
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1444 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
芳乃牛逼
千恋万花真是太好玩了你们知道吗
太好玩了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 11.9K | 88% | $35.99 | |
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.8M | 203.2K | 89% | $2.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 6.9K | 49% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 88 | 88% | $4.99 | |
| $7K | 18 | 94% | $11.99 | |
| $12.7M | 25.3K | 97% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $14.2K | 93 | 92% | $5.99 | |
| $12.4K | 107 | 93% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ciallo~(∠・ω< )⌒☆ 我給叢雨寫一首藏頭詩 叢 雨 我 喜 歡 妳 我的藏頭詩怎麼沒詩了? 原來我對叢雨的愛是藏不住的
不愧是射击游戏
8昏,剧情偏平淡,缺少爆点😎 在我看来,gal毕竟出于avg,剧情的重要性是要高于声优和插画质量的,毕竟能让一部作品被人记住的,相比于动听的cv、可爱的插画,更应该是动人的剧情😇cv会换,画风会变,但深刻的剧情不会被遗忘(吗 剧情平淡如水,合格但并不优秀,剧情就是说[/spoiler] 热爱健身的将臣水果忍者和合成大水晶的过程中帮助深陷责任与过去的芳乃解开心结然后结婚合家欢 [/spoiler],芳乃线如是说 多结局什么的,那不是对感情不忠了吗(恼😤 单说剧情感觉是不如魔女夜宴,并不是说感情或者行为、剧情逻辑有什么问题,只是说一切都太过水到渠成😌借过一下邪祟,借过一下犬神,感觉决战刻画不如......🏠VS🐘 但毕竟就是轻日常gal,剧情平淡应该也不能算太大的缺点,吧😽 情感刻画还是很细腻的,可以看到芳乃在相处的过程中逐渐缓和的态度,帮助芳乃逐渐从责任和宿命中解脱,可以更自由的拥抱自己的生活,直面自己对将臣的感情,不必担心过去所背负的会影响心爱之人,因为所谓宿命正是由他亲手斩断🥰 立绘和cg是柚子社经典风格,发挥稳定,芳乃可爱捏💘茉子可爱捏💖丛雨可爱捏💓 cv借过一下 虽然给了剧情挺多差评,但是也就是没有记忆点,太平淡一个缺点,还是值得一个8昏喵🤓👆
搜打撤的来
这也是我的gal启蒙作了 音乐很优秀 第一次过的蕾娜线 第二次过的芳乃线 就很多感触了
good
这个游戏感觉流程很短啊,打完大决战就没了,最后被赶到海岛打游戏去了,是我下的版本有问题吗,怎么没有恋爱情节
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.