
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #34, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스토리 미쳤다. 그냥 ㄹㅈㄷ 로그라이크 고트 게임
게임성 하나만으로 승부한 국산게임. 정식출시 세일로 착한가격에 아주 재밌게 즐김
너무 재밌습니다. 무조건 사서 해보세요. 다양한 무기와 다양한 콤보 조합을 통해서 나만의 세피리아를 한 경험이 너무 좋았습니다. 게임 스테이지 다양성이 생각보다는 크지가 않아서 자칫 지루할 수도 있었는데, 매판마다 이것저것 다른 빌드를 바꾸면서 하니 할 때마다 완전히 새로운 게임을 하는 느낌이 들었습니다. 석판을 이리저리 돌려가며 테트리스를 해서 아티팩트의 레벨을 조절하는 것도 재밌었습니다. 물론 가끔씩 머리 아플 때가 있긴 했지만요. 귀여운 캐릭터들, 화려한 효과들도 게임의 몰입감을 높여줍니다. 이런 류 게임을 잘 못하는 편인데도 어찌저찌 엔딩은 보게 해주는 겜이라서 겜못쓰들도 충분히 도전해 볼만하다고 생각합니다. 체감상 스테이지 클리어를 잘 못하면 다음판엔 좋은 템을 더 잘주는 느낌?이 들긴 했습니다만ㅋㅋㅋ 또 겜잘쓰들을 위해서는 하드모드가 따로 마련되어 있구요. 게임 커뮤니티 가면 어느 조합이 가장 사기고 좋은지를 쉽게 알수 있지만, 하드60작 할 게 아니라면 그 어떤 아티팩트를 선택해도 게임을 재밌게 즐기고 클리어 하기에는 충분다고 생각합니다. 그러니까 너만의 세피리아를 해!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
시간 가는줄 모르고계속함 개재밌음
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창작마당을 열어라!!!!!!!!!!!!!!!!!!!!!
재밌어
新时代动作rogue的公式打法在这里都能看到,某个罪大恶极带坏风气的动作rogue开的先河。 巨量局外成长,局外成长这个机制本身就毁誉参半,数量再上来就纯粹折磨了,rogue想拉高玩家留存时间有无数种办法,肝得要死的局外成长是最烂的办法。 “精心设计”的数值架构,局外成长不做到1/4左右第一章都是生死局,高难游戏类型就应该加一个清空局外成长的动作rogue。 同一个武器的同一衍生里就能看到机制断档和孱弱数值同时存在。有些武器的设计实在是没动脑子,给三个流派所属的数值得了,还想要机制联动啊? 武器、角色的平衡实在是糟糕,这个也是动作rogue的祖宗之法吗?低难度勉强蠕动的角色武器到了高难彻底隐身了,能不能玩?能玩,但是要忍受三章的刮痧摸到胡局门槛了才能勉强够到内部爱大人的脚底,有的武器是机制联动流派数值还慷慨,有的武器是无任何机制联动给个三瓜两枣的数值自己蠕动基本功去吧。 能一年内连续玩五款动作rogue不红温公式游戏设计的人现实干什么都会成功的。 为什么骂这么多还是好评:除去公式设计之外,美术、剧情、流派设计都算可以的,内容量配得上售价。 最后依旧是拷问 异常一定得有CD吗?武器以外上毒/异常增伤的手段呢?有神器(道具)的增伤神器了那减神器CD的呢,加神器范围的神器呢,加神器触发几率的神器呢,神器流的流派羁绊呢?
[h1]この手のジャンルで迷ってる人がいたら迷わず推せる名作[/h1] 音楽ストーリー映像キャラクター難易度ゲーム性、ローグライクに必要な「壊れてくれる具合」、細かいところの配慮などなど、全ての要素がバランスよくハイレベルな、文句なしの名作です。 結構いろんなパターンでオラオラさせてくれるのと、リロールたくさんあるので、ハズレ回みたいなのが出にくいのが良いですネ♡
감성좋네용 ㅎㅎ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $502 | 9 | 89% | $2.99 | |
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| $15.3K | 79 | 84% | $10.49 | |
| $1.3K | 7 | 100% | $7.99 |
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