
A monochrome action platformer where the palette changes the environment around you
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Fun to control and a great concept all-around, really short and sweet!
Super tight and responsive controls and fantastic platforming wrapped in an appealing retro aesthetic. Tons of care was put into this game to make it look, sound, and read like a game from the 8-bit era, but play like a modern responsive platformer. The palette swap mechanic is slick and adds fun depth to traversing the levels and hub world. I also appreciate little polish items and nods to it's retro inspiration. I've been loving every second - now back to grabbing the last achievements...
I won a copy of the game in the developer's release stream and had a blast playing through as is. As of current the game is rather short, there's a couple larger levels to explore and three, shorter speedrun levels. It took me a few hours to fully complete all of them and I spent a few more grinding to get faster times in the speedruns. Platforming in the game is much more fluid than I expected; some actions (like dashing) are a set length, but the levels are built with this in mind so you can keep moving instead of feeling stuck all the time. There are a few weird movement quirks and minor bugs I noticed pushing things for speedrunning, but from talking in their discord the devs seem committed to fixing anything that gets reported and making things even smoother as they update it further. Even without any tweaks though, I had a blast playing through the game as is and am excitedly waiting for more levels to be added and to play with the two(?) additional palettes.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Very fun platformer!
An absolute BLAST. I love this game so much! Really well done. The speed levels are my favorite
cute game
really enjoyable game. the controls feel nice and the challenges are fun to try and get, the sprites and animation looks good, but i will forever miss the superjump. exited for the rest, keep it up!
When I originally played this game at a Game Expo, I knew I had to get it on Steam after the fact. Thankfully, it did not disappoint. Very fluid and tight controls that work well both on keyboard and controller, the graphics and sounds replicating the feel of Game Boy-style games, as well as the speed-run levels all add to this game being a great experience and one I could tell had so much love poured into every facet of it. I honestly think it is an understatement how well this game feels and runs compared to many other small early access games. Hats off the devs on this one. I can't wait to see what else they do with this game and the unique concept it has going for it.
Fun platformer, controls tight which is good considering most indie platformers are floaty, and the levels are well made, especially the race levels. Only wish that we could use the [spoiler] post game secret [/spoiler] in the levels after. On a side note, spoilers ahead: [spoiler] what does pink actually do? Red seems to have a use, not sure what pink does. [/spoiler]
Really impressive movement interactions! I got very excited climbing walls and chaining jumps together with the dash for the first time. There is alot of content here for an early access indie title which is super cool to see! Fun visuals and music too! Looking forward to playing more and seeing what content comes around the corner.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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