
You're a security officer deep within Area 51. Scan the staff, verify clearances, and decide who can enter the elevator and who absolutely mustn't leave. The deeper you go, the less certain you are that anyone standing before you is still human.
Modeled estimate, not a reported figure. How we estimate →
Security 51 is an atmospheric security guard simulator inspired by Papers, Please, and SCP paranoia. You're on duty in the underground bunker of Area 51, where the most dangerous part begins at the elevator: the shaft descends for miles down to unknown levels. Whether it's laboratories, anomalies, inhumane experiments, or something alien—you're not supposed to know. Your task is simple: let in those who have access and stop those who don't... even if everything looks "right" on the surface.
Everyone who passes through your checkpoint carries papers and passes. Your job is to check names, positions, clearance levels, and time, ensuring the number of people entering and leaving matches, and pay attention to any oddities. As time passes you'll catch yourself thinking that something's wrong more and more, and the only thing to rely on will be the protocols. But even they can be wrong.
With experience, you'll gain increasingly more accurate methods of identity verification, such as blood testing. Did that janitor simply open the wrong door, or are they a spy for an enemy government? Or are they not even human? When in doubt, quarantine the suspect. Sometimes you'll make mistakes and lock up an ordinary employee, and sometimes you'll find a titanium cell ripped open from the inside. Some decisions will have immediate consequences, others only after several shifts.
The consequences of every mistake go far beyond issues in the workplace. Let the wrong person out, and the infection will ravage the city. Isolate suspicious employees, investigate anomalies, and launch new operations to contain the threat before it's too late.
Remember, it's not just about who you let in, but who or what you let out into the world.
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Reviews
Themes across 368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ery good game
If you like Papers Please type games, you'll like this one. Unlike some games of that type you generally (with the exception of one of the microscope parts) do not have to documents what the reason for passing or failing the person is, you can just do it. There are multiple paths that give the game replayability too. My only critique is some things are not explained well, for instance, in the late game, when you have to use blood strips, it's not explained what end you have to put the blood on to get the test result. That may seem minor, but when you're on the time crunch of these types of games, it's good to have a tutorial on things like that. Similarly, having more info in the encyclopedia would be helpful. I'm thinking to the visitor you bonce because they have a "sharp bone" which isn't easy to see. Finally, when you highlight a body part and use the compare tool, it will sometimes say no issue, when there is, in fact, an issue. Would still recommend, but if the Devs are reading this, I would just say that some of the tutorials could be clearer, more info on what issues to look out for are, and to do some bug tests on the part (I don't know what you call it) where you click on a body part (noticed this a lot with organs) and click on the green screen on the right to ensure it is displaying properly. Great game though and great addition to the genre!
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Languages: English, Simplified Chinese, Russian, French, German, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Japanese
| $9.99 |
| — |
| — |
| #49 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 368 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Potential to be better than Papers Please but the game loop is a bit random and the doesn't tie in to any story. It's too easy too as you usually only need to do 2 out of the many checks the game throws at you. Im only on level 2 but got bored as the story of what I was doing wasn't encapsulating enough.
A Papers Please knockoff that misses the entire point and core appeal of the original, which is handling the levels of complexity piling up. (With a smattering of ideas pilfered from Quarantine Zone.) With 2-3 conditions to check for each day, the game is mind-numbingly easy; and it's intolerable to try to complete all 9 branches given how little to do there is. Avoid. No matter how much you want another Papers Please, this is not it.
[h1] Снова провал? [/h1] Я проходила плейтест, демо, игру и... ничего. Никаких эмоций от игры я не ощутила. Если сидеть и хоть немного серьезно играть, то ошибки физически допускать в проверках не получится. Ожидания - проблема ожидающих, но не в этот раз. Алавар, так и продолжим херней страдать? Каждая игра с каждым разом все хуже и хуже, из последних только Beholder:Conductor вышел чуть выше среднего, и то, мы все прекрасно знаем, из-за каких сцен и фансервиса. Геймплей однотонный, проверка документов -> приоритет/не приоритет пропуска -> истребление/не пропуск -> пропуск. Весь сюжет. Диалогов нет. Просто NPC подходят, дают документы, уходят/изолятор/проходят/истребление. Вариант выбора ответов? Не. Информация от NPC, кроме нашего директора и газет? Не. В общем и целом - скучно. Прошла зевая, мб тут реально есть какой-то глубочайший лор, который тупой вумен не понять... Ну, сорян. Я честно даже не хочу сильно расписывать, в чем игра заключается. Можно ее считать тренировкой перед Papers, Please! Тут тоже внимательность нужна. Я была больших ожиданий от игры во времена плейтеста и демки. Тогда да, игра подавала надежды. А итоговый продукт такое говно. Даже пересказать нечего. Прямолинейная херня. Эти ответвления после первого прохождения никакого движения сюжету не дают xd. 2 волка на фото из 10.
Потенциал у игры неплохой, чудесная пикселявость возвращает во времена paper's please. Хотелось бы в будущем увидеть возможности включения хард-корного режима, ну например где имя с паспорта и пропуска отличается 1 буквой например и т.д., рандомайзер условий на день. (сейчас скриптованные условия проверок) Сейчас игра слишком лайтовая)) Но опять же отмечу потенциал есть.
You would think that a game like this would have a focus on replayability. What instead happens when you start over is that you have to go through the tutorial prompts again, and none of the "tech" is kept from your last run, making it incredibly tedious. From the trailer I suppose there is some kind of "timeline" mechanic where you are maybe supposed to make alternate choices, but this is never explained to the player.
The Gameplay loop is good, but so far the story has me wanting for more. The theming, and the style is there. I think it just needs one more thing to make the loop of the day really pop. I was excited because I adored the gameplay of the last gas station and the story. The game is good, if you like papers please you'll enjoy it. I really love the whole containment and elevator stuff, and the city investigation. There's a but, though. But. I do have to mention some flaws. For one: the game takes control of your camera every time a new person arrives, and when certain actions are. And a lot of the upgrades I've seen so far have been...largely unessecary. They're just simple 'increase the radius' or 'speed up x task' things. I feel like there's not enough room on the desk, and I keep having items pop back to their old spots when trying to access an item underneath. Especially when you have the camera open, which you want open because you need it every 10 seconds or so. The stamping of the approve/deny feels somewhat clunky, and the radius of what it will accept needs to be bigger. It's the fact it prevents you stamping if it's too high, or if there's a document underneath. I get why that might be an issue, but at the same time there's just so little space. I also feel like there's a lot of localization issues. Take one day where you need to arrest anyone with 'packaged liver'. You'd think that would mean the medical report would read that. But the medical report reads things like 'baggie liver'. (Package means 'inside a container' sure. But it normally refers to boxes or parcels, not clear bags) I also spotted a spelling mistake in one of the containment/city reports. Then there's the camera. It feels like the field of view is too narrow, and you can't really capture the fancy anomolies and really get a good look at them. These aren't big issues, really. But they affect the game feel, and will make the game less approachable to a newcommer. I think the game just needed a little more playtesting, and maybe some more unique items in the store. I do love the red panda figurine, and I want to save up for it. But the benefit it provides, so far, doesn't seem that useful. Sure sanity is an issue, but the game isn't papers please difficult. Long story short: the game's style, and gameplay loop is really solid. It's just got a few minor issues that make it less approachable and more tedious in some areas.
Cool game, if you liked papers please you will like this one as well. Ending is bit weird tho.
遊玩日期只有29天約5小時就可以到,也沒甚麼特別劇情支線什麼,有點失望 內容不足
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