
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wenn man lange Zeitrafferfahrten und dann wieder intensive Phasen mit Action, die manchmal leicht verbuggte An- und Abwahl von Einheiten bzw. deren Waffen und überhaupt Seekrieg und den Geruch von Schiffsdiesel mag, dann ist Sea Power ein recht interessanter Titel. Man benötigt ein paar Stunden, um langsam ein Gefühl für den wirkungsvollen Einsatz von unterschiedlichen Sensor- und Waffensystemen zu bekommen. Vor allem der Einsatz von Störsendern, Flugzeugträgern und U-Booten bietet eine große Breite an zu koordinierenden Systemen und Möglichkeiten. Insgesamt fühlt sich das Spiel noch etwas roh an, hat zahlreiche kleinere Bugs (Early Access) und ist im Moment unverschämt teuer. Dafür vergebe ich 3 von 5 Fischbrötchen.
先说优点: - 几乎完全写实的舰船调度细节(不需要细讲,玩了就知道),时间流速X1时真的按现实处理,航母调度飞机真的要调度很久,起降动态全流程看起来很有感觉 - 同赛道没有这种支持大规模舰队的导弹战舰互殴游戏,任务已经支持随意存档,自带编辑器甚至可以编辑官方场景等 - 空军地面和潜艇都有(至少是有),潜艇虽然不如那些专业的但是也很细节[spoiler] 喜欢我深水炸弹消灭了鲸鱼吗 [/spoiler] - 创意工坊的高质量内容让你不止能品鉴冷战海战,还有现代神秘先进战舰[spoiler] 邪恶老钟逐一发射YJ20 [/spoiler] ,而且还有联机MOD支持双人PVP和COOP共斗!(有点小问题比如有时候有些单位不听话,一般问题不大) - 全球海域(连水下地形都有)和飞机全建模,但是导致什么配置都得卡死你,东西一多,加速起来帧数立刻ppt([spoiler]小众变态游戏[/spoiler]特有的细节) - 官方虽然搓得慢但是依然持续更新,看起来比两年前已经好了不少而且还在努力,未来可期 缺点: - 设备操控不够细节,空战AI交战有点唐(尤其是空战格斗很蠢,能把人整红温。可能是因为空间机动略微仿真但官方的自动化程序没有跟上。导弹战还好[strike] 喜欢我F14哈基米逐一发射AIM-54暴打苏联人吗 [/strike]) - 飞机单位AI逻辑太简单,没有什么“自动远离敌人避战”或者“区域巡逻”、“自动迎敌”之类的。(“确认开火”状态下舰船和飞机都会自动进行主动防御、舰船会主动攻击进入射界的飞机。但飞机不会自动攻击敌人,但如果你让飞机自动开火,飞机可能敢拿机炮去舔敌舰,没有区分“对空/对地自由交战”这样的功能) - 同上,没有像比如断箭那样的单位武器控制,导致不太敢设置自由开火,限制开火的战斗机又从来不对敌机还手导致有时候突然被捅了 - 同样是因为ai问题过于简化,你作为赛博舰队司令,从大舰队多方向饱和打击到驱逐舰向左转5度这些事都得你来做,打个高难度场景反反复复暂停都是常态而且容易漏掉敌方飞机的突袭 - 血条制和简化的装甲在装甲舰炮战的时候还是不够真实,点名批评鸭滑被护卫舰贴脸殴打竟然会被打死 - 损害管制能力非常弱,我不知道实际海战是什么样,这游戏自己的船只要是超过轻伤似乎就是救不了的水平,损管列表里两把火都能烧到完全瘫痪,体感给人的感觉就是如此。不知道为什么有时候AI的船中了导弹就是能勉强修好还能跑打,也许是幸存者偏差但确实有点挫败吧。[strike] 防御敌导弹的时候喜欢省着打导致中一颗导弹瘫痪等死,早知道就不省了 [/strike] - 浮标自动投放的操作至今整不明白,只会那个自动9格1海里矩形阵,感觉不如直接shift手操[strike] 应召搜潜、声纳浮标扩展方型矩形搜索 [/strike]、自己画个圆量一量得了 - 没有辅助计算提前量的标记(只能攻击时自动计算),想对模糊目标打无中段修正的导弹和鱼雷的这种高级操作,你甚至可能需要准备尺子和笔以及计算器 结论: 喜欢品鉴建模、舰船细节的赛博手办党或者喜欢偏拟真海战游戏的,十分推荐。 WOWS爱好者想品鉴导弹时代或者一些对“全自动斗蛐蛐”抱有很高期待的人,谨慎考虑。
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| $19.8M | 19.8K | 89% | $29.99 | |
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| $447.1K | 631 | 65% | $18.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ohhhhhhhhhhhhhhh yeah, I love there is no micromanagement, and love to see the things go boom and just enable weapons free! :D
I want very much to like this game, but it is NOT ready for sale and is HIGHLY pre-alpha. Basic coding issues lead to deeply frustrating gameplay loops. To give you an idea of just some of the things currently not working: Auto-save desyncs constantly, when set to every 3 minutes, normally the only 'auto-save' is from a completely different play session. Restart mission does not work if you save during a mission bug report menu often fails to work and has basic coding errors (ie text box gets longer with text but the window doesn't, hiding the 'send/ok' button making it impossible to send bug reports explaining your issues and even when the button isn't hidden, it often fails and deletes the report. AI ship behavior is broken. There is fun to be had, but the learning curve is steep and requires a working understanding of IRL cold war naval tactics and the patience to constantly micro manage several units as the game decides once again that the FCS can only detect the enemy for the 1 missile so you have to pause, select the ship, right-click to select cease fire, select the missile again, then select the target again, and MAGICALLY, they can find it again! They called this 'playable'. This game is playable the way the strait of Hormuz is passable. Technically, but not really. You can turn the game on and load a mission, but the systems within the game to not work for very long. A shame, when it does, it's quite unique, but given how they consider this build, 'playable' I am extremely concerned with the capacity of the team to get this game to a more acceptable state.
Nuclearstonk和bluedot瞎搞游戏机制和底层,不修复相关bug,不优化游戏本身,不管社区反馈乱改mod制作相关内容导致大量mod失效,对美苏双重标准夹带私货单方面加强美国。 Nuclear Stonk and Bluedot are blindly manipulating the game mechanics and underlying layers, without fixing related bugs, optimizing the game itself, and ignoring community feedback by arbitrarily modifying mod production related content, resulting in a large number of mod failures. They are strengthening the United States' double standards and private orders.
Great game! I played all the variations of Harpoon back in the 80's and 90's. This is more than worthy successor to them!
an arcade game that does not stand up to the 30 year old harpoon and not as fun as the 30 year old fleet comand. it is eary access so perhaps vast improvements can be made before release
u can blow up whales with torpedo
Le falta bastante, cada actualización es más inestable
Interface is buggy and poorly designed. Feels VERY early access. Developers do not seem responsive to community. Example: People complaining about individual ship rudder position not being visible in controls for years. Still nothing. Just a minor thing in a huge list of minor things. Make in $20, and ok ... But asking close to full price for something like this is crazy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.