
Dive into the deep virtual waters and become a SeaWolf. Shoot your missiles and torpedoes at hostile submarines, minesweepers and tankers, actively avoid depth charges and enemy torpedoes, use defensive shield while trying to protect sea animals.
Most likely between $230 and $2.3K. How we estimate →
Checked against 8 developer-reported gamesmedian error
SeaWolf VR has sold an estimated approximately 212 copies on Steam, for about approximately $762 in gross revenue.
About approximately 212 copies on Steam (mid estimate), modeled from its 7 reviews — low confidence. Not a figure the developer has reported.
About approximately $762 gross, most likely between approximately $230 and approximately $2.3K — roughly approximately $507 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $34.6K | 243 | 77% | $4.99 | |
| approximately $2.8K | 21 | 100% | $4.99 | |
| approximately $490 | 1 | 100% | $11.99 | |
| approximately $12 | 1 | 100% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $761 | 65 | 91% | $0.89 | |
| approximately $763 | 59 | 22% | $0.99 | |
| approximately $765 | 69 | 99% | $0.99 | |
| approximately $766 | 51 | 69% | $0.99 | |
| approximately $766 | 56 | 91% | $0.99 | |
| approximately $756 | 59 | 22% | $0.90 |