
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #32, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
줜나재밌음한먹묵어봐진짜로
3일만에 엔딩을 봤는데 이거 하드 꺼도 되는거였노
好玩爱玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
친구들과 시간 맞춰서 하면 매우 재미있어요. 로그라이크 특성상 아이템 획득에 억까가 나올 수 있는데 그런 억까를 줄여주는 장치도 많이 들어가 있고 멀티플시 서로 맞추는 트리가 다르면 상호보완이 되니까 아주아주 좋습니다. 액션도 시원시원하니 괜찮고, 여러가지 트리들도 개성이 있는 편이라서 좋았습니다. 진행 방식의 변경도 나름 다회런의 피곤함을 줄여주고 게임에 몰입하게 해주는 요소로 잘 동작하고 있구요. 스토리 진행도 무난하고 끝맺음도 깔끔하게 좋았네요. 딱 하나 뿌리 60단계 하면 진엔딩 등의 추가 요소가 없어서 아쉬웠어요. 도전과제 챙기는 스타일도 아니라서 적당히 하다가 엔딩보니까 안하게되었습니다.
One of the best games I've ever played. Strongely recommend!
말이 필요 없는 명작, 믿고 보는 제작사
This game seems awesome haven't played it much but I look forward to playing it more my only thing is I don't use mnk to play this game I prefer controller. But I don't know if I'm the only one whobis experiencing this but the button mapping doesn't let me map my triggers to anything even though one of the triggers by default is mapped to one of the actions in the game. Has anyone else noticed this or am I the only one? If so prayerfully the devs see this and take a look at it as a possible quality of life change.
로그라이크 부류 압도적 1등. 어쩔 땐 엔터더건전보다 더 훌륭하다는 생각도 들곤 함. 그냥 미쳤음. 근데 왜 내 작은 토끼는 끝내 돌아오지 못한겁니까.....살려내... 2탄으로 살려서 돌아와다오...
I wish the weapons would be more attainable in order to find your own play style earlier, but this game is actually surprisingly good and the build mechanics are fun and deep. Worth every penny
不打高难度休闲玩玩还行,想咋玩咋玩 打开高难度就是在不停的重开对局roll羁绊,有的流派成型极其困难,关键卡不来就直接一局烂掉。导致后面只能玩成型简单生存高的轮椅,开玩笑的,说是轮椅被当路边一脚踹死也是常有的事。连击两百多的东西爆率还没100的高,高难度烂到极致的数值,自身加成极低,打开玩一天高难度就和去坐牢一样
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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