
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was difficult at the beginning due to the amount of mechanics that are thrown at you, but after the tutorial and playing this game it has been so addicting. The 85 campaign mode where you can build your own fleet either focused on quantity or quality is a very addicting and lots of replayability. This game will continue to get better in the future and add more campaigns
Task Force Mode is cool
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра просто алмаз! И разработчики реально работают, мое почтение. Из пожеланий не помешает DLSS.
讲道理,很好的游戏,冷水和两舰队的老玩家终于有续集了,而且开发者也很重视中国玩家,挺难得的。目前看mod繁多,游戏趣味性不低,适合入手,
好玩,不过还有待优化,有时中文显示不全
ゲームとしてバランスが悪すぎる。 ミサイルの命中率は50%もないくらいで、発射指令を出したらあとはお祈りしかできない。 運が悪かったらこちらの攻撃はすべて外れ、弾が切れたこちらはどうしようもなく、そのまま敵の攻撃が直撃して詰みになる。そうなったらステージの最初からやり直し。 味方、特に航空機が理不尽に弱く、F18のミサイルが4発の飛行艇相手に3~4発外れているのに、やむを得ず機銃攻撃を命令したら敵の銃座がワンショットでF18を撃墜してくる。 敵の艦船も無駄に硬く、127mm砲を10発以上食らってもまだ耐えるミサイル艇(艦ですらない、本当のボート!) が対艦ミサイルを連射してくるため、そのたびにお祈りタイムが始まり、失敗したらまた最初から。 さらに味方は指示待ちAIで、どの艦がどの武器でどの敵を攻撃、と言うのをすべて手動で指示しないといけない。 一応全自動射撃モードはあるが、貴重な対艦ミサイルを無駄打ちし始めるので使えた物ではない。 この敵を破壊するまで攻撃、と言うのも出来ず、とかく細々した操作を求められる。 そもそも海戦ゲームと言うテーマ上、対艦ミサイルが尽きる=ゲームオーバーなので、ステージごとに最適解を取らないとクリアできないし、さらにそこにプレイヤーの采配ではどうしようもない運が絡む。単発ステージならまだしも、ダメージも損失も引き継がれるキャンペーンを実装しておいてこれははっきり言って出来が悪い。 中間セーブも精神コマンドも補給もないリアルタイム性のスパロボを想像してみると良い、糞ゲーだろう? それを現実兵器でやってるのがこれ。
Good fun, takes a little while to know the missiles and capabilities but after that very enjoyable
Perfect example of how early access SHOULD be. With constant updates and communication. Updates filled with quality of life updates, bug fixes, and content, I always find myself coming back. Not to mention that the game is just flat out fun even without everything added. AI does need improvements but it has already improved so the team is shown to be competent and aware of how to improve.
This game is great and is getting better with every update.
自从Sea power发售以来我已经游玩了430小时,从一开始就被游戏设定的背景与适度的模拟性所吸引,庞大的创意工坊更是让这款游戏生机勃勃,然而随着时间推移,尤其是空气动力学更新及nuclearstonk加入开发组后,游戏的更新变得毫无章法,迫在眉睫的AI行为逻辑迟迟难以优化,开发组嘴中的1985年时间限制毫无约束,为美国海军新增一大批超越这个时间线的船只的同时却对同时代苏联船只保持敌视态度,这是典型的偏袒,更不用说大更新对创意工坊模组的破坏,这个游戏有一半的生命力是创意工坊赋予的,如果开发组仍然固执己见,那这款游戏可能毫无未来 Since Sea Power's release, I've logged over 260 hours of playtime. From the very beginning, I was drawn to the game's setting and its level of moderate simulation. The vast Workshop community has breathed life into this title like nothing else. However, as time has gone on — especially after the aerodynamics update and after nuclearstonk joined the dev team — the game's updates have become completely unfocused and chaotic. The AI behavior logic that so urgently needs fixing has been left to languish. The "1985 timeframe" the devs keep citing imposes no real constraint at all: they've added a whole batch of ships for the US Navy that lie beyond that timeline, while simultaneously holding a hostile attitude toward Soviet ships of the same era. That is textbook favoritism. Not to mention how the major updates have broken Workshop mods. Half of this game's vitality is given to it by the Workshop, and if the devs remain stubborn and set in their ways, this game may well have no future.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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