
Sengoku Dynasty is the ultimate feudal Japan experience: build villages, grow your community, and shape the open world through combat or economy. The choice is yours alone - or that of up to 4 players in multiplayer co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 24 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build a life, cultivate your community and start a dynasty in a region once devastated by famine and war. Play solo or in co-op multiplayer and explore a beautiful open world. Gather resources, craft, hunt and build, then automate your village production to survive and grow.
Become a great leader either through combat or by building your economy. Experience the beauty of nature and take part in ancient rituals to uncover the mysteries of the divine. Sengoku Dynasty offers an immersive insight to life in medieval Japan: Choose your path as a Leader, Craftsman, Warrior, or Monk and embark on an epic journey.

OPEN WORLD VILLAGE BUILDER
Take full advantage of the vast world. Begin with a single house, build workshops, forges, taverns and then expand your settlements into multiple flourishing communities throughout the valley.
BECOME A TRUE DAIMYO
Unify the war-torn land of Nata Valley. Rogue Samurai and bandit clans have filled the power vacuum and threaten the existence of your peaceful villagers. Liberate new territories and repair infrastructure to explore areas rich in vital resources and open the door to even greater challenges.


FROM HANDCRAFTING TO AUTOMATION
Craft tools, weapons, meals or medicine, and cultivate the land. Then learn how to give jobs and tools to your villagers and see your economy and choices grow exponentially.
MASTER AN INTRICATE COMBAT SYSTEM
Skill or grind – it’s up to you: Choose your favorite weapon from sticks and spears to masterfully crafted Katanas (swords) and Yumi (bows). By mastering combos, dashes, blocks and parries you can conquer the world.
DYNASTY MANAGEMENT
Create a prosperous dynasty for generations to come. Oversee the growth and development of your villages. Get married and ensure your legacy continues through your successor.

PLAY SOLO AND CO-OP
Forge your own path or join forces with your friends to create bigger villages, divide responsibilities and tasks, gather more resources and complete quests and progress together.
CUSTOMIZE EVERYTHING
Enjoy Sengoku period the way you like. With different game modes and tons of settings, you can optimize the game for yourself – build with one click or disable the whole combat system if you like!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.9Kreviews | 75% | — | $7.9M |
| $29.99 | 2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich liebs. Es ist einfach ein schönes Game, dass man mit den Freunden genießen kann.
Hraji s dcerou v kooperaci a je to i po 40 hodinách slušná zábava. Hru jsme zakoupili, vhledem k mnoha a mnoha hodinám strávených v Medieval Dynasty a moc podobných her jednoduše není. Velká škoda poměrně velkého množství bugů a velmi špatné optimalizace, které trochu ruší herní zážitek a to i po posledním updatu. Někdy má pocit, že vývojáři si vlastní hru nikdy nezahráli. Protože některé bugy jsou do oči bijící:-)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Ukrainian, Korean, Polish, Portuguese - Brazil, Turkish +1 more
| $29.99 |
| 1.1Kratings |
| 64% |
| — |
| not modelled |
| $17.99−40% | 50ratings | 84% | — | not modelled |
| $29.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра,первые 5 минут не мог оторваться , потом игра просто зависла.Помог перезапуск пк ( вдруг кому поможет) Вошел в меню и умер от волка Напал на поселение в последствии победил босса путем застрявания его в текстуре Советую провести не мало часов в этой игре , очень увлекательна
Falta profundidade e o jogo se torna repetitivo rápido demais Sengoku Dynasty tenta equilibrar realismo e acessibilidade, mas acaba entregando uma experiência rasa, parecendo focar em um público mais jovem/infantil. Pontos Positivos: O sistema de batalha é bom. O gerenciamento de NPCs é mediano, mas dá para se acostumar (apesar de os refugiados parecerem "chefes" exigindo coisas o tempo todo). Pontos Fracos e Críticas: Falta de Fantasia: O jogo apela muito para a cultura e o misticismo oriental, mas falha ao não trazer elementos de fantasia. Os animais comuns do mapa não preenchem esse vazio. Loop Repetitivo: Chega um momento em que você se pergunta o que sobrou para fazer. O ciclo se resume a repetir as mesmas ações, limpar acampamentos e pegar saques. Falta um objetivo final mais empolgante. Mecânicas Frustrantes: As missões para os NPCs dos acampamentos são chatas e sem sentido. Além disso, não é possível dominar as bases inimigas para construir dentro delas. Sistema de Armazenamento Ruim: O estoque dos acampamentos é compartilhado e muito limitado. Deveria ser individual para cada base e ter um espaço significativamente maior. Conteúdo Escasso: A atualização Sakura trouxe armas novas, mas em uma quantidade muito pequena. Comparação e Sugestão: O jogo poderia se inspirar em Conan Exiles. Por que sou obrigado a matar todos os inimigos se eu poderia recrutar alguns (como bandidos ou conquistados) para a minha base? Se a intenção dos desenvolvedores era criar algo mais brando, leve e menos focado no saque real, talvez a temática do jogo devesse ter sido outra. Os gráficos também têm bastante margem para melhoria.
The premise is great but the execution is painful, Every step you take forward theres some sort of unforseen issue that you could not have prevented due to the uninformative ui and the difficult systems. Compared to a game like Aska, this is all clunk and makes no sense. It is less hardcore than its predecessor, but it still maintains some hardcore aspects for veritably no reason. The thing that had me stop playing was that my farmland needed seed bags to keep producing, fine i thought. I had to whip out google to figure out how to craft that and apparently you need a tailor shop and some fur. its an excessive complication that could be streamlined, but I either have to manually make it every time or build a new building, and get a new villager and add it to that villagers workload. why cant the farmer do it? why do i need additional resources besides seeds or the crop itself? This is just one example of many small game features that cause friction for seemingly no reason other than to force your hand.
Esse jogo é bem atrativo caso você goste de uma experiência mais lenta, não é o sandbox cheio de ação e a ação nele não é tão ampla quanto o seu conteúdo, mas é maneirinho. A administração da colônia é ok, você não vai ter aqui aquele lance de aldeões ter características, mas pode escalar eles para trabalhar e automatizar sua colônia, tornando ela auto sustentável. Mas ao contrário de muitos jogos do gênero, acumular muitas riquezas não é bom. Aqui o "é melhor sobrar do que faltar" não é viável, já que isso aumenta a dificuldade das raids a sua base. O importante é administrar tudo sem exageros. Liberar as áreas do mapa é legal, se você for daqueles que gosta de curtir o jogo de forma devagar. Se quiser rushar as coisas, vai ter uma experiência desagradável, já que não há tanta variação nas i.a's inimigas. O combate é fluidinho, defesa, esquiva funciona bem, já dar parry é meio roubado, pois vc pode trocar de instancia defensiva e normal instantaneamente, possibilitando arrumar aquele erro da tentativa de parry na hora errada. Mas prefiro isso do que o personagem ser cagado e travado. Tendo dito tudo de bom do game, vamos aos problemas. O Jogo tem bastante bug. Ainda não aconteceu nenhu- m que realmente atrapalhe a gameplay de forma a me fazer perder algo, mas ainda sim, tem uam caixinha de coisas irritantes (no atual momento (29/01/26). - Alguns animais quando você quebra a gaiola dos bandidos, simplesmente entram dentro do chão. Mas ainda é possível colher seus itens com a faca, só é bizarro mesmo. - Algumas dessas gaiolas de madeira dos bandidos viram Shirodinger, você quebra e ela n existe mais, mas existe e você fica com uma parede invisível. - Fall Damage é meio irritante. - Eu gosto de explorar e não ligo, mas a falta de montarias pode incomodar alguns rushadores. - Você não pode arrumar uma arma/ferramenta antes dela quebrar. Isso é um saco tremendo, pois você precisa usar ela até quebrar no meio de uma luta/uso pra poder voltar a base e arrumar ela. - Quando vc faz bancos pros aldeões sentarem, eles sentão em todas posições erradas possíveis, menos na posição certa. As vezes até fora de lugar, sentam na mesa, ou poem os pés nela, muito engraçado. - Algumas vezes você tira o equilibrio do oponente mas ele não toma o stagger, ele simplesmente ignora e continua lutando com a barra de equilibrio curada. Enfim, eu recomendo por que gostei muito da experiência.
Dynasty screen is a mess. Navigating it and finding certain crafting stations is annoying and too time consuming. And producing enough things for a town of 35+ is a nightmare. The combat is weird aswell. Never liked it, some enemies just dodge 24/7 and will go through your block/parry. Graphics are okay. Performance could be better, Its fine till you get to a big town and "harder" enemies. 5/10
Ігра класна не жалію що купив її за 360 грн так нюансів ще багато, із завданнями бувають баги і їх не можна завершити але це не критично, не вистачає озвучки української але є переклад діалогів що теж дуже класно дуже класна атмосфера, саунтреки, природа затягує є можливість будувати нажаль окремо поставити фундаменти, стіни чи дах не можна але є можливість ставити меблі в будинках і навіть на моїй відюсі 1060 ця гра на максималка іде, сказав би що гра оптимізоана так як моментами в мене 20 фпс і при такому все ще можна грати без зависань і лагів оцінка - 9 катан із 10
Possible player. If your thinking about playing/buying this game its because you most lightly played Medieval Dynsaty (MD) part of my review is for you. Or you could be buying because of building/surrival element or maybe even the japanese astetic. Firstly lets say this is not a polisehed gaem. Yes its pretty and yes its fun however it needs alot of work. When you consdeier it was a cousin of medieval dynasty its amazing how many of the things that make that game palable and NOT annoyoing are in this game. The settlement UI needs major work as does you're settlement inventory. There is also very little sense of the consumption of your settlement. i turned difficulty up to hard and it requires more planks and stone to maintain my settlement that I'd use to build half of it over again. Same with food. The figures you see in th UI dont add up. This needs a major overhaul as its a settlement builder and managemnet game!! The NPC's are so narly that you laugh. Again compared to MD they are so below par. In ways they're worse than Oblivion NPC's! In MD you build your settlement and you find your NPC's sitting on the little benchs and gardens you made. They'd be out hunting or on thier workstations. It wasnt perfect but for the most part you felt they lived there. The NPc's in SD only load when your near them, walk funny, get stuck in doorways, dont egnage with the benchs, gardens you create. To be honest this ruins the game really as its a settlemet builder!! Now the big one is there is more combat in this than MD. It works kinda. Needs more work but there is something here to work with and adds a bit of fun and excitement to a settlement builder. The cold and food and sickness DO NOT EXIST in this title. This is another thing they need to put work into. There is malaria medicine but you cant catch it. It'd make for a great extra if you rice farmers kept getting sick and productivity decreased but this is not so. Again why not its 2026!! Something SD has that MD doesnt is you get to build watchtowers/lighhouses/shrines and it changes the maps. Great idea but again not used any deeper way. The watchtowers should give some bonus as with the lighthouse, like you get to build a dock for trade. Under used but still fun. I've said all the negative but your going to play/purchase you should know. Now look at my game time i have to say this title is worth keeping an eye on. If they keep updating it like MD then maybe it will become awesome. I love its look! I love its take on this time in Jaspanese history, I love the possibility this game offered. Sadly it only delivered below par. I hope they NMS this title and in a few years time I'll load up my SD and just sit in my ZEN garden organising my 6 settlements in a user friendly UI.
cookie cutter survival type game with all the usual unimaginative bs, like hunger, thirst, durability (weapons/tools break after a few swings etc). the combat and progression is boring as all the eneimies are the same, with the same dumb ai.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $512.8K | 541 | 74% | $24.99 | |
| — | 0 | — | — | |
| $52.1M | 52.3K | 90% | $34.99 | |
| $22.5M | 21.7K | 80% | $29.99 | |
| $6.8M | 8.1K | 82% | $34.99 | |
| $4.8M | 6K | 66% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 15K | 89% | $19.99 | |
| $7.9M | 25.4K | 76% | $14.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $7.9M | 13.4K | 88% | $29.99 | |
| $7.9M | 9.8K | 89% | $24.99 |