
Thrown into another world, Setoki Nozomu must fight to bring his friends home, while at the same time struggling against the ancient god that sleeps inside him. So begins a journey that will shake the very foundation of the universe. The sequel to the visual novel RPG, Aselia the Eternal.
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Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
补丁 /s/1tDf8ZoNLe3YEim-Py-Q0Pg 提取码: n4zr 解压后将patch文件夹放入游戏安装目录,如 steamapps\common\Seinarukana -The Spirit of Eternity Sword 2- 这样的目录,然后进入patch目录运行ApplyDiff.exe
I would say this is not a real review at this point, and will be updating it as I get further into the game. I'm only writing this now because literally no one else has written a review yet :/ First thing first, this is a visual novel(VN) so if you don't know what that means or don't like visual novels you probably shouldn't start here, mostly because this is a sequel to another game, Aselia the eternal. For the longest time I thought it was only thematically a sequel but that isn't the case, it is a true sequel. You could play this before Aselia, but I loved Aselia so much I would hate you if you did that :[ Special note: this is the All ages - Special edition, If you want the adult scenes purchase it on j-list. If you are still reading this and are like "I don't know about VNs but that combat system looks interesting", after 3 hours of gameplay there have been 2 choices and only scripted battles. From my experience with the prequel the battles will be much more important and take up a larger portion of the game, but if you just want the strategy game portion and are the type to skip cutscenes, there is a lot to skip. If I haven't dissuaded you yet let's actually get into what makes this game good so far. I really love how much detail the Eternity Sword games have to their world. It takes it's time establishing it's characters and their relationships, what they eat, how they live, the language they speak, the day to day chores. This was what grabbed me so hard about Eien no Aselia and that level of detail is here as well. It would be annoying if the sped through the first chapter to get to the fighting faster, because the characters motivations wouldn't be as developed. That said I feel there are a few things that take me out of it. There was one scene that confused me because it jumped away from the protagonist to see a conversation we wouldn’t know about, which is fine, except the protagonist was on their way to that room and it seemed for a bit he was listening in to it but he wasn’t and it made me kinda glitch out (https://www.youtube.com/watch?v=cEzVllYsbH8#t=154m10s if you wanna see in my video my reaction, it is a like 5 minute scene and i don’t figure it out until after the scene.) I also felt that certain characters we see in chapter one should have spoken in Phantasmagorian (their special made up language) so we wouldn’t know anything about what they were up to the first time through, but oh well. The art has a similar style to it as the previous title but it shows that it is a newer title in how clean the art is. Art is too subjective for me to say it’s good or bad, I like the designs of all the charactors, if you want to see for yourself the art check some videos. The music isn’t anything really special, but the use of the music is on point and I would suggest playing it with the music as it really helps set the emotional moods and makes it more immersive. All in all it is a worthy successor to Eien no Aselia, and I’m looking forward to finishing it. I streamed onto youtube the prolog and chapter 1 with a friend of mine, if you wanna see some of that to get a feel of the game check it out here: https://www.youtube.com/watch?v=cEzVllYsbH8
Uncensor patch: https://drive.google.com/file/d/1m-xvrGaYh2vGWWDnwnxkZXQ8l1fpKgt_/view?usp=sharing SS rank requirements: https://docs.google.com/spreadsheets/d/1Z7f5-_SLRIP9VFz4p5NKguAEHn1ilSaGheALYqG1i2A/edit#gid=0 Seinarukana can be described as a visual novel divided into chapters, each requiring you to go through a copious amount of combat before you get to the reading part. My explanations on how I rate the combat, story, and value for money are as follows: [h1]Combat: 2/5[/h1] Combat in this game is not difficult, unless you're going for SS rank, then it can be challenging. It is however, tedious at normal game speed. Thankfully you can hold ctrl to speed it up. The combat system has a fair amount of complexity, which means some planning is required. However, the interface is unpolished, requiring going through multiple screens to read the skill descriptions before one can adequately formulate a plan. In practice, this often just means I’d go with a general setup and reload the save if things go south. However, that’s pretty much where the strategy part of this game ends. You’re given a number of building options, but most of the buildings aside from the sands of time and the ark are utterly useless. Pretty much every mission requires you to capture X town, and you simply make a beeline for it mowing down everyone in your way. The only challenge comes from achieving the SS mission rank, then you’ll have to make sure you capture all bases, kill all enemies, and not lose any units by X time units. [h1]Story: 3/5[/h1] The story in this game feels… formulaic. For instance, the first half of the game involves visiting the homeworlds of 3 of the sub heroines, solving their problems, and forgeting about them after they've been added to the team unless you chose their route. That sums up the amount of character development they have. Speaking of heroines, there are 6 in this game. Strangely, none of them is a tsundere. The only tsun girl is not romancable. The story is long, but at the same time shallow. It feels like they tried to cover too much and allocated too little content to fleshing each part out. You start with a long prologue, and the first world was interesting, but before you get invested in it you’re rushed to the next world, and the next. Personally, I quite like the writing, and some parts moved me emotionally, but for a large portion of the game, it felt like it only gives you a small slice of pie before moving onto the next. Do note that I've never played the censored version of the game. I made sure to secure a copy of the uncensor patch before even considering the purchase. The H scenes help significantly in character development, and I can't imagine the story having the same impact if there weren't there, so I will recommend the uncensored version. [h1]Value for money: 2/5[/h1] This game is long. There is in terms of volume there is a large amount of content in it. However, I don’t feel that it’s of high quality due to the shallowness of the story. Furthermore, the combat system, which you’ll spend plenty of time on, is just bad. To be fair, this game was made in 2007, and if it were still that year, this might have been a pretty good buy. However, considering the competition at the time of this review, there are better games out there for the price this game is offered at. If you must, get it on discount.
Seinarukana is a lengthy game with 6 possible routes. It's about 50% visual novel and 50% SRPG, imo. Your choices and gameplay matter for which route you get. With that said, each route simply focuses on a specific heroine in your harem, and the mechanics for getting the end you want is fairly obvious. It's technically a sequel to Aselia the Eternal, but other than taking place within the same universe (er.....multiverse) and a couple small easter eggs ([spoiler]Tokimi is still best girl[/spoiler]) this is completely stand-alone, and you won't lose anything from skipping the first one. On the strategy side, units take turns traveling on points along fixed lines, with each point having small stat modifiers and healing/leveling/etc. taking place in towns. In this series, units are generally squads of 3 characters, with an 'attacker,' 'defender,' and 'supporter.' When your squad of 3 sprites meets an enemy squad of 3, they proceed to take turns beating each other up within that 'encounter' in a different screen. The vast majority of your tactics lies in how you organize your squads and their abilities (and there is a dizzying plethora of abilities) rather than how you move them, although that's important too. I personally enjoyed the story of the first game a bit more. The dark tone and sense of desperation that persisted for so much of Aselia was addictive. Additionally, the harem cliches are slightly stronger in this one, which is always a bad thing in my book. However, I still enjoyed the characters, and I don't want to give too much away, but while I like the Iliad better, the Odyssey has some charm as well. So in the end, it's an apple and an orange. The SRPG side is significantly improved from the first game. They got rid of the stupid mind mechanic and added something called combat mana. The outcome of each encounter is no longer predetermined. Your typical encounter now plays out in 10 turns (each side takes 5), so skills no longer have multiple 'actions.' Your skills cost 'combat mana,' and your characters only charge 2 combat mana per turn, so if a skill costs more than that, it won't occur. You can change the positions in your squad every turn, and the AI NOW CHANGES POSITION TOO! This adds a small element of luck since the enemy behavior differs from squad to squad. Unfortunately, a few issues from the first game are still present. In particular, the awkwardness of constructing buildings and manually leveling up your characters to prepare for unknown threats while trying to finish a mission as quickly as possible has not gone away. The weirdest part of it is that in the first game, you were often trying to survive the onslaught of an enemy horde on your decrepit villages, so towers were ubiquitous. In contrast, in Seinarukana, every mission is an offensive campaign, your buildings will only last for two or three missions max, but it offers a smorgasbord of defensive buildings. I literally built defensive buildings on one mission in this entire game, and even on that occasion, it panned out that I was just overreacting and didn't need them. tl;dr - Story was good but not amazing? Like a 6-8/10 - Tactics is a lot better, but still has a couple of flaws. - If you enjoyed the first one, it's almost guaranteed you'll like this one too.
Terribly balanced boss fights that are impossible without specific skill setups. Make sure you read a game guide prior to playing this or be prepared to load back several hours of wasted gameplay so that you can get those skills.
是我第一个知道的gal,尽管我很怀疑说他是gal这个说法是否正确,总之这样说吧。 当时还是被一个mad给深深吸引的,现在早已经没有人知道这个游戏,也没有人再玩这个游戏了,不过我还是推荐的,至少他的世界观很宏大,战旗的系统也很有意思。喜欢人丸老师的人物设计,更喜欢这个行走在数个世界中的宏大世界观,也喜欢带走整个学校旅行在世界之间的点子。 至少这个游戏作为我第一次知道,虽然并不是第一次游玩(当时我还不会日语呢)的GAL,实在是太精彩了。希望有更多的人能够接触到这一款游戏。 最后,怎么说呢,虽然我个人已经不再需要汉化了,但我还是希望国内能有人做它的汉化——虽然希望渺茫,但总不失作为一个未来的念想。如果汉化有一日推出了,我必定会努力推荐这个游戏,让这个游戏能被更多人所认识到吧。其实在遥远的过去,还曾有这么一个宝藏。
本来我以为圣娜露卡娜会有第三部的可能而一直在痴等,没曾想却等来了Xuse社废社的消息,只能说又多了一款有生之年系列的游戏。 那么说下游戏本身吧。 07年8月发售的游戏,彼时有着不亚于fate系列的庞大世界观设定。剧情是当时最流行的高中生拯救世界,但整体故事丰满,妹子也一个比一个讨喜,哪怕当个gal玩也是上佳之作。并且除此以外,作为一款RPG回合制+大地图战棋游戏,她还有着非常独特的攻防系统,独特到我至今没遇到过同类,论硬核程度也是数一数二的程度,在此之上人物养成也非常有乐趣,中期开始要多队共同出击时,team build也很需要玩家思考。游戏存在多结局,每个结局对设定和世界观的补完都很重要,并且多周目下人物还会持续成长,我个人觉得其实是一款非常具有深度以及具备多周目游玩价值的游戏。 除开游戏本身素质以外,这个游戏对我个人还有着很特别的意义——我就是为了这款游戏而学的日语。可以说,尽管她与如今所谓的3A大作相比根本不值一提,但仍是我心中永恒不变的白月光。
First off, this was translated by Aroduc so if you like previous translations from Seiha then get the game. I know that on the blog for the translation there were complaints about removing flavor text from the second page of abilities to display what the ability does. I PREFER the way Aroduc translates because having what the abilities do is FAR MORE IMPORTANT imho than random flavor text. That bein said, Aroduc does try to localize sometimes so if you are a 'purist' then you probably won't like it. Second, this is one of the only game heavy VNs licensed in English in existence right now. So if you want a VN with good gameplay, BUY this to send a message to the industry for more. In addition, if you are put off by typical JRPG games due to grinding, this game does not require heavy grinding but rather smart gameplay. This game is still a VN however, as evidenced by the very long intro (2-4 hours before a real battle) and numerous dialogues in between each campaign. Plot wise it follows the standard 'call to action' -> 'journey' -> 'climax' -> 'denoumont' format of fiction. It does try to put in a few mature real life scenes. It follows the setting of introducing characters in a school setting to try to connect to (I guess the target audience) and then transports them to the actual story setting like Muv Luv does. With regards to the gameplay I would describe it as a simpler Madou Koukaku/Nobunaga's Ambition without empire building and better battle mechanics. Madou Koukaku is an anime fantasy themed Total War like SRPG (except not translated into English). Nobunaga's Ambition is a Total War like game as well. For a more mainstream comparison, imagine controlling armies on the world map from Fire Emblem Awakening and having turn based Rock paper scissors combat instead of a tactical grid. Do note that this game took a long time to get onto Steam from release so art assets are dated somewhat. I think the art looks fine as it is. As a disclaimer, if you are looking for Eushully like quality or more modern art quality you will be dissapointed. I would say the art quality is a notch above Recettear and around the same as Fire Emblem: Shadow Dragon. Lastly if you are looking for the non all ages version you should buy from other sites. Or honestly you should just go and buy Sakura Dungeon or something because that will get you want you want for far less effort. I think the all ages version is fine so far and they added new scenes for the all ages version. Advice for playing: - Turn off combat animations in settings after the first campaign (cutscenes prior to that won't make sense without animation). Save frequently! If you lose a battle you have to restart the campaign. Also build artificats early on that increase Mana conversion rate, you will want it later. _____ Aside: I kinda wish they made a 2D campaign map though, Madou Koukaku had a prettier 2D map and honestly for indier games like Nobunaga's Ambition or Seinarukana 2D looks so much better than 3D and it's cheaper too. Oh, and if you are reading this JAST: I would love a translation of Madou in English because machine translation is unintelligable.
Giving a thumb since robopanda333 make the patch. Story and logic IMO, is inferior to aselia (Ex: all alternate world speak japanese; while aselia the MC need to learn the language). Battle again IMO, aselia have better elemental order and skills. Overall was hyped knowing it was translated, but was kinda disappointed that it didnt meet my expectation plus screen resolution problem. i would recomend playing aselia than seinarukana sadly.
игра 10 из 10, но надо быть готовым что пролог, читается без скипа часов 8, а только потом идет первая миссия. сильный сюжет и очень продуманная боевка. боссы в игре доставляют. босс второго мира вообще может вызвать приступ дропа игры, если неправильно раскачиваться) В отличие от первой части стало попроще играть, смерть гг и героинь в драке не приводят к рестарту игры, вместо этого можно отрегениться в ближайшем городе. Для того кто не играл в первую часть может быть не явным, то что ловпойнты героини по руту которой захочется идти получаются при сражениях гг и героини в одном отряде, из-за чего может возникнуть диссонанс, что вроде выбирал по сюжету отведы для одной девушки, а попал на рут к другой)
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