
Senren*Banka is a Japanese-style visual novel produced by Yuzusoft, a Japanese developer of romance VNs. This game commemorated Yuzusoft's 10th anniversary. It won numerous awards on the year of its release in Japan for its art, music, and characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 24 → 22.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1440 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我愛叢雨 這款遊戲救了我
[h1]从被遗忘的神明,到被深爱的少女——丛雨[/h1] [i]——用永恒的生命,渴望一瞬的被爱;用最热闹的外表,包裹最深孤独的灵魂。[/i] [h2]前言[/h2] 以前从来没有玩过 Galgame 什么的,最近朋友推荐了这款《千恋万花》,便直接买来尝试一番。 目前把芳乃、茉子、丛雨线推完了,但我脑中挥之不去的,其实仅仅丛雨一人而已。——早知道该把丛雨线放到最后再推的,现在去碰其他线路,总觉得有些索然无味。 我永远喜欢幼刀! [h2]发病感言[/h2] ——————以下包含轻微剧透内容—————— 丛雨的设定就很有意思,是丛雨丸的管理者——丛雨,或者说村雨,名自亭马琴《八犬传》中的虚构名刀“村雨”,又称村雨丸。而这个设定所埋下的悲剧内核,其实从一开始就预告了她漫长的孤独。一开始,我只是因为这样一个女孩子的立绘比较对胃口才选择摸摸头的,全然没想过先玩丛雨线是我这辈子最后悔的事情。 一切的故事,都始于五百年前穗织发生的那场惨烈战争。一位患肺癌的少女了结了自己的生命,成为祭品,成为了穗织人眼中的英雄。代价则是失去人身。 这样一个可爱的女孩子形象,就在后续情节中不断同悲惨身世发生割裂,造就了我眼中最具存在主义精神的角色形象。而其中最让我无法释怀的,正是那些层层叠加的矛盾与孤独。 [h2]壹、神圣与凡俗之间[/h2] 人们视其为拯救穗织之英雄,视其为保佑小镇的现世神,却从没想过,她也只是一个年轻柔弱古代女子啊! 嘴上厌恶着怯懦、无法面对死亡恐惧的自己,总是矢口否认着自己本来是人的事实,却仍然会在黑夜的深山中害怕幽灵与鬼魂的存在,唱着《笼中鸟》这样更为阴森的歌曲缓和恐怖气氛。——明明潜意识里还是认为自己不是鬼嘛......五百年,才造就这样非人也非鬼的自我认同。 ——非人非鬼,那当然就是神明了。神明的身份没有给她归属感,反而把她推得更远——人们拜她、敬她,却不会拥抱她。真正怀着满腔爱意拥抱丛雨的,有地将臣一人而已。 早已死过一次,却从未真正为自己活过。 身患肺癌而被献为祭品,成了拯救村庄的英雄,却也成了抛下至亲、无法尽孝的女儿。 被所有长辈尊为“现世神”,却又藏不住那份属于青春少女的悸动与好奇。 光是看着那惹人怜惜的立绘,心都要碎开了。 发自肺腑地说,真希望幼刀往后能真正地、仅仅为自己,好好活一次那灿烂无比的青春。 真是一场跨越五百年的孤独与救赎。 [h2]贰、五百年的停滞与成长[/h2] 她活了五百年,但心智其实在死去的年纪就凝固了。 嘴上说自己已不是人,却又会怕鬼——潜意识里,她分明还是五百年前那个逝去的少女。 漫长的时间只赋予了她经验和孤寂,没教会她如何应对“被爱”和“爱上他人”。所以她的感情笨拙又纯粹。 ——她其实和月亮一样啊,真实的、心底实际上最渴望得到的东西,其实一成不变啊。那份对温暖与陪伴的渴望,从未被漫长的岁月磨灭分毫。 [h2]叁、面具之下的脆弱[/h2] 丛雨酱总是以一个腹黑、开朗的形象出现在众人眼前,真正能为她排解忧愁哭诉心肠的,却只有那轮陪了她五百多年的满月罢了。 丛雨酱一个人看月亮流泪时,究竟在想些什么呢......我想,一定是她的父母吧?而这种始终未曾愈合的伤口,也正是她一切脆弱的总根源——身患肺癌而被献为祭品,成了拯救村庄的英雄,却也成了抛下至亲、无法尽孝的女儿。她打心底就从没有原谅过自己,没有原谅过自己对父母、至亲的抛弃与背叛。反而一味地认为自己不断被他人“抛弃”,也只是天神对其降下应有的惩罚。 那些笑容也好,捉弄也罢,也只是她对抗虚无与孤独的武器而已! 因为从未拥有过,所以十倍百倍千倍的害怕失去,这才是最令人痛心的地方罢! [h2]肆、命中注定被抛下的结局[/h2] 她重新掌控肉身那段也特别戳我。虽说是掌握肉体,但她自己也只是将其喻为“附身”,她不仅不认为自己是人,甚至不敢认为自己有再次拥有“自己”的资格了。一个连自己躯体都无法轻松控制的灵魂,归属什么的,又该从何而来呢? 她不属于任何物,只是在平静又扎心的岁月里安详等待。她在等什么?我也不太说得清楚。可能是在管理丛雨丸,可能是在坚守责任,又或许,就是在等主角这样一个人告诉她:你属于你自己吧? 如若主角没有选择丛雨的话, 朝武一家的诅咒解除了,固然是皆大欢喜的事情。但倘若再过几十年,等到芳乃、将臣一行人都离开时,没了诅咒的朝武后代里,也就再没人能看见她,更别提触摸她了。再也没有将臣这样温柔的人用手摸摸头了。 再也没有人能看见她,再也没有人能拯救她了。她只能旁观着一切,看着与她毫无关系却关系重大的人一个个一批批地离开。 她不可能成为人类,普通地活一次,或是去追求自己本应当拥有的平凡爱情了。她只能够痛苦、无助地走到这时间与宇宙的终点,成为困在名为时间的牢笼里的囚徒。 她到底还要等多少个五百年! 想到茉子线里,面对心爱之人的离去,丛雨只留下一句“再见,将臣”——月亮下,大概再也不会有人去安慰那个悄悄哭泣的丛雨了。 为什么!为什么啊?为什么被永远抛弃在时间之外的只有丛雨一个人啊! 而且难道这还不够吗你们这群混蛋,甚至还要让她拥有过短暂的温暖之后再独自一人忍受无尽头的寒冷!?如果主角没有选择她,她就算独自在满月之下哭泣五百回也得不到灵魂的解救! 写到这里我差点哭出来了。 不过,总归会有某条世界线里的丛雨碰到将臣这样可靠的男主角的。——以前接触过尼采的超人哲学,心里暗暗感叹,这超人哲学根本不是人学的来的。但今天,我算是知道了,将臣不是人,是超人,他用自己的行动践行着自我挑战超越极限的超人哲学。正是这种决绝的温柔,让她在无尽的时光中终于等到了一瞬的救赎。 我由衷地为二人在这个平行宇宙里得到的救赎而感到温暖与快乐。“救赎”什么的,“你不是神,也不是幽灵,你只是你,一个值得被爱的人”就是主角带给丛雨的救赎罢?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差评,玩完丛雨线就不想玩其他线了,每次看其他角色脑子里总有一句狗修金
芳乃线我认为是最甜的一条了 所以说[spoiler] Ciallo~(∠ · ω<)︵★[/spoiler]
买面麻真的送旮旯game了
太他妈好玩了我爱茉子
我想,千恋这部平平无奇的gal能出圈也就是靠男主采用我的颜值和经历了
galgame什么的最棒了
我说白了,88块钱让你从一个男孩变成一个男人,你还在犹豫什么? 柚子社的作品向来没有什么雷点,老少皆宜,而且日常偏多,体量也大 《千恋万花》作为galgame界的四大名著,可能不适合作为新人的第一部视觉小说,但一定适合新人的第一部galgame 每条人物线都是精心设计过的,而且选项的设计也很有指向性,基本上动动脑子就能进你想进的那条线 [spoiler]不会真的有人一周目进的单身线吧?难绷[/spoiler] 然后游玩前切记的是:打补丁!打补丁!打补丁!(重要的事情说三遍) 原版情节上就是稍有起色,然后就没了,这种半吊子的气氛很难受 买都买了,肯定想玩到完整版,而且柚子社的补丁做得也很细腻,融入原版来看没有敷衍赶工的感觉 [strike] 我甚至都觉得太长了 [/strike] 所以没必要迟疑,补丁免费而且也就1GB左右,多了那么多hcg,无脑打就对了 当然还是想提醒各位多看着点,房间里是没后视镜的 评分:9.6 / 10
实在是太感动辣......在我十八年的人生之中,从来没有女孩对我说过“我喜欢你”我是家族的耻辱,教育的残次品,国家的耗材,下水道的老鼠,社会的渣滓,家庭的废物, 我这一文不值的青春时代,会被这个狭窄的昏暗商铺被瓜分成残羹剩饭,剩一点营养价值都会被端给下一锅客人吃干抹净,然后被无情的倒进了后厨的垃圾桶,冲进城市四速八达的下水道……拖着一天疲惫的身体打开了电脑,貌美的美少女在这个铁盈子里对我说“我喜欢你” 谢谢,感谢你的喜欢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 11.8K | 88% | $35.99 | |
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.8M | 203.1K | 89% | $2.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.8M | 86.3K | 90% | $4.79 | |
| $11.7M | 25.4K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 79 | 89% | $4.99 | |
| $7K | 18 | 94% | $11.99 | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $146.5K | 235 | 90% | $34.99 | |
| $14.2K | 93 | 92% | $5.99 | |
| $12.4K | 107 | 93% | $4.99 |