토리가 좋다고,,? 그래도 종합적으로는 추천함. 가격도 착하고 플레이타임도 낭낭하고 멀티로 즐기기에도 좋고, 보스 종류 많은 것도 좋았음.
面白い
Same malfunctions as Holocure with gamepad inputs, latency and buffering. (supports only X360 schene, normal gamepad scheme bugs entirely) So often the hero dashes awol, not where i aim, and go direct into enemy attacks. The ranged very fast homing atfacks from offscreen enemies is so bad. The item selection is nonsense 90% of the time, and the mechanics to alter that, like the skewers, are not working. To progress you have to win, but to win you have to progress, artificial longevity by extreme grinding. The slate meant to remove negative effects from artefacts did not work the one time i pick one.
할게 없어요.ㅠㅠ 그리고 3스테이지 까지는 재미있는데 그 이후부터는 재미가 없는 것 같아용
60단까지 다깼다 빨리 ... 다음꺼 내주쇼
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $502 | 9 | 89% | $2.99 | |
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $15.3K | 79 | 84% | $10.49 | |
| $1.3K | 7 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 21.3K | 97% | $8.99 | |
| $4.3M | 3.6K | 76% | $20.79 | |
| $4.3M | 7K | 64% | $24.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 4.7K | 95% | $24.99 |