
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing exploration elements from Half-Life, along with some more modern features.


The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.


A lengthy adventure-driven campaign
Selaco offers a massive, uninterrupted journey packed with action and atmosphere. Explore a wide range of environments in a fully connected world - no cutaways, no time jumps, just seamless momentum from start to finish.
Intense Action set pieces
Blast through your environment with impactful weapons that really leave a mark on the world. That once lavish office space, now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
Custom AI
Selaco’s AI was built from the ground up for dynamic, coordinated combat. Enemies communicate, flank, suppress, and adapt to your tactics - keeping pressure when you're aggressive or rushing when you're vulnerable. Hundreds of voiced lines hint at their next move, making every fight feel alive.
Full soundtrack
Selaco features an original, full-length soundtrack composed by Lawrence Steele, with over 3 hours of neon-tinged electronica spanning from high-intensity combat tracks to immersive, atmospheric soundscapes.
Adapt & Overcome
As enemies evolve and gain access to new tools, so do you. Improve your weaponry with new utility upgrades, or transform weapon behavior entirely with Weapon Kits.
Replayability
Selaco is designed with replayability in mind. Jump into Randomizer Mode to experience remixed mechanics, exclusive enemies, and fully customizable chaos. Or test your skills in Incursion Mode (coming later during Early Access), an endless survival challenge set in Deathmatch-style arenas. 
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best FPS I've played in years.
I never thought a boomer shooter would be really fun and interesting to play but this game really blew my expectations. The guns all felt nice and had some heft to them especially the trusty sidearm that felt so good to use throughout the entire chapter. Almost every gun still felt viable for use even in the end game with all the upgrades that can be obtained and how you want to tackle the levels. The enemy design, AI, and environments all fit very nicely together where almost every combat encounter won't be the same copy-past formats. Of course the art design and music is top tier and hard to miss when exploring the levels. Also, the amount of little easter eggs to shows and other games is vast and will result in a good chuckle to fans of such franchises. The devs really seem to have a good grasp on what issues and bugs need fixing or updating with their game that I am looking forward to what they bring next for Selaco. In summary, if you're looking for a modern boomer shooter with good map and enemy design along with a solid arsenal to play with then Selaco is a good game to grab for both its base and on sale price tag.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE SELACO, holy peak. Game design is lovely, It reminds me a lot of half-life. This game never take the control from you, so it keeps you immersive all the time. And the similiarity continues throughout the level design as well, they really want you to use the interactivity they offer (which are quite a LOT) when going through these levels. Sometimes you have to push this box to reach certain spots, or you have to throw this chair to blow up some mines blocking your way, or blow up this wall with nearby red barrel that you can push. The only UI's hint you're getting is the objectives in text, otherwise, you have to pay attention to the enviroment. There are also secrets that you can discover, along with a bonus level if you curious enough. Gameplay is absolute peak, It's quite fast but not "boomer-shooter" pace (despite being on a Boomer-Shooter engine), you still need to take a breath at some point to reload, waiting for the enemy to finish suppresing you, or just lay in wait for them to come at you. Enemy AI will try to overcome you in every way. Riflemen will swarm you from every angle or flush you out with grenades; Heavy Gunners will pin you down in place; enforcers will charge in first place; engineers will try to build turret and then close distance with their shotguns. Every weapon have their own purpose with many modifications that could alter their functions. I think the variety is almost perfect. If you think that your first playthrough isn't "tasty" enough, then you can play the "new game+" mode with randomizers, custom modifiers that you can choose,and mutators. The map itself is very atmospheric! The bombings and firefights in the distance, random clutters when you're alone (it does feel a bit creepy at some point), or the background noise of a wartorn city. Weapon sounds are nice too, in short: the sound design is fantastic. I love the graphics, I always love a stylistic approach than realistic one since they tend to be aged more perfectly. For a (GZ/UZ?doom engine), they really push the visuals to the limit with this one. Story is interesting (in a good way), most of the time you will only get context from the enviroments, and notes that you will be finding around the game. There isn't a central antagonist or something so far, just you (Dawn Collins) against them in general. But the potential is there. While this game is still in early access, chapter 1 (the only avaliable one atm) is around 11+ hours long so it's already meaty if you decide to buy it now. Plus, the replayability value makes it really worth it if you want to stay around for more. 9.5/10 - I'm still waiting for the rest of the game to come out so I can give the remaining 0.5.
an awesome boomer shooter that feels retro, modern and clean at the same time. genuinely a great and fun playthrough and the randomiser makes this super replayable :3 wow
"boomer" shooter with intelligent enemies that use squad tactics to fight you. they throw grenades to flush you out into areas where they have snipers on overwatch, aggressive flanking and tanky units leading the way for more regular units to approach you, ambushes when you aren't paying attention. I rarely find a single player shooter with enemies as engaging as in Selaco.
great game
I just can't enjoy this game - the guns just feel weak and unsatisfying, the enemies dull and generic. While the level designs can't decide what they want to be: A fast, run and gun to the exit or a paced, maze filled with puzzles and secrets? I wanted to like this but it feels like a mashup of older games rather than a distinct game unto itself.
Если вы хотите ураганный бумер шутер с динамичным геймплеем, мясом и толпами врагов, то проходите мимо. А вот для тех, кто желает вспомнить старые детские травмы: как битый час искали тот самый, заветный, вентиляционный люк по зачищенным коридорам в каком-нибудь Doom 3 или затыкались на какой-нибудь физической головоломке в Half Life 2 — эта игра для вас. [spoiler]Про врагов - спрайтовых губок и то что кровь не красная, я даже и говорить не буду.[/spoiler]
Incredible, highly recommend
отличный ранний доступ (пока доступна только глава 1 из 8 миссий). Сначала не очень понравилось, но, когда враги начали обходить со всех сторон, подавлять огнем, кидать дымовухи и штурмовать через них, прям зашло. Навевает воспоминания о старом добром Fear. И подкат с ударом в наличии. Сюжета не очень много, весь через записки, как и лор. Но за 10 часов история станции заинтриговала, буду ждать продолжения. Надеюсь, там что-нибудь еще расскажут. В целом, хороший бодрый шутер на 10-12 часов с интересным миром (если любите на 100% зачищать, то на 30-40). Гораздо повеселей, чем некоторые ААА-проекты. И не единого бага.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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