
Second Sun is a Hi-octane FPS with RPG elements, set in an open world, filled with intriguing landmarks, procedurally generated dungeons and tons of loot! Explore a vast, picturesque map and use your abilities to save the Empire from devastation and prevent the world from falling into darkness.
Modeled estimate, not a reported figure. How we estimate →
About
WELCOME TO SECOND SUN, A PASSION PROJECT BY AN INDIE DEV TEAM

A civil war rages between the Empire and the Order of the Second Sun. The land has been ravaged and the Empire is on the verge of ruin. Hope is dwindling rapidly, as the Good Sun's light dims. You are a Sunborn, a warrior with special abilities, tasked with protecting the Empire. All hope is on you to win the war. The Empire expects great things of you.

Fight off enemies using your class abilities, weapons, and, above all, your skills in this Hi-octane FPS RPG. Combat is fast-paced and relies on movement. Enemies will claw at you, shoot at you, and chase you. Will you be able to fight your way through them before it is too late?

Kill, loot, and upgrade your gear. Second Sun has a clear progression system which keeps every kill exciting. Every enemy drop and every chest could contain a crucial item for your quest. The stats you want to focus on and how you want to build your Sunborn are up to you.

A carefully crafted world with an impressionist character. Relish the beautiful surroundings and remember why you’re fighting - to bring the Good Sun’s light back. Second Sun uses a mixture of an open map with elements such as procedurally generated enemy placements, points of interest, loot, and dungeons to make every encounter unique and exciting!

Enjoy the fast-paced combat
Battle your way through the randomly generated dungeons
Fight, loot and upgrade your gear and abilities
Explore a beautifully crafted open map
Customise your character, choose your class and join the Empire!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall, not bad for the 20% discount, roughly $16. Some improvement ideas: - The options menu could be put together better (they look amateurish right now). - The loot definitions and labels could use larger lettering or words. - Loot and pickup items could "glow" a bit brighter for better visibility. - The gun sounds are ok, but sound like a bouncing ball in a barrel. - The explosions sound muffled and weak. - The overall game environment color is a bit bland, dark, and washed out (I used "reshade" and improved the color and clarity in about half an hour). Most gamers won't mind paying an increased price if the above-mentioned improvements are made.
游戏做的还不错,就是没汉化做任务比较难受,期待中文
The game should have difficulty options. The game gets very difficult very quickly before the player can prepare with better equipment and weapons. Another improvement would be not to respawn areas previously cleared. That just makes returning to your last point advanced very tedious. The game is very linear. I found no exploration options. It was a straight path. So, it was tedious and boring. Just one more shoot 'em up with nothing else. 20/100
Great ideas, but needs a lot of work. Game is way too easy and way too boring. Very little weapon variety as well.
Yo this is pretty good. I started playing and just kept on going. The games world and atmosphere sucked me in. Movement is a tad fast for my taste. I'd like to soak in the world as it goes by but a minor complaint. Game looks pretty good to me. Its got a rough pixel look like an older game but still vibrant and lived in feeling. Love the concept and am enjoying everything so far!
At first, it seemed fun; nice scenery, good weapons, but then... every level of every dungeon is just the same, all enemies are similar; actually, you don't even need all the skills or mods: I easily finished the whole game with the same (upgraded) assault rifle; the "animations" are horrible..; some bugs too: in one quest a "shady figure" was supposed to appear, but nothing threre ( I had to exit and start again)
Cool game but it feels pretty half-baked as of now. I haven't had any game breaking glitches so far like some people but, there's not a lot of variety. Enemies charge straight towards you every encounter, and weapons feel mostly samey. I hope the devs do more with this game. I love ARPGs and shooters, this game could be like Borderlands without the annoying millennial dialogue
Enjoyable, and has a lot of potential to build upon the solid base that has been released. Variety is missing, gun play is great, there are some glitches and quality of life changes certainly needed, but I do honestly believe this already fun game could become something much bigger. To me it feels somewhat like Serious Sam, at least in the brainless (I do not mean this in a bad way, it is a compliment) shoot shoot go here shoot shoot loot loot way that sometimes is just what you may need to be able to tune out, and chill. I look forward to what the devs do with this game in the future! Notes: - Screen shake seems to compound and not reduce after the fact when you are being hit and firing your gun at the same time, leading to crazy screen shake building up - A way to view prior quest dialog and scrolls would be excellent - Resources only seem to spawn in a single zone, outside of there, it is barren - When identifying an item, personal opinion but switching to the items tab after would make the flow a bit more seemless, instead of switching to consumables, then items to select, then back to consumables, then having to select items again - A big ask of course, but additional variety in dungeon layout and enemy class would be a massive win - Again, a big ask, but some variety to the Legendary weapons in how appear when they fire, what their firing looks and sounds like compared to other weapons in order to distinguish them and give that feeling of what a Legendary weapon should do would be great - Small note, but when adding mod slots via the Mod Master, throwing the player out of the dialogue and requiring them to speak to the Mod Master again each time they want to add slots feels a little cumbersome - An ability to zoom the world map and see resource modes you have discovered would be nice - Resuming a save always places you back at West Point Camp, instead of where you left the game previously. While resuming within a dungeon I understand may not be ideal, if you leave the game in the overworld, loading back in when resuming would be ideal - Further separating out ammo types in to heavy, rifle, pistol would be nice. Although ammo is rarely an issue, seeing the same ammo shared between heavy, rifle and pistol feels a bit odd - Currently it seems items which can be master crafted are shown as greyed out when changing from improve to master craft. This does not prevent you from master crafting them, but is misleading in the UI - Rolling forward time appears to clear out discovered NPCs such as the Mod Master etc from the world map, even though their position is static
really like the game. dont really like the stiff animations though. its the most important thing in a FPS youre gonna sit there and watch those same exact boring lazy animations 5000 times. no flair, no class, no style, just "mag out, mag in". please just update the animations
I am Recommending this game because at the end of the day there is nothing much wrong with it. BUT... There is stuff that kinda makes me wonder about it's last ability. The Enemies are all the same. Demon, Spider thing, Goat, Human, and a few extra differences but every dungeon u go into it is the same enemies. Yeah all the dungeons are different etc but there is just not enough varity in the dungeon pieces that make up the dungeon and the enemies inside. I keep finding Special Ammo but have not found a gun to use it with. Only guns i have found are Heavy Machine gun, Pistol, Shotgun and Assault Rifle. none that use Special ammo. Atm i have got my moneys worth out of the game and i am still playing. it just seems that it could use a bit more varity in the enemies and weapons.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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