
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #34, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
친구랑 하니 재밌어용
A very fun game would recommend for people who like rougelikes
абсолютный кинотеатр 10/10 сефирия это внебрачный сын Enter The Gungeon и Backpack Hero.....11/10 абсолютное кино прям шедевр
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Please add more achievements. I want to play the game more. Im at 25/27 and I only used like 5 percent of the possible builds
탄막의 가시성이 다소 떨어진다. 경험치 구슬처럼 무해한 투사체와 적의 공격, 그리고 내가 발사하는 투사체가 한데 섞여 있어 구분하기가 번거롭다. 특히 적을 처치했을 때 날아오는 경험치 구슬은 처음 보았을 때 공격인 줄 알고 대시로 피했을 정도다. 적의 공격에 집중하며 회피나 패링을 준비하고 있을 때 경험치 구슬이 날아오면, 나도 모르게 반응하여 패링 버튼을 누르게 된다. 탄막 회피가 핵심인 게임에서 굳이 이렇게 설계해야 했을까 하는 의문이 든다. 혹시 이것도 의도된 난이도 요소였을까? 이런 류 게임을 주로 플레이 해보지 않아서 내가 모르는 걸 수도 있다. 또한, 원치 않는 타이밍에 태초의 상태로 되돌아간다. 겨우 목표로 했던 스타일의 빌드를 완성할 때쯤이면 어김없이 집으로 강제 귀환하게 된다. "그래, 다시 해보자" 하며 도전하는 것도 수십 번이 한계다. 나의 경우 '한 판'에 약 40분 정도 소요되었는데, 매번 40분 동안 기울인 노력이 도르마무되는 듯한 느낌을 받았다. 스토리 진행상 어쩔 수 없는 연출이었을지라도, 앞으로 나아간다는 성취감보다는 강제로 리셋당한다는 인상이 강했다. 11.9시간 동안 반복 플레이를 이어갔다면 어느 정도 카타르시스라는 보상이 돌아올 줄 알았으나, 그럴 기미가 보이지 않아 결국 하차하게 되었다. 하드 모드로 플레이했다면 달랐을까? 몇 가지 불편한 점은 있었지만, 전반적으로 잘 만든 게임이다. 귀여운 도트 그래픽이 인상적이다. 최종 평가는 '그럭저럭 괜찮음.'
制作组玩过自己做的游戏吗?用脚做的平衡?难度12以上和刮痧一样,BOSS摸一下就2.30血,玩你M?
출시 초기에 비해서 스펙 좋은 아이템이 초반에 많이 추가되어 난이도가 굉장히 쉬워졌네요. 곧 정식 출시가 다가오니 기대됩니다.
боже, если вы не играли в dungreed от них - то вы многое упускаете, а так это довольно хорошая игра с узнаваемыми стилями, советую её для всех (по сравнению с ранее упомянутой прошлой игрой - эта игра на 2 головы выше, оно и понятно - опыт и время дали свои плоды)
操作手感一般,剑盾攻击的时候还会打一下向前挪一下,不知道为啥要向前挪,手感还不如元气骑士。索敌也很奇怪,你朝哪个方向他就往哪个方向打,可以说没有索敌,然后你会发现怪和你兜圈子,你被怪当狗遛打不中怪,结合前面的攻击向前挪加上攻击的停顿,怪多的时候非常难受,可以说是操作拉满了。还有贴脸的时候经常防御不到攻击,防御要消耗蓝条是我最不能理解的,你有精防说明你鼓励防御,可是你还限制防御就不能理解了,让防御和技能去抢蓝条是什么高明的设计吗?而且精防没有收益,既然没有收益那为什么不闪避呢,防御不会显得有些多此一举吗?而且有的时候你明明闪避了却还是会莫名被怪打到。还有怪的攻击,第二章的boss有个地波,每个地波的特效又大,连成一条线,根本看不到空隙,没法走位,还一次性来好几次地波,合翼卫?有些怪的攻击提示只有一条线,结果打出去攻击范围是个扇形???????还有流派构筑,前期没几个骰子刷神器,刷到差的就直接爆炸,来个加攻速的就纯靠武器打伤害,结果碰不到铁砧强化武器就直接完蛋。综上所述感觉一般,特别是这游戏卖将近60块,即使打折也要40多感觉还是有点贵的。
tight
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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