
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏有个b的优化,玩游戏跟看ppt一样,最高帧数有时候直接卡到1帧,后续一点办法也没有,只能退出。编辑器开局一半不想玩了,返回时候直接给我卡闪退,好玩是好玩,优化拉到恒河了
I'm half an hour in this game am I'm already astonished by the realism of this game. As a sailor who is actually serving aboard a US Naval Warship, I'm elated to see actual and proper terms, weapons, COAs, and ROEs so well put together in a game like this. My only recommendation for this game is to hopefully include a full Damage Control system with accurate Battle Damage effecting certain systems and weapons. 10/10, Fantastic Job Dev!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes, but. Plane AI still needs improving, its completely inadequate and just refuses to follow commands half the time.
[h1] 一份未来可期但前途漫漫的好游戏 [/h1] 很少有做成较为硬核又不失游戏性海战游戏,起初只是寻找二战海战题材但是实在是找不到称心如意的游戏,这一款冷战题材算是彻底刷新了我对海战的兴趣。 [b] 优点 [/b] [list] [*]从平民渔船到核动力航母一应俱全,各类飞行器模型精致,舰队导弹发射和近距离格斗场面很震撼,除去场景和战役造就的情景以外,可以通过任务编辑器模拟在世界上任何地方关公战秦琼,自由度很高。(在海战游戏里你甚至可以玩陆战)把它当做游戏外之外,还能作为一个百科全书一般的存在时不时上来看看数据舔舔船 [*]对武器和舰船的平衡和定位把控做的还算不错,可以明显感觉到现代船只在冷战导弹时代比炮船强大的特点,场景和战役中每一关的舰队组成都被很好的设计并发挥各自的职能,以致于让你有无法接受损失任何己方单位而真正作为舰队指挥官进行思考的沉浸感。 [*]ui和画面比较简洁但高效展示了所有你需要知道的信息,即使框体繁多也不会陷入头脑发热信息过载的程度。可以暂停时间也给予充足的思考时间和思考过程带来的的快乐。 [/list] [b] 缺点 [/b] [list] [*]优化不太好,会爆内存。在战役或场景几个小时的模拟以后你甚至无法干净利落的指挥自己的飞机和船移动。存在一定数量并且肉眼看上去比较滑稽的bug,比如两架战斗机会互相尝试咬尾一路斗到10w英尺外太空,b52有时会以极其夸张的推力以几乎垂直的角度爬升等等。 [*]你的对手AI比较笨,他们不擅长用飞机组织强而有力的攻击波而是挨个送马,也不会陆海空协同多维打击,在选项里难度的提升并没有让ai展现更强的侵略性和更难缠的战术技巧,从简单到真实难度基本上是一个体感。在这方面有缺少提供博弈快感的问题。 [*]武器有时会因为一些奇怪的原因无法开火(当然这也是现代导弹制导的特性)并不会详细告知,很多时候还是会把你弄的焦头烂额以致于被迫做“人机对抗”以覆盖上一条指令。缺少更多内容和玩法,场景和战役结算后你会被立刻赶出当局游戏。倘若能更多的开发大地图玩法会更让人有长时间玩的乐趣。 [/list] 瑕不掩瑜,无论如何他也是一款市面上没有替代品的海战游戏。况且还处于测试状态官方画了很多饼。虽然1.0版本估计也只是空中楼阁,但不妨碍海战和冷战爱好者入手好好体验。综合来看,推荐之。
Даже если я, понимаю английский, то это не значит, что "ОБУЧЕНИЕ" не надо переводить. Игра комплексная, обучение важная часть этой игры. И если не понять что-то, то и в игре нет смысла. Разрабы - допилите плз.
This game fills a space that has been empty since ~2000s. The Devs obviously care a lot about the game and have put a lot of effort in to it and have communicated early and often with the community about their intentions. On top of that they enable the modding community to fulfil any desire you might have. Yes it is still a young game with bugs but it is already so fulfilling and can only go up from here.
该版本存在多处令人失望的问题。开发团队随意改动原有游戏机制,很多改动没有充分考量老玩家的游戏体验,直接破坏了大量现有模组的运行环境,严重冲击模组社区生态。同时游戏存在阵营区别对待的现象,部分国家阵营的内容设计、平衡性存在明显差距。制作组缺少统一的总负责人,开发方向散漫,迭代规划混乱,很多问题长期得不到修复。希望官方能够重视玩家反馈,尊重模组社区,优化阵营平衡性,梳理开发管理,回归游戏本身的乐趣。 This update brings many disappointing issues. The dev team arbitrarily revises original game mechanics. Many changes ignore veteran players’ experience, breaking a large number of existing mods and severely damaging the mod‑ding community ecosystem. There is also obvious unfair treatment between different country factions, with notable gaps in content design and balance. The studio lacks a unified lead director. Development is disorganized, and many bugs remain unresolved for a long time. We hope the official will take player feedback seriously, respect the mod community, improve faction balance, reorganize development workflow, and restore the core fun of the game.
游戏潜力还是不错的, 只不过AI飞机有点逆天了。 两架带不死鸟的F14打不过一架MIG23, 我他妈恨不得自己坐进驾驶舱
I played Cold Waters before, great game... This is from the same devs. The scope of the scenarios is way bigger, instead of controlling a solo-submarine, you can control a whole taskforce or subs, ships and aircraft with their respective weapons during the cold war era (or just control a single unit, depending on the scenario). Also it's impressive how frequently this game gets updated. I can only recommend this.
With the Task Force update, Sea Power has moved from its promising and visually appealing tactical shell to a full fledged and engaging strategy game. That the game still has further development ambitions and continued support bodes even better for the long term playability and health of this product. I DO RECOMMEND!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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