
In this puzzle platformer, your screen is split down the middle. Control Pitter and Patter simultaneously as you jump, dash, and climb through two parallel realities in this atmospheric adventure on your quest to reunite them.
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About
In Seeing Double you control two characters, Pitter and Patter, in perfect sync with each other on two separate screens.
They each have their own view of the world, but you will quickly find that they do not see eye to eye.
Platforms, obstacles, and collectables that appear visible on one screen may be hidden on the other. Swap your attention strategically back and forth in order to navigate the mind-bending parallel worlds of Seeing Double.
Will you find a way to reunite this cute couple? Or will they remain trapped between realities?
■ Old School 2D platformer action.
Run, jump, dash, climb, and more. Just like the good old days.
■ Platform mechanics galore.
Bounce high off of enemies and springs, ride moving platforms, bonk your head on strange boxes.
■ Frequent checkpoints that autosave your progress.
Fall to your death or need to exit out of the game? You'll quickly respawn at a nearby potted plant, with most rooms having at least one checkpoint.
■ Unlock new moves.
Jump into this vat of mystery liquid to unlock cool new abilities, such as the ubiquitous double jump, ground pound, dash slide, or crouch jump. Don't worry, it's safe. We've tested it.
■ Secrets.
For those with keen eyes and an adventurous spirit.
■ Meet wacky characters.
Who will definitely not try to rip you off.
■ Play a carnival game.
And win wild prizes.
■ Piss yourself in fear.
Wait, what? Ignore that. I'm sure it's nothing.
■ Uncover a tragic tale.
And discover how it all went wrong.
Thanks to the following:
Music: Penzilla, Cemal, Tim Beek, Tallbeard studios.
Coding help: Peyton Burnham's platformer series on YouTube, Jon Peterson (Pixelated Pope)
Art: 1-Bit Platformer Pack by Kenney (Assets), 1-Bit Sci-Fi Tileset by Omniclause, Robo Factory 1-B by Rumblecade
THIS GAME CONTAINS NO AI GENERATED ASSETS. IT IS 100% REAL ART BY REAL ARTISTS.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I can safely say I enjoy the game (though like all precision platformers, I'm not necessarily good at it). Keeping track across both screens and planning the route is a really engaging experience, and I'm really curious what the collectibles will be used for. On my Linux desktop, the only (non-skill-based) issue I've encountered is that pausing leads to a menu I can't interact with, and makes me need to close the game from outside the menu. It's not a major issue for me (since I've only paused when I planned to close the game), and Early Access is the time to iron out the last few issues anyways. I think this game is worth picking up if it looks interesting to you, or you like the precision platformer genre.
Although I’m not really into much platformers, Seeing Double is a highly unique experience that tests your brain's cognitive focus with its split screen mechanic being its main focal point. The game makes you control two characters simultaneously with the environment looking nearly identical with slight subtle differences that require you to constantly shift your attention between both sides of the screen. It’s a demanding game where you have to time, jump, climb, and dash your way to victory while collecting items. It is a very fairly priced game that will provide you with a unique and well-paced challenge. I highly recommend it at it's price point. I encourage people to give it a shot!
Seeing Double takes a very simple concept and runs wild with it. It strikes a wonderful balance between being child and relaxing yet challenging. Also has a funny cast of characters with an intriguing story as well. Lots of secrets and homages to oldschool platformer mechanics like Donkey Kong mine carts, springs, conveyor belts, etc. It's a must play for anyone that loves platformers or chill single player games!
Very fun game, it has unique mechanics, but has an even better story. I haven't felt like this in a game since the first time I played Portal. Worth the experience.
This is an adorable and unique platformer! It seems simple on the surface, but having to manage two characters simultaneously across a split screen adds a great layer of challenge as you navigate both environments. On top of the gameplay, the story is quite cute. It's a simple story about a couple trying to reunite, but the NPCs you cross paths with add so much personality and their dialogue definitely gave me a few good chuckles. I also love how the tutorial is baked into the story instead of stopping the action. The progression feels super satisfying since every new area introduces a new mechanic or a fresh way to solve a puzzle. Highly recommended this!
[h1] 7/10 - Single Split Screen [/h1] [b] Unique split screen platformer controlling 2 characters simultaneously! [/b] [hr][/hr][h2] Gameplay [/h2] Fun split screen action where you control 2 characters simultaneously that have access to see different parts of the map to interact with - whether its platforms, jump pads or buttons. Keep your eyes peeled and going back and forth between Pitter and Patter to make sure you see what you need to make use of from both sides! [hr][/hr][h2] Visuals [/h2] Lovely pixel art with heavily monochrome colour scheme letting the main characters and collectibles really pop on the screen, hard to miss! [hr][/hr][h2] Sounds [/h2] Satisfyingly cute sprinting and jumping noises! Very chill relaxing soundtrack that keeps you vibing away happily even if you've failed a jump too many times! [hr][/hr][h2] Linux Support [/h2] Worked mostly fine on CachyOS with native proton package. Only issue had was couldn't seem to navigate menu on controller. [hr][/hr] Looking forward to come back on the full release and play through the game fully!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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