
In Sea of Survivors, you can sail your ship in any direction but you can never stop moving. Evade and destroy hordes of pirates and sea monsters to gain experience, level up and choose upgrades for your ship. Explore oceans filled with mysterious curses, unlock treasures and fight for survival.
Modeled estimate, not a reported figure. How we estimate →
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About
Fight hordes of swashbucklers and sea monsters. Explore oceans scattered with treacherous islands, lost treasures and mysterious curses. Combine powerful relics and upgrades to become more powerful and test yourself against fierce enemies, epic bosses and the sea itself.

Sail a ship that can never stop moving, navigate and explore an open world with distinct biomes and factions
Destroy thousands of pirates, sea monsters and outlast horrors of the deep during action packed 20 minute runs
Discover lost islands, raid them for their treasure and face off against the foes that protect them
Rescue unique crew members with randomized traits and recruit them to help you on your journey
Find powerful treasures and relics. Combine them and discover different synergies with every run.
Collect doubloons from fallen enemies and use them to upgrade your ship permanently
Complete bounties to unlock achievements and more content
Conquer 20 tiers of Infamy, each one making the game harder, the enemies tougher, and your name louder
Generate new oceans to explore, creating new routing challenges for your voyages
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This just seem like a cash grab on Vampire Survivours success. It adds nothing to the concept. Game is still in early access, sure. But it has been for a really long time now and still pretty much no content to show for it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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