
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1440 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
今天史低呀兄弟们(手动狗头)
你是一名galgame玩家。你推剧情到半夜2点,你决定睡觉了。但是你发现被子有点短,于是不断的调整被子,可不管怎么调整,被子总是短一截。你终于明白,玩了galgame,你这被子也就这样了
好玩是好玩,就是作者是怎么知道我的亲身经历的?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还可以 日常挺无聊的 但是我是来看cg的啊哥。
Faker你先狂两天,我Wegame下成Galgame了
别先推丛雨线qwq
有点压抑了
实在是太感动辣......在我十八年的人生之中,从来没有女孩对我说过“我喜欢你”我是家族的耻辱,教育的残次品,国家的耗材,下水道的老鼠,社会的渣滓,家庭的废物, 我这一文不值的青春时代,会被这个狭窄的昏暗商铺被瓜分成残羹剩饭,剩一点营养价值都会被端给下一锅客人吃干抹净,然后被无情的倒进了后厨的垃圾桶,冲进城市四速八达的下水道……拖着一天疲惫的身体打开了电脑,貌美的美少女在这个铁盈子里对我说“我喜欢你” 谢谢,感谢你的喜欢
作为柚子社出圈度最高、口碑最稳定的招牌作品,《千恋*万花》自上线以来,始终稳居日系休闲Galgame的第一梯队。它既是无数玩家的入坑启蒙神作,也是废萌系游戏的标杆级代表作。没有晦涩的剧情刀、没有压抑的世界观,以极致唯美的和风氛围、鲜活立体的人设和治愈甜蜜的恋爱日常,打造出一场轻松又治愈的浪漫体验。即便时隔多年,依然是和风恋爱Gal中不容错过的经典。 不同于主打悬疑致郁、剧情深度的硬核Galgame,《千恋*万花》精准扎根和风废萌赛道,主打轻松、治愈、甜蜜的日常恋爱体验。游戏没有复杂的权谋斗争、惨烈的悲剧剧情,整体节奏舒缓温柔,剧情门槛极低,核心围绕“羁绊与救赎”展开。故事以依山傍海、保留传统巫女习俗的乡下小镇“穗织”为舞台,男主丛雨丸(将臣)时隔多年回归故乡,因自身特殊的灵力体质,意外卷入小镇“除污秽”的古老仪式,由此邂逅五位性格迥异、命运各异的少女,在日常相伴、并肩御邪的过程中,解锁专属的恋爱羁绊与人生救赎。整部作品最大的亮点是体验极度稳定均衡,画风、音乐、人设、系统、日常剧情无一短板,虽无炸裂的神级剧情反转,但全程无烂梗、无雷点、无压抑桥段,像一杯温润的清茶,适配所有追求放松、偏爱唯美恋爱剧情的玩家,也是新手接触Galgame的最佳入门选择。 柚子社的美术功底在本作中发挥到了极致,也是《千恋*万花》出圈的核心原因,放在如今依旧是顶级水准。画风上,游戏采用清新通透的日系和风原画,色彩柔和饱满,线条细腻干净。小镇街巷、山间神社、夏夜祭典、林间秘境等场景刻画极具氛围感,完美还原了乡下古镇的静谧温柔。人物立绘精致灵动,角色神态、小动作刻画细腻,穿搭贴合人设与和风世界观,辨识度拉满,没有崩坏画面,CG质量更是张张堪比壁纸,构图唯美、光影细腻,每一段关键剧情的CG都极具收藏价值。 配乐方面,本作原声配乐堪称和风教科书。纯音乐大量融入尺八、三味线等传统日式乐器,搭配轻柔的钢琴旋律,静谧时温柔治愈,剧情起伏时氛围感拉满。日常轻松的BGM贴合小镇闲适生活,除污秽战斗的配乐空灵肃穆,祭典场景的旋律轻快治愈,音乐与场景、剧情高度适配,沉浸式氛围感直接拉满。配音阵容更是全程顶配,声优演绎细腻自然,精准拿捏每个角色的性格特质,软萌、清冷、温柔、元气、飒爽声线各具特色,台词情绪饱满,没有生硬尬演,极大提升了角色的鲜活度与剧情代入感。同时游戏UI设计简洁清爽,布局合理,操作直观,演出效果流畅,整体视听体验无可挑剔。 剧情:日常细腻,主线温情游戏采用单线独立剧情模式,五位女主拥有完全独立的故事线,互不干扰,玩家可自由选择攻略顺序(萌新推荐优先茉子、蕾娜、芳乃,最后攻略丛雨,体验循序渐进的剧情升华)。整体剧情分为日常治愈与主线宿命两部分。日常剧情细腻琐碎却极度暖心,小镇的烟火气、夏日祭典、林间散步、日常拌嘴陪伴等桥段,平淡却治愈,甜度恰到好处,不工业糖精、不油腻尬甜。主线围绕小镇“污秽”的传说、古老仪式、角色宿命展开,带有淡淡的宿命感,但全程基调温暖,核心是“陪伴、救赎、和解”。相较于硬核剧情向Gal,本作剧情冲突偏弱,没有跌宕起伏的反转,也没有虐心悲剧,节奏偏平缓。每条个人线都会完整补齐角色的过往遗憾与宿命枷锁,通过男主的陪伴与救赎,完成角色的自我和解与成长,温柔治愈的双向奔赴是剧情最大的核心亮点。当然剧情短板也十分明显:整体剧情偏轻量化,深度不足,世界观相对单薄,全程局限于小镇范围内,缺乏宏大的格局,主线套路相对常规,对于追求高强度剧情、悬疑反转、深度内核的玩家而言,会觉得剧情平淡冗长、缺乏亮点。 作为纯剧情向Galgame,《千恋*万花》无任何操作门槛,核心玩法就是沉浸式阅读剧情、解锁分支结局、收集CG与音乐。游戏系统设计极其人性化,适配萌新玩家:自带清晰的剧情分支提示、快捷存档读档、剧情回顾、跳过已读文本等基础功能,流程清晰不绕弯,不会出现卡关、选错结局、错过剧情的情况。同时内置完善的成就与图鉴系统,CG、原声、剧情片段均可一键解锁收集,全流程体验流畅舒适。整体玩法偏向“追剧式体验”,无需肝度、无需操作,随时随地可以暂停、继续,主打休闲放松,完美适配碎片化游玩,是解压休闲的绝佳选择。 最终评分:9.2/10 抛开剧情深度的轻微短板,《千恋*万花》几乎做到了废萌和风Gal的极致。它或许没有震撼人心的剧情内核,没有跌宕起伏的故事冲突,但它用极致的唯美、温柔与治愈,打造出一场纯粹美好的恋爱梦境。它不是最深刻的Galgame,却是最舒服、最治愈、最值得反复回味的入门神作。对于喜欢唯美和风、偏爱纯爱治愈剧情的玩家来说,这绝对是不容错过的经典。
茉子好可爱...千恋万花也是我之前想玩gal最主要的原因,现在终于玩完了还是挺舒畅愉快的,音乐很好听,很好的作品哦
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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