
As occult researcher Uesugi Kaho, discover the secret of the "Midnight Door" while avoiding the grip of it’s victims’ corrupted spirits. Inspired by classic survival horror titles; explore, investigate and survive a terrifying and deadly night in the abandoned Ikebukuro Walking Park.
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About
Uesugi Kaho is an outgoing and adventurous college student and member of her school's occult research club. When Returning to Japan for a family visit, the other club members dare Kaho to investigate an infamous urban legend; The Midnight Door of Ikebukuro Walking Park. Of course Kaho jumps at the opportunity to prove the legend true and capture positive proof of the paranormal. However, entering the long abandoned park just before 12:00 a.m. and opening the Midnight Door may be the worst mistake she will ever make...
SENSEs: Midnight is a full 3d survival horror game taking major cues from Fatal Frame and Resident Evil, featuring TANK CONTROLS and FIXED CAMERA ANGLES in order to capture the truest essence of classic survival horror titles. Discover the secrets of the park via environmental storytelling and lore, manage your limited inventory slots carefully to avoid backtracking, weigh risk and reward on puzzles that may alert the vengeful spirits of the park, use hiding spots to temporarily elude your pursuer, and remember, there is only one place you can safely save your game... Expect the Ikebukuro walking park to ooze dreadful atmosphere while the ever-present threat of a relentless Onryo stalks and chases you wherever you go!

SENSEs: Midnight is the first part of the anthology style sequel to Sense: A Cyberpunk Ghost Story
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, German, Spanish - Spain, Simplified Chinese, French*languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Short Answer: This game sucks and would suck if it were made 10 years ago. I’m flabbergasted that the team that made the last really fun Sense game made this one too. Did the lead dev quit? Did someone lose a bet and forced them to make this bland PS2 era game? Long Answer: I 100%ed their first game Sense a Cyber Punk Ghost Story. It was one of the handful of games I have 100%ed in my life. It was a wonderful little game with a good story and amazing art. Each room had lovely detail that I was excited to explore because I wanted to see how wonderful or disturbing the next room would be. This game is not that. I will go into the points below. 1. The art direction. I was wary when I learned this game would be 3D as the drawings of the artists were half the fun. However, I thought that it must be easier for them to do so that’s why they went 3D. Only to learn from the dev themselves when responding to another player; “Getting a 3d model concepted out, modeled, rigged, animated, etc is far more time consuming and expensive than 2D.” So this was more work. Why then did you do this? This game Sense Midnight is dark and bland. The models are janky and simplistic to the point that the main character has one expression. That being not one at all. It’s an emotionless face. I saw her being stabbed to death by a demonic umbrella and it was the same expression as when she is simply standing in the middle of the grass. No heart-warming smile like the doll woman from the last game had once you helped her move on. No look of horror like the main character from the last game when she was being dragged into some hell dimension. The land itself shares the same problems not that its easy to tell given the forced camera angles hide a lot of the empty space where there is nothing around. 2. Game Length. On this topic the devs have said this: “Based on playtests and QA, the game has a roughly 2-3 hour playtime per playthrough. It is a much smaller game overall than Sense: ACPGS. But we feel that the content within is more steady and refined. The quickest we can currently beat it as the devs is just barely over 1 hour, while Sense ACPGS was roughly 3.5 hours or so.” I’m not even going to waste my time going into the ludicrous idea that this game is more refined than the last one. Back to game length. 2-3 hours for a non dev. That is only because of the back tracking and how unbelievably slow the main character is. If she ran at the speed of a normal human, hell even if she ran at the speed of a normal child, I see no reason why this game wouldn’t have 30 minutes to an hour off its run time easy. The worst part of the first game was the back tracking, but I was fine with it given how nice the game was to look at and that going back to find secrets unlocked new outfits and such. Now this? A, by the devs own words, “…smaller game overall…” should not have these problems. Did no one in playtests and QA ever once go “Yo guys…its not fun to have to back track at the speed of a snail because you forced me to drop a bottle cap to make room for a coin.” When I reported a glitch where the coin items could be used over and over to unlock the swimsuit early, I asked the devs if her walking speed was also a bug. Its not. In a game with puzzles and items you are limited to 4 items and must drop something to make room for more. So if you drop a screwdriver on one side of the map to pick up an item you need for the other side you have to “sprint” slowly all the way back to get the screwdriver and then back to where you were before. The sprint is laughable. Its not a sprint. It’s a mild jog at best. The devs said she is that slow because if she were faster the main ghost would not be able to catch her. “For the ghost chase, make sure to juke and zig zag. If we make her any slower she won't be able to catch you at all, same if we make the player faster. We're open to suggestions on this though!” Make them both faster then. 3. The Pursuer. Rather than having several interesting ghosts and stories this game revolves around 1 main ghost. A centipede girl with nothing interesting about her. This includes the pursuer aspect to her. She isn’t scary she is just frustrating. Fun fact if you get tired of her you can save your game reload the file you just saved and she will bugger off somewhere else. Pursuer taken care of. She doesn’t pose a single threat. Also, on no less than 3 occasions the Pursuer just stopped chasing me and went off to do her own thing somewhere else on the map. 4. Lighting. This game can’t seem to find a middle ground. The map is too bright to read well and the game itself is so dark. That’s fine for the theme, but the whole place is so bland it can be difficult telling sections apart. I thought about throwing this out as a sort of “It must be just me” but no. While I was writing this review another player complained about the light. So thanks RadRanger. Cheers to you. Additionally, if you get hit by ghosts the screen almost goes black making it difficult to make your way out of group attacks. 5. Story. This is the most damning thing about this game. There isn’t one. It’s the barest bones of a bad B-movie…no let’s go with C-movie plot. Which its an absolute shame because the story in Sense ACPGS was good. 6. Bugs, game breaking no less. I hit quite a few bugs during play, but most didn’t seem to have that much of an issue. Though finally after putting in the battery, the wire, the tape, and the cap no prompts come up. Can’t interact with anything that’s not a dropped item or something in the pause/inventory screen. I reloaded the game from a previous save to see if it happened again and it did. I did extra work so I would be able to play this the whole day when it came out because I enjoyed the first one so much. Now I can’t even recommend the first one. If games like this, bland, buggy, and uglier than some games from the PS2 era is what they are going to be making now why on earth would I want more people to give the devs their money. I really hope this game is just an example of the devs biting off more than they could chew. Overestimating themselves, because if it isn’t than what caused this game to be made? Is Sense Midnight a cash grab? Is it an early access game pushed out as a full title? The devs themselves said this is a much smaller game than Sense ACPGS so where is the heart? Where is the detail? If the game is so much smaller why on gods green earth is it so much worse? The two things I liked about this game were the design for the main character and the chatting of the friends. The idea of using a group text chat was neat. Shame it wasn’t used to actually add meaningful story.
This game is clearly not for everyone considering how many people complain about the aspects that are what actually make this game more challenging and unique. I'm talking especially about the oldschool console camera mechanic and awkward movement, so you should probably first check if you don't mind the peculiar kind of movement. The graphics are very creepy and well made, especially the 2D artwork for the spirits. The 3D aspects of the game are giving me mixed feelings. The main protagonist seems almost out of place and her model a bit VR-chattish while the surroundings are definitely top notch and scary. When it goes for locations there are pretty hidden even though most are easily accessible. This means that you can be passing by an entrance to an area you had no idea about several times while trying to figure out where to go. Some segments of the game are missable side quests which award with extra content like the swimsuit and can be locked out if you progress with the main questline too fast. For example if you fix the pipes before helping the toilet spirit, you'll miss a gacha coin. The music is pretty great, the system for chat messages commenting on the progress has a nice feel to it. There is an added aspect of the camera catching spirits in the wild and it's also a very nice addition. When it goes for the puzzles there is a few as well as some classic use or combine items from your inventory challenges. The game is certainly fun and worth playing. I highly recommend it.
Sorry if I cause any confusion with my review I normally don't write them. Sense: Midnight in my personal opinion is a great game. That being said I know some parts of the game may cause questions to my opinion to come up. I will point out this game isn't made by a AAA studio but from a talented artist and team that have worked hard to bring this dream into the video game world. I know the animations may seam off or stiff compared to others games but keep in mind game development isn't the cheapest nor easiest thing these days to do. I ask that you look at the game as a whole and be open to it. It's an original idea using irl lore that is really blended well into the unique setting of the game. Not to mention the characters that are apart of the game also stand out as unique. Not to mention while playing the game you get to experience part of their interactions and get to experience how the characters would be if they were irl. Granted the puzzles are kinda easy to solve, certain parts may be difficult and that the game may seam shorter compared to the previous game. What should stand out and commended is the fact that Sense Midnight takes the story of the previous 2D game into the 3D world (which again isn't the easiest nor cheapest thing to do). Story wise I really enjoyed it :) it really captured the freaky haunted spirit setting and expanded upon it. Not to mention the ending (or should I say new game+) is perfect and left me wanting more. I again ask that you give this game and the story as a whole a chance and your support. :) It will help the talented team develop even better ways to progress the series and lead to improvements on areas that need it.
Not worth the full price. Game doesn't even feel complete. Feels like a prototype or an early beta version of a incomplete game, and unfortunately for me i cannot refund it cause im past 2 hrs playtime. ===================================================================================================== I'm gonna add a list of cons and pros only because i like to review games this way: [h1] Pros: [/h1] - Cute MC - Cyberpunk aesthetic - Decent J-horror atmosphere - Music is nice especially the main menu theme. - Decent fixed camera angles. (I love fixed camera angles which is ironic because I hate tank controls) though i would of preferred a 3rd person camera instead which actually would of fit this game better imo ===================================================================================================== [h1] Cons: [/h1] - Not sure for the main character (Kaho) if they are trying to go for a anime or realistic approach here but it fails so she looks like a barbie doll void of any expressions, her mouth does even move when talking, dying, screaming etc. Ruins the Immersion. - Tries to be like Fatal Frame and PSX/PS2 era Resident Evil and fails with is gameplay and puzzles. - Way to much bloom to the point where it interferes with puzzle hints making them illegible, which in turn renders the "take pictures of hints" thing pointless. - Ghosts enemies are just annoying and not scary at all. They dont act like Ghosts either they act more like transparent zombies. - Hiding is kinda useless, Could of been implemented in a way that Supermassive Games does it in their Dark Pictures Anthology games or in Red Barrels's Outlast Series. Instead its just spots where you can sit behind something for an unlimited amount of time (if you've beaten the breathing control minigame) and just wait for enemies to wander back to their old patrol points, but even then they will instantly spot you again seconds later after you leave the hiding spot. - Tank controls in general are terrible I wish devs would stop adding this movement when making classic PS2 style horror games, It doesnt make the game scary or harder, it just makes it annoying to play - Graphics are mediocre, and not even on par with they previous game. - Too much post processing, Can barely see what your interacting with or looking at ===================================================================================================== [h1] Final Thoughts: [/h1] Honestly the Devs should stick to 2D, cause their previous game was actually damn good. I will try and beat this game but at its current state its bad. Which sucks cause i was looking forward to seeing how this game would turn out when it was announced. Hoping the state of this game as it is now isnt the final product, they need to polish it more and improve the game's gameplay and graphics
It's a bold attempt at a PS2-esque survival horror game that, sadly, just doesn't quite come together as it should. A strong opening to the narrative makes it all the more disappointing that the plot just sort of fizzles out after the first few minutes, and the core "scary things" are more annoying than actually frightening. There's definite potential here and I would love to see Suzaku have another crack at this style of game because I think they have the presentation aspect almost nailed, weak enemies and expressionless protagonist aside. They just need to work on the actual substance of the game itself, the core mechanics -- and the all-important scare factor. [url=https://ricedigital.co.uk/senses-midnight-review/]Read our full review at Rice Digital[/url]
Beautiful game, tight controls. Love the throwback to old 'tank control' horror games. Can't wait to dig into it more!
No-commentary playthrough: https://www.youtube.com/watch?v=J1_I7dDR8i8 Midnight is quite a departure from the original Sense game, but I absolutely love it. The launch was a little rocky with some nasty bugs, but the issues were addressed quickly and taken care of. Hoping Suzaku sticks with the 3D approach for future games and expands upon what they've built here, because I really think there's some amazing potential. Great job!
From the talented indie devs that brought us "Sense - 不祥的预感: A Cyberpunk Ghost Story" comes "SENSEs Midnight" a short retro 3D horror game with the classic tank control and fixed camera horror games that we love so much from old school horror games. Love the ambiance, the artstyle, the dialogue as well as the overall cute aesthetics and especially all the classic Yokai inspired horror. If you loved the previous game "Sense A Cyberpunk Ghost Story" then I highly recommend you give SENSEs Midnight a try.
I almost never make reviews but wanted to make this (very disorganized) one since this was a super great experience from some very cool devs that I'd like to talk about! After playing through this game once, I have to say, I really really liked it! It reminisced alot of the older style fixed-camera tank-control Biohazard/Resident Evil games and things of that nature. My favorite parts about this game were definitely the ambiance, the artstyle, the dialogue, and the overall look and feel. If you love cute/pretty anime girls and neon-cyberpunk aesthetic, this is for you! Also if you like darker yokai and mythological influences, and Shinto imagery, also something to look for! The Chat mechanic where the protagonist's friends send messages to her based on contextual events was just a joy to see every time! I enjoy tank controls in horror games since they add to the technical difficulty of avoiding enemies! The fixed camera perspectives were generally all very good, and made for some very pretty scenes, alongside tense moments where I couldn't totally see what was infront of me! While this would normally be a nuisance, the sound design of the different enemies allowed me to know when there was danger and run. I loved the flavor and art hidden throughout the world, alot of great art work and nice side-documents to look at if you have the eye for them, and all really enjoyable to see! The main character herself has a really pretty design that is nice to look at in contrast to the (also bleakly pretty) horror around her. On the side of criticism, I have some minor issues! The current lack of facial expression was noticeable, though I heard that was being patched quickly. The optimization sometimes didn't work out, leaving some places a bit stuttery despite by higher-duty laptop, though nothing really bothered me out of enjoying the game. The biggest gripe would probably come from some bugs standard to sequence-based exploration games, primarily sequence-breaking issues regarding the clock and gate-opening part of the game. I also wish it was longer! I want to spend more time with this protagonist and her friends, in this super interesting world! Overall, I recommend this game a bunch and hope the devs find success, and make more interesting projects ahead, if not adding more patches to this game! Ill also be getting the first Sense game shortly, since this has gotten me very invested in the world they've crafted!
建议去做黄油 我开了个相机 拍了个照片 然后相机 收不回来了 死档 也没有自动保存 又要重新来 整个游戏墨绿色的色调也让人很难受 一定要说优点的话 女主角真的很大 仅此而已 很可惜 我没能 玩到后面
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